Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

[DLR] Healer edge and S&R potions

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> Official Answers on How the Rules In Other Pinnacle Products Work
View previous topic :: View next topic  
Author Message
Sly
Novice


Joined: 05 Jul 2011
Posts: 15

PostPosted: Thu Jun 28, 2012 7:40 am    Post subject: [DLR] Healer edge and S&R potions Reply with quote

The Healer edge says "A hero with this Edge adds +2 to all Healing rolls (including natural healing rolls for his own wounds), whether natural or magical in nature. Up to five companions travelling with a Healer add the bonus to their natural healing rolls as well."

I assume from the description that the +2 bonus applies not just to Healing rolls (as in a roll of the Healing skill), but also to Spellcraft/Faith/Weird Science/other Arcane Background skill rolls for the Healing (and Greater Healing) powers, and to the Vigor roll for natural healing every five days.

[Otherwise it wouldn't make sense as you don't make a Healing roll for natural healing (it's a Vigor roll) and you don't make a Healing roll for magic (it's a Spellcraft/Faith/etc roll).]

Does, however, the bonus apply to the Vigor roll made when using Smith & Robards Healing Unguent, which allows a Vigor roll that heals wounds if successful?

What about when using a Restoration Elixer, which specifically says "may make an immediate Vigor roll to recover wounds _as if healing naturally_"?

If it does apply to these potions, does it also apply for up to five companions (in particular does it apply to companions using Restoration Elixer due to the "as if healing naturally" clause)?

For that matter, does the Fast Healer edge also apply when using the Restoration Elixer (for the same reason)? Or to Healing Unguent?
Back to top
View user's profile Send private message Send e-mail
Clint
Site Admin


Joined: 13 May 2003
Posts: 16271

PostPosted: Thu Jun 28, 2012 9:10 am    Post subject: Re: [DLR] Healer edge and S&R potions Reply with quote

Sly wrote:
The Healer edge says "A hero with this Edge adds +2 to all Healing rolls (including natural healing rolls for his own wounds), whether natural or magical in nature. Up to five companions travelling with a Healer add the bonus to their natural healing rolls as well."

I assume from the description that the +2 bonus applies not just to Healing rolls (as in a roll of the Healing skill), but also to Spellcraft/Faith/Weird Science/other Arcane Background skill rolls for the Healing (and Greater Healing) powers, and to the Vigor roll for natural healing every five days.

[Otherwise it wouldn't make sense as you don't make a Healing roll for natural healing (it's a Vigor roll) and you don't make a Healing roll for magic (it's a Spellcraft/Faith/etc roll).]

Does, however, the bonus apply to the Vigor roll made when using Smith & Robards Healing Unguent, which allows a Vigor roll that heals wounds if successful?

What about when using a Restoration Elixer, which specifically says "may make an immediate Vigor roll to recover wounds _as if healing naturally_"?

If it does apply to these potions, does it also apply for up to five companions (in particular does it apply to companions using Restoration Elixer due to the "as if healing naturally" clause)?

For that matter, does the Fast Healer edge also apply when using the Restoration Elixer (for the same reason)? Or to Healing Unguent?


I'd say the answer is pretty much "Yes" to all of those questions.

The only thing I'd point out is that the bonus comes from being attended by the Healer, so while not a big issue, I'd say the Healer couldn't provide the bonus to more than one person per round.
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> Official Answers on How the Rules In Other Pinnacle Products Work All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum