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"Momentum Mechanic"

 
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PenBoy99
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Joined: 16 Mar 2008
Posts: 209

PostPosted: Thu Jun 28, 2012 1:22 pm    Post subject: "Momentum Mechanic" Reply with quote

I'd like to be able to simulate something like the trailer for the newest "Assassins Creed" video game, in which the hero, once he gets going, sort of gets a "momentum" - each combat action he takes seems to set him up for an even better/quicker/etc. next combat action on a different mook, and so on and so on.

Is there anything in the Official or Licenced rules that have a mechanic for something like this?
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Truckee Games
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Joined: 14 May 2003
Posts: 457
Location: Truckee, CA - Sierra Nevada

PostPosted: Thu Jun 28, 2012 1:43 pm    Post subject: Re: "Momentum Mechanic" Reply with quote

furashgf wrote:
I'd like to be able to simulate something like the trailer for the newest "Assassins Creed" video game, in which the hero, once he gets going, sort of gets a "momentum" - each combat action he takes seems to set him up for an even better/quicker/etc. next combat action on a different mook, and so on and so on.

Is there anything in the Official or Licenced rules that have a mechanic for something like this?


A combination of Edges could do that very well. Or you could invent a new Edge to simulate it.

Probably better to keep something like this an Edge, otherwise, you'll have EVERYONE, bad guys and good guys, mowing through each other in a hurry.
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PenBoy99
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Joined: 16 Mar 2008
Posts: 209

PostPosted: Thu Jun 28, 2012 1:45 pm    Post subject: Reply with quote

It makes sense - not everyone (only a handful) of very trained people could do it.

SORCERER the RPG had a mechanic that each success on a roll could add to a success on a related roll, but this applied to everything.
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SavageGamerGirl
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Joined: 24 Oct 2010
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PostPosted: Thu Jun 28, 2012 1:46 pm    Post subject: Reply with quote

It seems like a lot of that could be simulated with existing edges, like Counterattack, Sweep, Frenzy, First Strike, and tactical usage of Wild Attacks and Rapid Attacks.
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ogbendog
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Joined: 29 Jul 2004
Posts: 1910

PostPosted: Thu Jun 28, 2012 2:05 pm    Post subject: Reply with quote

Edge:

Combat Momentum (prereqs ?)
When you are on a roll, you rock. Each Raise on a trait check for an action, Trick test of will, fighting, shooting, throwing, spellcasting, gives you +1 to y our action trait check on the following round, if it's the same trait check.
Improved Combat Momentum
bonus can apply to any trait check
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PenBoy99
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Joined: 16 Mar 2008
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PostPosted: Thu Jun 28, 2012 3:26 pm    Post subject: Reply with quote

Yep, I think I have my answer - either the edge you describe or the use of existing edges and maneuvers would do it.
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