Joined: 15 May 2003 Posts: 5057 Location: Podunk Junction, State of Confusion
Posted: Thu Jun 28, 2012 5:57 am Post subject:
Interesting. So you're keeping the fourteen Hindrance points setting rule. I was wondering whether or not you would drop that since Deluxe has more extensive race creation rules than the first edition did. _________________ The rabbit is cuddly. Kids like little cuddly sidekicks. I mean... The rabbit... It's a time-tested... Okay, the rabbit bites.
Blog: http://sittingduck1313.livejournal.com The Gamer's Codex Reviewer
I'm not sure I'd want to let players use the race creation rules from SWD, they're too open to min-maxing. A custom set of racial abilities could work, but then you're effectively recreating the SPC.
14 hindrance points does seem to be a lot, though; my players already spend ages just trying to pick out 4! I never managed to get my hands on the original Scairy Tales, but I'd assume it has a load of new hindrances? Even so, if "all player characters in Wonderment are fairy tale folk" then they don't need to be balanced against regular humans, so it might be just easier to give them a few free fairy edges during creation.
Joined: 14 May 2003 Posts: 461 Location: Truckee, CA - Sierra Nevada
Posted: Thu Jun 28, 2012 9:57 am Post subject:
As to the 14 Hindrance points, I wrote about it in depth sometime before, but the short of it is:
I tried a lot of different rules/mechanical methods to allow players to create Fairy Tale Folk before coming upon this method (14 points of Hindrances), including a version back in 2002 or so that was 95% identical to the SWDX/Slipstream race creation rules. Fact is, Scairy Tales has been (honestly) extensively play tested under these rules...by a host of people who ought to know about Savage Worlds (including some dude named Shane)...and it works. It really does. _________________ -Brent Wolke
( www.truckeegames.blogspot.com )
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