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Designer Drugs in Interface Zero. . .

 
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Davven
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Joined: 04 Aug 2010
Posts: 2

PostPosted: Sun Jul 15, 2012 1:00 pm    Post subject: Designer Drugs in Interface Zero. . . Reply with quote

A "design your own Drugs" chart or list of tables would be a nice addition. Anyone have any ideas on this?
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shinryu
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Joined: 18 Jul 2011
Posts: 300

PostPosted: Mon Jul 16, 2012 6:26 pm    Post subject: Reply with quote

I wonder if Race Creation couldn't be adapted around this idea. Pick an effect(s), counterbalance with Hindrances, possibly assign an addiction penalty as in HoER (could easily be the number of "uncompensated" points of race creation). Not sure how to handle duration, exactly, but something like:

Re-Flex Acetylcholinesterase Accelerators
+1 die type to Strength (free d6, +2)
+1 die type to Agility (free d6, +2)
-1 die type to Vigor (-2)

with an addiction modifier of -2 for the +2 points left seems pretty cool.
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Davven
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Joined: 04 Aug 2010
Posts: 2

PostPosted: Mon Jul 16, 2012 8:49 pm    Post subject: Drugs. . . Reply with quote

For the setting I'm converting over, Edges will be a type of computer software called an add-on. Smarts skills in the form of micro-sdcard sized chips will be called '"daddies"and physical skills will be reactive daddies. Drugs are another whole animal all together. Thanks for the response though as I do appreciate it.
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