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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1528
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Posted: Tue Jun 19, 2012 9:38 am Post subject: New Power Idea |
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hey guys thought i would share my ideas for a power idea
this is based on the fact that i dont really think smite captures that feeling of the performing that Overcharged Melee Strike like in some scifi and fantasy VGs.
So i came up with this one
Strike
Rank: s
Cost: 3
Duration: Instant
Target: Any melee weapon including unarmed attacks
Trappings: Arcane energy strike, photon charged blade.
You gather into your energy to deliver an earth shattering melee attack. You next attack delivers an extra 2d6 damage.
Augment 1: Knock-Back for double the cost if your attack succeeds in causing a wound the target must make a vigor check or be knocked back 1d6 squares. _________________ Facebook
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1382 Location: Munich
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Posted: Tue Jun 19, 2012 11:11 am Post subject: |
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That's an average of +8.4 damage. Generally speaking, it'll turn 1 wound into 3 wounds.
Personally I'd drop the extra damage and just give it NE-style knockback; your opponent is knocked back d4" by your next successful attack, or 2d4" if you hit with a raise. If they're knocked into a solid object they suffer an additional d6 damage. |
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UndeadParrot Novice

Joined: 30 May 2012 Posts: 27
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Posted: Wed Jun 20, 2012 1:30 am Post subject: |
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Given that it takes an action to cast the spell and another one in mêlée, I think it's actually pretty neat and balanced. Especially when it only lasts a single attack to overcome an otherwise indomitable enemy.
Don't know how many people would go for the knock-back at double cost though; other than when already having their opponent with his back to the edge of a cliff...
Have you thought about adding an effect for a raise instead or in addition to augmentations? So, adjusted perhaps like this:
Cost: 2
Success: next mêlée attack delivers an extra 1d6 damage
Raise: knockback d4"
Augment: double cost for 2d6 extra damage, on raise knockback d6" _________________ No no he's not dead, he's, he's restin'! Remarkable bird, the Norwegian Blue, idn'it, ay? Beautiful plumage! |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1382 Location: Munich
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Posted: Wed Jun 20, 2012 3:41 am Post subject: |
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| UndeadParrot wrote: | | Don't know how many people would go for the knock-back at double cost though; other than when already having their opponent with his back to the edge of a cliff... |
Knockback (like Telekinesis) typically inflicts +d6 damage if the person is slammed into a solid object. So an average guy (d6 Strength) armed with a katana who used this spell to knock someone into a wall would inflict 5d6+2 damage, that's an average of 23 points of damage. An average blow from this character would be more than enough to kill a dragon. |
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UndeadParrot Novice

Joined: 30 May 2012 Posts: 27
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Posted: Wed Jun 20, 2012 4:26 am Post subject: |
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Ah, I see. Didn't have additional damage from Telekinesis/Dropping Things or Push/Bash in the equation. But is it general consensus that Knockback receives that 1d6 bonus damage, too? Because it is implied, yes, but it's not actually stated in the RAW.
Telekinesis and Bash explicitly state the effect, so the Strike Power should probably do the same just to avoid confusion.
Just remembered Pummel: targets knocked back simply become prone or at max Shaken when hitting a solid object.
But apart from that 23 points of damage is an awful lot! _________________ No no he's not dead, he's, he's restin'! Remarkable bird, the Norwegian Blue, idn'it, ay? Beautiful plumage! |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1382 Location: Munich
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Posted: Wed Jun 20, 2012 4:55 am Post subject: |
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| UndeadParrot wrote: | | Ah, I see. Didn't have additional damage from Telekinesis/Dropping Things or Push/Bash in the equation. But is it general consensus that Knockback receives that 1d6 bonus damage, too? Because it is implied, yes, but it's not actually stated in the RAW. |
Actually it is. Knockback is described on page 20/21 of NE, and include the sentence "Add +1d6 to the total damage if the victim hits a substantial object, such as a wall or tree". The rule is intended for superpowered combat, so it's only included in NE and the SPC, although I could see it working for other settings as well. |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1528
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4482
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Posted: Sun Jun 24, 2012 8:36 pm Post subject: |
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| OSIAdept wrote: | Strike
Rank: s
Cost: 3
Duration: Instant
Target: Any melee weapon including unarmed attacks
Trappings: Arcane energy strike, photon charged blade.
You gather into your energy to deliver an earth shattering melee attack. You next attack delivers an extra 2d6 damage. |
So, I can cast this on Tuesday, and as long as I don't make any other attacks that week, my first attack on Sunday will benefit from Strike. Is that intentional?
Edit: Because the only other way to read it makes it a completely useless power - the benefit is Instant, so it only applies while the power is being cast, and you're not making an attack then. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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OSIAdept Heroic

Joined: 19 Oct 2007 Posts: 1528
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