Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

New Power Idea

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories
View previous topic :: View next topic  
Author Message
OSIAdept
Heroic


Joined: 19 Oct 2007
Posts: 1528

PostPosted: Tue Jun 19, 2012 9:38 am    Post subject: New Power Idea Reply with quote

hey guys thought i would share my ideas for a power idea
this is based on the fact that i dont really think smite captures that feeling of the performing that Overcharged Melee Strike like in some scifi and fantasy VGs.

So i came up with this one

Strike
Rank: s
Cost: 3
Duration: Instant
Target: Any melee weapon including unarmed attacks
Trappings: Arcane energy strike, photon charged blade.
You gather into your energy to deliver an earth shattering melee attack. You next attack delivers an extra 2d6 damage.
Augment 1: Knock-Back for double the cost if your attack succeeds in causing a wound the target must make a vigor check or be knocked back 1d6 squares.
_________________
Facebook
http://www.facebook.com/home.php?#/profile.php?ref=name&id=1164327586

My online art portfolio
http://paintedsamurai.deviantart.com/

Black Stag Publishing
http://www.facebook.com/pages/Black-Stag-Publishing/223736847644167?sk=wall
Back to top
View user's profile Send private message Send e-mail
Zadmar
Heroic


Joined: 10 Nov 2010
Posts: 1382
Location: Munich

PostPosted: Tue Jun 19, 2012 11:11 am    Post subject: Reply with quote

That's an average of +8.4 damage. Generally speaking, it'll turn 1 wound into 3 wounds.

Personally I'd drop the extra damage and just give it NE-style knockback; your opponent is knocked back d4" by your next successful attack, or 2d4" if you hit with a raise. If they're knocked into a solid object they suffer an additional d6 damage.
Back to top
View user's profile Send private message
UndeadParrot
Novice


Joined: 30 May 2012
Posts: 27

PostPosted: Wed Jun 20, 2012 1:30 am    Post subject: Reply with quote

Given that it takes an action to cast the spell and another one in mêlée, I think it's actually pretty neat and balanced. Especially when it only lasts a single attack to overcome an otherwise indomitable enemy.

Don't know how many people would go for the knock-back at double cost though; other than when already having their opponent with his back to the edge of a cliff...

Have you thought about adding an effect for a raise instead or in addition to augmentations? So, adjusted perhaps like this:
Cost: 2
Success: next mêlée attack delivers an extra 1d6 damage
Raise: knockback d4"
Augment: double cost for 2d6 extra damage, on raise knockback d6"
_________________
No no he's not dead, he's, he's restin'! Remarkable bird, the Norwegian Blue, idn'it, ay? Beautiful plumage!
Back to top
View user's profile Send private message
Zadmar
Heroic


Joined: 10 Nov 2010
Posts: 1382
Location: Munich

PostPosted: Wed Jun 20, 2012 3:41 am    Post subject: Reply with quote

UndeadParrot wrote:
Don't know how many people would go for the knock-back at double cost though; other than when already having their opponent with his back to the edge of a cliff...

Knockback (like Telekinesis) typically inflicts +d6 damage if the person is slammed into a solid object. So an average guy (d6 Strength) armed with a katana who used this spell to knock someone into a wall would inflict 5d6+2 damage, that's an average of 23 points of damage. An average blow from this character would be more than enough to kill a dragon.
Back to top
View user's profile Send private message
UndeadParrot
Novice


Joined: 30 May 2012
Posts: 27

PostPosted: Wed Jun 20, 2012 4:26 am    Post subject: Reply with quote

Ah, I see. Didn't have additional damage from Telekinesis/Dropping Things or Push/Bash in the equation. But is it general consensus that Knockback receives that 1d6 bonus damage, too? Because it is implied, yes, but it's not actually stated in the RAW.

Telekinesis and Bash explicitly state the effect, so the Strike Power should probably do the same just to avoid confusion.

Just remembered Pummel: targets knocked back simply become prone or at max Shaken when hitting a solid object.

But apart from that 23 points of damage is an awful lot!
_________________
No no he's not dead, he's, he's restin'! Remarkable bird, the Norwegian Blue, idn'it, ay? Beautiful plumage!
Back to top
View user's profile Send private message
Zadmar
Heroic


Joined: 10 Nov 2010
Posts: 1382
Location: Munich

PostPosted: Wed Jun 20, 2012 4:55 am    Post subject: Reply with quote

UndeadParrot wrote:
Ah, I see. Didn't have additional damage from Telekinesis/Dropping Things or Push/Bash in the equation. But is it general consensus that Knockback receives that 1d6 bonus damage, too? Because it is implied, yes, but it's not actually stated in the RAW.

Actually it is. Knockback is described on page 20/21 of NE, and include the sentence "Add +1d6 to the total damage if the victim hits a substantial object, such as a wall or tree". The rule is intended for superpowered combat, so it's only included in NE and the SPC, although I could see it working for other settings as well.
Back to top
View user's profile Send private message
OSIAdept
Heroic


Joined: 19 Oct 2007
Posts: 1528

PostPosted: Sun Jun 24, 2012 2:43 pm    Post subject: Reply with quote

Lets see a few mods here and there

Strike
Rank: s
Cost: 3
Duration: Instant
Target: Any melee weapon including unarmed attacks
Trappings: Arcane energy strike, photon charged blade.
You gather into your energy to deliver an earth shattering melee attack. You next attack delivers an extra 2d6 damage.
Augment 1: Knock-Down for and additional +2 pp if the attack causes a wound the target must make a vigor check at -2 or be knocked prone.

Final Fantasy inspired setting Cyberian Knights
_________________
Facebook
http://www.facebook.com/home.php?#/profile.php?ref=name&id=1164327586

My online art portfolio
http://paintedsamurai.deviantart.com/

Black Stag Publishing
http://www.facebook.com/pages/Black-Stag-Publishing/223736847644167?sk=wall
Back to top
View user's profile Send private message Send e-mail
ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 4482

PostPosted: Sun Jun 24, 2012 8:36 pm    Post subject: Reply with quote

OSIAdept wrote:
Strike
Rank: s
Cost: 3
Duration: Instant
Target: Any melee weapon including unarmed attacks
Trappings: Arcane energy strike, photon charged blade.
You gather into your energy to deliver an earth shattering melee attack. You next attack delivers an extra 2d6 damage.

So, I can cast this on Tuesday, and as long as I don't make any other attacks that week, my first attack on Sunday will benefit from Strike. Is that intentional?

Edit: Because the only other way to read it makes it a completely useless power - the benefit is Instant, so it only applies while the power is being cast, and you're not making an attack then.
_________________
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."
Back to top
View user's profile Send private message
OSIAdept
Heroic


Joined: 19 Oct 2007
Posts: 1528

PostPosted: Sun Jun 24, 2012 8:48 pm    Post subject: Reply with quote

no.. lol did not think i would not need to clarify that.
_________________
Facebook
http://www.facebook.com/home.php?#/profile.php?ref=name&id=1164327586

My online art portfolio
http://paintedsamurai.deviantart.com/

Black Stag Publishing
http://www.facebook.com/pages/Black-Stag-Publishing/223736847644167?sk=wall
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW General Chat & Game Stories All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum