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Bhikku Seasoned

Joined: 09 Sep 2007 Posts: 141 Location: I'm in your house. Call me.
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Posted: Wed Jun 13, 2012 4:30 am Post subject: [NE] [SPC] Triggered Switchable powers |
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One of my players wants to make a character with kind of a Jekyll and Hyde effect. In her normal state, she is a brilliant inventor, with her power points invested mainly in the Invent power and perhaps a few extra devices and whatnot. When she gets hurt, she loses her mind in a psychotic rage (she is a supervillain, after all) and just goes sickhouse on anybody she can reach.
We discussed the Gimmick hindrance, but decided that her 'normal' side needs access to superpowers to make the inventor concept work. What we have worked out is using a very large Switchable. She'll have 20 pp to build with (since she took Power Points and is using the Super Karma), and by my understanding of the modifier, if she spends 15 points on her 'inventor' powers, and the remaining 5 on Switchable, she can buy up 15 PP worth of 'berserker' powers. (I realize that the modifier is usually on a power-by-power basis, but in this case it makes sense to group all her powers under a single switch.)
Here's the thing: she doesn't want her character to have control over the switch. What we want is to give her the Berserk Edge, and link the Switchable modifier so that when that Edge activates, it triggers the switch. On the surface, this seems straightforward. However, we're not sure how to make that link work. I think we're inventing a new modifier, but i'm not sure how to price the cost reduction. It doesn't really decrease the character's effectiveness, but it does have the potential to drastically change the tactics of a scenario outside of the player's control.
Should this just reduce the cost of Switchable by a point or two? Or maybe give her some extra points to play with in her switched form that she can't access on purpose? Any suggestions? _________________ You can't save the world without kicking a few old ladies down the stairs. |
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Enno Veteran

Joined: 29 May 2006 Posts: 532 Location: Ulm, Germany
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Posted: Wed Jun 13, 2012 4:52 am Post subject: |
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It's just a trapping...
Give her the Weakness hindrance, that switches her automatically and uncontrolabe when going Berserk or back. _________________ There are 10 types of people in the world: Those who know binary and those who don't. |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1419 Location: Munich
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Posted: Wed Jun 13, 2012 5:35 am Post subject: |
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There are a couple of problems. Firstly, a "brilliant inventor" is likely to have a high Smarts, so she'll very rarely go berserk. Secondly, if her inventions are based on the Invent power, and her inventions are broken, she won't be able to switch to the berserker powers (as Clint explained here).
Personally I would just use the Gimmick hindrance with the "Two Characters" option. One form is a combat monster built with superpowers, the other is a normal human - they can still be brilliant, and even take Arcane Background (Weird Science), but they don't have any super powers. |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4568
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Posted: Wed Jun 13, 2012 8:24 am Post subject: |
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The Smarts thing will be a real problem - unless you go for the Idiot Savant inventor. Brilliant inventions coming from a character with ordinary / below average Smarts. Among other things, this lets you shift some points to Super Skill for the technical skills, and then shift those points to Fighting / Throwing for the bruiser.
I like the idea of using Weakness to make the Switch automatic - alternately, you could slap a custom Uncontrolled modifier on the switchable, probably a -1 effect (freeing up 1 point). When it would be detrimental to switch, or at least really annoying, a benny would be appropriate.
Good luck.
P.S. Zadmar. Arcane Background (Weird Science) Does Not Exist when using the Super Powers Companion. Not for PCs, at any rate. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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Bhikku Seasoned

Joined: 09 Sep 2007 Posts: 141 Location: I'm in your house. Call me.
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Posted: Thu Jun 14, 2012 1:54 am Post subject: |
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| Quote: | | P.S. Zadmar. Arcane Background (Weird Science) Does Not Exist when using the Super Powers Companion. Not for PCs, at any rate. | That might be the case in SPC as written, but the NE book does make references to other arcane backgrounds being used optionally. That might actually be the best way to fit her concept. _________________ You can't save the world without kicking a few old ladies down the stairs. |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1419 Location: Munich
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Posted: Thu Jun 14, 2012 5:45 am Post subject: |
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| ValhallaGH wrote: | | I like the idea of using Weakness to make the Switch automatic - alternately, you could slap a custom Uncontrolled modifier on the switchable, probably a -1 effect (freeing up 1 point). When it would be detrimental to switch, or at least really annoying, a benny would be appropriate. |
That doesn't overcome the main problem with Switchable though; if the devices are destroyed or stolen, the character can't go berserk until they've been repaired.
| ValhallaGH wrote: | | P.S. Zadmar. Arcane Background (Weird Science) Does Not Exist when using the Super Powers Companion. Not for PCs, at any rate. |
Hrm, seems you're right. Arcane Background (Super Powers) states that "This Edge replaces the one originally presented in Savage Worlds".
However Super Sorcery also mentions that "There are a number of lesser sorcerers on Earth. These dabblers use the standard Arcane Background (Magic) or (Miracles) rules", and one of the Savage Tales even gives an option for using the Weird Science skill to invent a special device.
So I presume this is more about game balance; PCs with other Arcane Backgrounds would be at a significant disadvantage, so it's easier just to say they can't take them. Personally I don't think it would be unbalanced to let players with Gimmick use one of the other Arcane Backgrounds, though - their "normal" form is supposed to be weaker, after all. |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16271
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Posted: Thu Jun 14, 2012 8:24 am Post subject: |
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| Zadmar wrote: | | ValhallaGH wrote: | | P.S. Zadmar. Arcane Background (Weird Science) Does Not Exist when using the Super Powers Companion. Not for PCs, at any rate. |
Hrm, seems you're right. Arcane Background (Super Powers) states that "This Edge replaces the one originally presented in Savage Worlds".
However Super Sorcery also mentions that "There are a number of lesser sorcerers on Earth. These dabblers use the standard Arcane Background (Magic) or (Miracles) rules"... |
It doesn't say that anymore.
| Zadmar wrote: | | So I presume this is more about game balance; PCs with other Arcane Backgrounds would be at a significant disadvantage, so it's easier just to say they can't take them. Personally I don't think it would be unbalanced to let players with Gimmick use one of the other Arcane Backgrounds, though - their "normal" form is supposed to be weaker, after all. |
One problem, not all the powers are "weaker" in the core rules power system. Not to get into the min-maxing that could be done, but it is possible to take powers that are more effective using the old system. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16271
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Posted: Thu Jun 14, 2012 10:29 am Post subject: |
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Oh, and I'd just use a Minor version of the Gimmick Hindrance.
The "normal" form can take AB (Superpowers) but only gets say 60% of the number of Power Points for it (6) and from the Power Points Edge or Super Karma (3), basically like a Minor Leaguer from the SPC. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4568
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Posted: Thu Jun 14, 2012 10:41 am Post subject: |
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| Clint wrote: | Oh, and I'd just use a Minor version of the Gimmick Hindrance.
The "normal" form can take AB (Superpowers) but only gets say 60% of the number of Power Points for it (6) and from the Power Points Edge or Super Karma (3), basically like a Minor Leaguer from the SPC. |
... I like it. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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Bhikku Seasoned

Joined: 09 Sep 2007 Posts: 141 Location: I'm in your house. Call me.
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Posted: Thu Jun 14, 2012 10:42 pm Post subject: |
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An elegant solution. I think this will fit our needs. Thank you, Clint. _________________ You can't save the world without kicking a few old ladies down the stairs. |
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Bhikku Seasoned

Joined: 09 Sep 2007 Posts: 141 Location: I'm in your house. Call me.
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Posted: Tue Jun 19, 2012 4:07 pm Post subject: |
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| Clint wrote: | Oh, and I'd just use a Minor version of the Gimmick Hindrance.
The "normal" form can take AB (Superpowers) but only gets say 60% of the number of Power Points for it (6) and from the Power Points Edge or Super Karma (3), basically like a Minor Leaguer from the SPC. | I really like how this is working in character creation. This player really enjoys messing around with the Invent power in her mad scientist version, she enjoys the unpredictability of when she'll 'hulk out,' and she enjoys how effectively she can end a fight once she goes Berserk.
Thanks again for the feedback, Clint. You really made the game go from 'fun' to 'awesome' for her. _________________ You can't save the world without kicking a few old ladies down the stairs. |
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