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Landale Novice
Joined: 21 May 2009 Posts: 45
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Posted: Thu Jun 21, 2012 7:46 pm Post subject: [Classic] A couple shaman questions |
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Hi there!
So, I was looking through the shaman creation process (the one introduced in Hexarcana). I'm a little confused on how many favors I can start with. I have 5 in "Ritual" and 5 in a Guardian Spirit edge.
As I understand it:
- Ritual 5 gives me 5 favors, of any medicine way (i.e. does not need to be the Guardian Spirit's favored medicine way)
- Guardian Spirit 5 gives me 5 favors from its favored medicine way, with the possibility of trading two of those for 1 non-favored medicine way favor
This would lead me to conclude that I could have anywhere from 8 to 10 starting favors. Is this correct?
Also, let's say I have 2 stored Appeasement in my Guardian Spirit (5), and I perform a ritual for the purpose of calling on a favor. I only need 1 Appeasement for the desired result and I manage to score 4 Appeasement from the ritual. Could I use only 1 Appeasement for the favor and store the excess 3 in my Guardian Spirit at the same time? Or would I need to perform another ritual expressly for the purpose of storing Appeasement?
Thank you! =) |
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Landale Novice
Joined: 21 May 2009 Posts: 45
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Posted: Thu Jun 21, 2012 11:22 pm Post subject: |
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Last question. I chose the Bear as my Guardian Spirit. Given its oath of "Always help anyone whose health or life is in danger, even if they are not of your character's tribe," would I basically have to have the Pacifist hindrance, or would I treat it more as a Christian Blessed where I don't kill except in self-defense?
Like, if a group of bandits are attacking a caravan, and I get involved (being the "Heroic" character I am), after which the bandits shoot at me, would I be breaking the oath if I killed one of the bandits in self-defense? Would I have to heal them afterwards?
The oath, taken at its word, sounds like I wouldn't be allowed to hurt a (natural) fly. I'm curious if anyone can help me with the "spirit" of the oath rather than the wording of the oath. |
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RJack Seasoned
Joined: 27 Jun 2006 Posts: 320 Location: Mad Zone, Wiskaton
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Posted: Fri Jun 22, 2012 12:27 am Post subject: Re: [Classic] A couple shaman questions |
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| Landale wrote: |
As I understand it:
- Ritual 5 gives me 5 favors, of any medicine way (i.e. does not need to be the Guardian Spirit's favored medicine way)
- Guardian Spirit 5 gives me 5 favors from its favored medicine way, with the possibility of trading two of those for 1 non-favored medicine way favor
This would lead me to conclude that I could have anywhere from 8 to 10 starting favors. Is this correct?
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It's a little hinky because the Ghost Dancers rules, which introduced guardian spirits, also made you pay 2-to-1 for unfavored favors from your ritual aptitudes, while Hexarcana (which is post-revised) just references the revised rules. I'd personally say that shamans get enough of an upgrade with the revised ritual rules and guardian spirits that they should have to pay 2-for-1 for unfavored ways even with the Ritual aptitude, but I'd check with your Marshal on a ruling.
| Landale wrote: |
Also, let's say I have 2 stored Appeasement in my Guardian Spirit (5), and I perform a ritual for the purpose of calling on a favor. I only need 1 Appeasement for the desired result and I manage to score 4 Appeasement from the ritual. Could I use only 1 Appeasement for the favor and store the excess 3 in my Guardian Spirit at the same time? Or would I need to perform another ritual expressly for the purpose of storing Appeasement?
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You have to declare the favor before performing the Ritual, so I'd say no. I'd count refilling a Guardian Spirit as a special favor, deferred to a later time. If you end up generating more appeasement than you need for a favor, that excess is just lost. |
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RJack Seasoned
Joined: 27 Jun 2006 Posts: 320 Location: Mad Zone, Wiskaton
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Posted: Fri Jun 22, 2012 12:34 am Post subject: |
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| Landale wrote: | | Last question. I chose the Bear as my Guardian Spirit. Given its oath of "Always help anyone whose health or life is in danger, even if they are not of your character's tribe," would I basically have to have the Pacifist hindrance, or would I treat it more as a Christian Blessed where I don't kill except in self-defense? |
Oaths, like sinnin' for blessed, pretty mush comes down to subjective Marshal call. To get a good feeling for what your expectations are, you might want to come up with some likely scenarios and run them by your Marshal, just so that you're both on the same page for what your oath entails.
| Landale wrote: |
Like, if a group of bandits are attacking a caravan, and I get involved (being the "Heroic" character I am), after which the bandits shoot at me, would I be breaking the oath if I killed one of the bandits in self-defense? Would I have to heal them afterwards?. |
Once again, your Marshal's opinion my differ, but if it were my game, self-defense would be okay (if you were attacked first), but deliberately killing wounded foes, or going out of your way to kill instead of ending the fight would be a no-no. So would turning a blind eye to your companions doing so. And yes, you'd be expected to heal those foes afterwards. |
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Marshalonwheels Novice
Joined: 04 Jul 2010 Posts: 58
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Posted: Fri Jun 22, 2012 10:46 am Post subject: |
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| Landale wrote: | Last question. I chose the Bear as my Guardian Spirit. Given its oath of "Always help anyone whose health or life is in danger, even if they are not of your character's tribe," would I basically have to have the Pacifist hindrance, or would I treat it more as a Christian Blessed where I don't kill except in self-defense?
Like, if a group of bandits are attacking a caravan, and I get involved (being the "Heroic" character I am), after which the bandits shoot at me, would I be breaking the oath if I killed one of the bandits in self-defense? Would I have to heal them afterwards?
The oath, taken at its word, sounds like I wouldn't be allowed to hurt a (natural) fly. I'm curious if anyone can help me with the "spirit" of the oath rather than the wording of the oath. |
| Quote: | Hindrances: Oath, Bears (Ghost Dancers)
Q) Okay, so Paul you said that Bears Oath is even meant to be followed vs bad guys. So, if a group of banditos made a surprise attack on the bear shaman or his allies, he would defend himself, then heal the bandits? Or if a known enemy (slaughtered the shaman's mentor) was being attacked by said bandits he would help the enemy fend off the bandits!? I really hope the answer isn't yes! - ?
A) My intent was that the answer would be "yes" in all cases; life is more valuable than anything else. In your example of vengeance against the enemy who slaughters the mentor, there are other ways to bring the murderer to justice than causing another death. The bear oath in particular is one of my favorites because almost every RPG out there promotes sociopathy and mass murder either explicitly (through reward of XPs) or implicitly (bad or inexperienced GMs whose sense of heroism has never evolved past gang warfare). [Paul Beakley, 04/May/98, DL listserv]
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according to the listserv accumulated rules you don't kill others...period. do you kill abominations? yes! can you kill to eat? of course. in that case you should pay respect to the prey and try to use every bit of it for something. can you swat a harmful bug? have you tried smoke/ salves and other repellents? then yes? can you kill a predatory beast to save yourself. as a last resort sure, prey fight back all the time |
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Marshalonwheels Novice
Joined: 04 Jul 2010 Posts: 58
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Posted: Fri Jun 22, 2012 11:13 am Post subject: Re: [Classic] A couple shaman questions |
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| Landale wrote: |
So, I was looking through the shaman creation process (the one introduced in Hexarcana). I'm a little confused on how many favors I can start with. I have 5 in "Ritual" and 5 in a Guardian Spirit edge.
As I understand it:
- Ritual 5 gives me 5 favors, of any medicine way (i.e. does not need to be the Guardian Spirit's favored medicine way)
- Guardian Spirit 5 gives me 5 favors from its favored medicine way, with the possibility of trading two of those for 1 non-favored medicine way favor
This would lead me to conclude that I could have anywhere from 8 to 10 starting favors. Is this correct? |
if you have a guardian spirit you pay 2-1 unfavored rate if the marshal uses the GS shaman rules. (hexarcanna ch.4 pp85-86)
| Quote: | | Also, let's say I have 2 stored Appeasement in my Guardian Spirit (5), and I perform a ritual for the purpose of calling on a favor. I only need 1 Appeasement for the desired result and I manage to score 4 Appeasement from the ritual. Could I use only 1 Appeasement for the favor and store the excess 3 in my Guardian Spirit at the same time? Or would I need to perform another ritual expressly for the purpose of storing Appeasement? |
excess APs are lost except in an Ordeal |
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WahookaTG Novice
Joined: 21 Jan 2011 Posts: 72
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Posted: Fri Jun 22, 2012 2:31 pm Post subject: |
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As already mentioned, the Bear spirit oath is a matter of Marshall's discretion. One of the players in my group used to play a Bear shaman, and we interpreted it as a "help the needy" kind of oath instead of a form of pacifism.
In the bandit example it would mean that if the bandits pose a threat to the party or to 'innocent townsfolk', he would be fully justified to kick the crap out of them. But when, after the fight, one of the bandits is wounded and surrenders, the shaman would be obliged to patch him up. A "full heal" is not required, just enough to safe the bandit's life. Of course, whether you set the bandit free or not is a different matter entirely
A final note: the Bear spirit oath has proven to be a perfect way to lure players into a plot or trap
My two cents.. |
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catalac Seasoned
Joined: 05 Jun 2012 Posts: 247
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Posted: Fri Jun 22, 2012 2:44 pm Post subject: |
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| WahookaTG wrote: |
A final note: the Bear spirit oath has proven to be a perfect way to lure players into a plot or trap  |
yes yes it is. (it like the reloaded heroic edge and maybe a bit of a minor vow to protect life.) to bad none of my party is honorable in the least.
but it allows me to have fun with other stuff  |
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Landale Novice
Joined: 21 May 2009 Posts: 45
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Posted: Fri Jun 22, 2012 4:45 pm Post subject: |
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Thanks for the answers so far!
Ok, so my character is "Mean as a Rattler," "Vengeful," and "Heroic"...hey, the spirit chooses the person =). So, he is a bit of a jerk, but has a high sense of justice and a need to right the wrongs.
The listserv response references "other ways" to bring a fugitive to justice. Well, what if it's a murderer, or a known (real) witch? I bring the person to the townspeople they wronged to face criminal charges. Everyone and their mother knows that a good ol' fashioned hanging is the only punishment that is doled out to people like that - the law is the law, after all. Given this very strict interpretation of the Bear oath, how do I justify handing over the bad guys when I know full well they are about to be hanged? I can't just lug them around in manacles trying to rehabilitate them - I travel a lot and fight a lot of bad guys, I'd have a full on army of criminals following me in chains. I am also no good at persuading people with my character's attitude problem.
So, how do I bring a known murderer or equally rotten person to justice? |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4482
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Posted: Fri Jun 22, 2012 6:10 pm Post subject: |
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| Landale wrote: | | Given this very strict interpretation of the Bear oath, how do I justify handing over the bad guys when I know full well they are about to be hanged? |
They get a trial, and if the spirits are with them then it will be fair, and the innocent shall be freed and the guilty shall be punished as their own tribe declares.
You just need to hang around long enough to make sure they're going to get a fair trial, instead of an impromptu hemp party or bonfire.
Edit: This is my take. There may be something in the resources that proves me wrong. Not my normal "well-grounded in the rules" position. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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Landale Novice
Joined: 21 May 2009 Posts: 45
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Posted: Fri Jun 22, 2012 8:07 pm Post subject: |
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Hehe sure =).
I was just frustrated because of the strict interpretation. With no wiggle room, a Bear shaman would be useless in anything other than dealing with abominations. My marshal does a nice balance of abominations with people for bad guys. With as many people as we fight, this stuff would come up a lot. The "fair trial" idea works for me, but as I mentioned, we fight a fair few human bad guys, and that's a lot of time spent in court rooms or waiting in hotels.
From what I'm seeing as a consensus, a Bear shaman is useless when dealing with human bad guys. Nothing would get done. The shaman would argue with the party, and not even know what to do himself. You can't let the murderer go because they will just keep killing. You can't turn him into the authorities because they will hang him (barring the "fair trial" idea). You can't keep him imprisoned yourself because it's impractical and sets a bad precedent. So...ultimately it makes for a deadlocked shaman who can't do squat against humans.
That's why I needed help with determining the "spirit" of the oath rather than the wording. My interpretation was that I don't kill unless I can help it (or abominations), and that I try to help ensure survival for hurt people (staunching bleeding and whatnot...even bad guys). Beyond that, I cannot control the actions of other people (like if a fellow posse member has Bloothirsty and likes to scalp people), but I will try to help people the best I can.
Still, I guess I will just have to talk with my marshal. I mainly brought this to the boards because I wanted to know how others used it in their games, and if any of these situations came up, how did other marshals and players deal with it?
Anything more would be appreciated =). Thanks!
~Eric |
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Mr. Wilson Novice
Joined: 15 May 2004 Posts: 19 Location: Delaware, Ohio
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Posted: Sat Jun 23, 2012 2:13 am Post subject: |
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I view the Oath requirement of Bear Shamans to mean that you never intentionally try to kill another human (abominations are ok). If you can knock a bad guy out of a fight without killing him, you must do it.
As a marshal, if someone came to me wanting to play a Bear Shaman with Vengeful and Mean as a Rattler, I'd suggest the Wolf Spirit instead.
Personally, my favorite character I ever played was a Wolf Shaman Cheyenne Dog Soldier who spent the first action of any fighting (one he made it into melee range) staking himself to the ground so he could not retreat.
As for your favor question, I would say you are correct. You start with somewhere between 8-10 favors (5 for your five in rituals, then between 3 and 5 for your Guardian Spirit favors).
Don't forget War Cry, it's a life savor. _________________ Only now, at the end, do you truly understand the power of the Dark Side.... |
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Landale Novice
Joined: 21 May 2009 Posts: 45
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Posted: Sat Jun 23, 2012 8:37 am Post subject: |
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lol. That character sounds funny (and fun). =)
And yeah, that's how I was viewing the oath, where I never intentionally take a life, and heal whomever I can, but I cannot deny a "tribe" (town, city, etc.) their justice system.
The hindrances are part of my character's back story, left over from his life as a white man where his family was killed by rogue union soldiers mistaking them for southern sympathizers. The bear spirit came to him hoping to soothe and temper his tortured soul (they are nurturing and maternal, after all).
Ultimately, though, Vengeful doesn't mean bloodthirsty. One can be vengeful without killing, it just implies that a wrong cannot go unpunished somehow. Also Mean as a Rattler merely implies he is a jerk, socially. It doesn't mean he wouldn't want to heal people, it just means that he is not really too pleasant to be around.
Part of my wanting the bear spirit too was the favored medicine way of Earth. Healing is only part of its role, as it also handles tracking, communing with earth spirits, changing weather, etc.
Still, I can probably just switch it to the Dog spirit or alter my hindrances a little, if needs be. All this really depends on my marshal. |
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