Posted: Wed Jun 13, 2012 4:18 pm Post subject: [Darwin's World] Suggestions for adding Beastmen?
One of the d20 supplements for Darwin's World details the inclusion of the Beastmen race, which are humanoid animals.
Now, I don't know if RPGObjects is going to release more Savage Darwin's World stuff, but can anyone give some suggestions about implementing the Beastmen race into Savage Worlds?
Mostly, would it be better to build each 'creature' on a case-by-case basis, or have some kind of template?
No idea what the Savage DW plans are. But, I would use the SWD race creation system, or the Interface Zero Hybrid race rules, to create beastmen. Or maybe I'd just pick a few appropriate mutations for the "uplifted animals".
Which would be the case-by-case system. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."
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