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[NE] Blaster rifles, overcharge, and full auto

 
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Locke
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Joined: 19 Sep 2011
Posts: 56
Location: Springville, UT

PostPosted: Fri Jun 08, 2012 9:33 am    Post subject: [NE] Blaster rifles, overcharge, and full auto Reply with quote

I was just glancing through the gear list last night, lamenting the fact that I hadn't thought my rifle-equipped Fins could overcharge against their villainous prey, when I noticed that blaster rifles can overcharge and have RoF 3, allowing them to go on full auto.

Is it possible to overcharge and go full auto? It would burn through ammo a lot faster, I know, but it would be fun to pull that out on my players if the rules allow it. Smile

Thanks in advance.
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Clint
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Joined: 13 May 2003
Posts: 16164

PostPosted: Fri Jun 08, 2012 1:32 pm    Post subject: Re: [NE] Blaster rifles, overcharge, and full auto Reply with quote

Locke wrote:
I was just glancing through the gear list last night, lamenting the fact that I hadn't thought my rifle-equipped Fins could overcharge against their villainous prey, when I noticed that blaster rifles can overcharge and have RoF 3, allowing them to go on full auto.

Is it possible to overcharge and go full auto? It would burn through ammo a lot faster, I know, but it would be fun to pull that out on my players if the rules allow it. Smile


It's absolutely possible to overcharge and use full auto.

Also note that Fin blasters have 3 round burst too. With their special ability, that's +4 to hit and 3d6+2 damage with the option to overcharge for Heavy Damage. In fact, they just happen to get exactly 5 shots using that tactic, so it's easy to track.
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