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CrackedOzy
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Joined: 08 May 2012
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PostPosted: Wed Jun 20, 2012 12:45 pm    Post subject: Random questions Reply with quote

1) How would you handle a mad scientist who wanted to build a melee weapon device? Near as I can tell, none of the powers are melee attacks.

2) When a Marshall uses fate chips, how do you handle Red ones? Does the posse get a chip?
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ogbendog
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PostPosted: Wed Jun 20, 2012 1:02 pm    Post subject: Reply with quote

1 - could build Smite into a weapon. could change trapping of bolt to be touch. I'm not sure offhand if Damage Field is allowed, but that could work
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jpk
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PostPosted: Wed Jun 20, 2012 1:06 pm    Post subject: Reply with quote

1) Let him. With a good Repair skill, which he pretty much has to have, he can build a melee weapon. So just let him build a melee weapon (comparable to stuff in the books). If he wants it to be more dangerous than your average melee weapon, then you're looking at building a power into.

If he wants a great sword, he builds a great sword. If he wants a Claymore than can sometimes explode in anti-personnel schrapnel, that's Burst that's built into the sword and would use the same rules for any other Burst power-gizmo.

If he wants a steam-powered shredding sword, it starts with a sword (which you can just let him build) which then becomes the power-gizmo for Smite. The up side is that he doesn't have to keep track of two doo-dads and doesn't have to draw the Smite gizmo separately. The downside is the he can't put Smite on anything else.

That's the sort of ways I'd approach it, anyway.

2)No, the posse gets nothing. It's a dark world.
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CrackedOzy
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PostPosted: Wed Jun 20, 2012 1:13 pm    Post subject: Reply with quote

Yeah I guess I should have specified, the mad scientist wants to use one of his power slots as a melee weapon. The problem with using Smite is it still requires Fighting and Strength, of which she is woefully low on both. I had considered allowing Bolt, but then I didn't know how to adjust for the 3 shot / bolstered shot options. I guess that could just be multiple strikes and a heavy strike.. Hmm, I guess that solves that one.

I'm blanking, but I know I had more questions so I'll be back later with more later.
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ValhallaGH
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PostPosted: Wed Jun 20, 2012 1:34 pm    Post subject: Reply with quote

CrackedOzy wrote:
The problem with using Smite is it still requires Fighting and Strength, of which she is woefully low on both.

But vibro-daggers are so mean. 2d4+4 +2 (Wild Attack) is a minimum of 8 damage, and an average of 12 damage. That's going to destroy whatever you do hit. Increase the average by +1 per die type of strength above d4 - which you'll have to worry about if she hands this to the party meat-head.

Oh, and any melee weapon should use Fighting to attack. Which makes me wonder why this character is looking to make an infernal butter knife.
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CrackedOzy
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PostPosted: Wed Jun 20, 2012 1:53 pm    Post subject: Reply with quote

ValhallaGH wrote:
But vibro-daggers are so mean. 2d4+4 +2 (Wild Attack) is a minimum of 8 damage, and an average of 12 damage. That's going to destroy whatever you do hit. Increase the average by +1 per die type of strength above d4 - which you'll have to worry about if she hands this to the party meat-head.

Huh???

ValhallaGH wrote:
Oh, and any melee weapon should use Fighting to attack. Which makes me wonder why this character is looking to make an infernal butter knife.

But you don't need to make a shooting roll for Bolt, you roll New Science, so the melee should be the same, right?



FYI, if it matters, the weapon in mind is a barb-wire whip. I'm still trying to figure out the mechanical/science portion of it, but that's the basic premise.
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catalac
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Joined: 05 Jun 2012
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PostPosted: Wed Jun 20, 2012 2:56 pm    Post subject: Reply with quote

well a whip would still use a fighting attack but heres an idea for it anyway.
once the person some how manages to get the whip to tangle their foe (aka through a raise) that whip then sprouts out spikes that latch onto the defender (pining them for a lot longer then a normal whip) and every round there after you can send electric charges through the spikes every round (aka bolt except due to the vary hard method of delivery aka them making a raise on a fighting role. you can be nice and make it an automatic success although it still spends power points like usual.)
now getting that raise on the fighting roll is an adventure in itself. either she is aceing alot or she needs to make tricks and tests of wills.
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Clint
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PostPosted: Wed Jun 20, 2012 3:06 pm    Post subject: Reply with quote

CrackedOzy wrote:
ValhallaGH wrote:
Oh, and any melee weapon should use Fighting to attack. Which makes me wonder why this character is looking to make an infernal butter knife.

But you don't need to make a shooting roll for Bolt, you roll New Science, so the melee should be the same, right?


You do make a Shooting roll to use bolt as a mad scientist. It's all in the basic Weird Science rules; they use the skill most appropriate to the power. They can use Weird Science for most powers, but ranged attacks would typically use Shooting.
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CrackedOzy
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PostPosted: Wed Jun 20, 2012 3:37 pm    Post subject: Reply with quote

Clint wrote:
You do make a Shooting roll to use bolt as a mad scientist. It's all in the basic Weird Science rules; they use the skill most appropriate to the power. They can use Weird Science for most powers, but ranged attacks would typically use Shooting.


Oh.

Seems I need to re-read the rules again. Hmm.
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VonDan
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PostPosted: Wed Jun 20, 2012 3:48 pm    Post subject: Reply with quote

Any Gizmo that is like a gun and shoots a power uses the shooting skill. Any Gizmo that applies a power with a touch attack uses fighting. Almost any other Gizmo uses the Weird Science skill
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Clint
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PostPosted: Wed Jun 20, 2012 4:17 pm    Post subject: Reply with quote

CrackedOzy wrote:
Clint wrote:
You do make a Shooting roll to use bolt as a mad scientist. It's all in the basic Weird Science rules; they use the skill most appropriate to the power. They can use Weird Science for most powers, but ranged attacks would typically use Shooting.


Oh.

Seems I need to re-read the rules again. Hmm.


No worries. Note that means they can hand their Bolt gun to an ally, and let them use the power too.
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ValhallaGH
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PostPosted: Wed Jun 20, 2012 4:21 pm    Post subject: Reply with quote

VonDan wrote:
Almost any other Gizmo uses the Weird Science skill

Not so much. Gizmos use whatever skill makes sense. If there isn't something better then it defaults to Weird Science.


Last edited by ValhallaGH on Wed Jun 20, 2012 4:27 pm; edited 1 time in total
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ValhallaGH
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PostPosted: Wed Jun 20, 2012 4:23 pm    Post subject: Reply with quote

CrackedOzy wrote:
ValhallaGH wrote:
But vibro-daggers are so mean. 2d4+4 +2 (Wild Attack) is a minimum of 8 damage, and an average of 12 damage. That's going to destroy whatever you do hit. Increase the average by +1 per die type of strength above d4 - which you'll have to worry about if she hands this to the party meat-head.

Huh???

Vibro-dagger is a knife with Smite. Success on the activation (Weird Science) gets you +2 damage. A Raise gets you +4 damage. Total damage is Strength (d4) plus knife (d4) plus 4 plus 2 for wild attack. Minimum damage 8. Acing d4's average 3, for an average damage of 12.

If she hands it to the guy with d10 Fighting and d10 strength then the average damage jumps to 15.
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VonDan
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PostPosted: Wed Jun 20, 2012 4:36 pm    Post subject: Reply with quote

ValhallaGH wrote:
CrackedOzy wrote:
ValhallaGH wrote:
But vibro-daggers are so mean. 2d4+4 +2 (Wild Attack) is a minimum of 8 damage, and an average of 12 damage. That's going to destroy whatever you do hit. Increase the average by +1 per die type of strength above d4 - which you'll have to worry about if she hands this to the party meat-head.

Huh???

Vibro-dagger is a knife with Smite. Success on the activation (Weird Science) gets you +2 damage. A Raise gets you +4 damage. Total damage is Strength (d4) plus knife (d4) plus 4 plus 2 for wild attack. Minimum damage 8. Acing d4's average 3, for an average damage of 12.

If she hands it to the guy with d10 Fighting and d10 strength then the average damage jumps to 15.



The term Vibroblade is from literary science fiction going back as far as Robert Heinlein in 1940.

It is a blade that vibrates at such a speed that it can cut through stuff more efficiently, some it can cut almost anything in that setting. Also know by it's form Vibro-Scalpel, Vibro-Shiv, Vibro-Dagger, Vibro-Sword, Vibro-Axe etc

In the 60's Larry Niven used the term often in his Known universe series and then it was really over used in the star wars expanded universe (ware the Novel JEDI CHICKS had Vibro-Toothbrushes, Vibro-Tolit Brushes, vibro-Shovels).

And now a lot of Military and Espionage theme Science Fiction makes use of the term.

Von "my head is full of useless stuff" Dan
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