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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1045
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Posted: Wed Jun 06, 2012 9:27 pm Post subject: [Redbrick]SW: Fading Suns: A request |
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I know the Fading Suns conversion for SW is a ways down the road. However, I have a request that I want to make, and hopefully this is early enough in the process that it can be tossed in.
My request is that you include, as either the primary or optional, character creation rules via the character history method.
The character history method of creating characters in Fading Suns has always been my FAVORITE method, bar none. So, even if you include it as an optional method of creating characters (compared to standard SW) please find some way to incorporate it into the conversion. _________________ Aperture Science:
We do what we must, because we can. |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3637 Location: Monroe, Washington
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Posted: Wed Jun 06, 2012 10:03 pm Post subject: |
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That would be wonderful, but methinks that would take up a LOT of space.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
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Posted: Wed Jun 06, 2012 11:15 pm Post subject: |
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In FS2, it only takes up ~13 pages. Granted, they are large pages with a tiny font. ;} But considering that book had to include an entire rules system, and SWFS will not since it can refer to SWD for most things, then I think there should be room enough.
I've always liked the character history method in FS2 also. I'm not sure how well this would work in SW because of how skills are priced. But I would love it if they could make it work.
-- 77IM _________________ Stuff I made: Arcane Abilities · Talent Edge · Savage Fading Suns · Savage Wuxia! |
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steelbrok Veteran
Joined: 07 Aug 2005 Posts: 791 Location: UK
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Posted: Thu Jun 07, 2012 3:20 am Post subject: |
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Traveller has a similar system
For SW I've tinkered with a card draw system
First create a Novice character
For every term (4 years) you draw a card and see how how things turned out. This is along the lines of the various Veteran edges but with posible benefits as well as hindrances
At the end of each term gain 10 XP |
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robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1045
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Posted: Thu Jun 07, 2012 7:25 am Post subject: |
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| 77IM wrote: | In FS2, it only takes up ~13 pages. Granted, they are large pages with a tiny font. ;} But considering that book had to include an entire rules system, and SWFS will not since it can refer to SWD for most things, then I think there should be room enough.
I've always liked the character history method in FS2 also. I'm not sure how well this would work in SW because of how skills are priced. But I would love it if they could make it work.
-- 77IM |
I would argue that under a system like this you have to throw a few things out the window at character creation.
Skill Costs tied to Attributes, and edge requirements would probably have to go away. Once characters start playing the game, these roll back in.
At this point the only thing you have to balance are # of stat dice, # of skill dice, # of edges. Given that the system is broken down into phases, this should be "fairly easy". _________________ Aperture Science:
We do what we must, because we can. |
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Anunnaki Novice
Joined: 09 Sep 2011 Posts: 56
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Posted: Thu Jun 07, 2012 11:30 am Post subject: |
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Hi Savages,
With all the kerfuffle going on around VPS, we haven't been focused on the SW conversion, so any feedback or wishlist features that SW and FS fans would like to see, please let us know. In this thread is great.
And the posts and discussion above make for a good start, methinks.
Kind regards, James _________________ FASA GAMES, INC. -- West Chester, OH, USA
Home: www.fasagames.com | Shop: shop.fasagames.com | News: news.fasagames.com |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3637 Location: Monroe, Washington
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Posted: Thu Jun 07, 2012 2:16 pm Post subject: |
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Master Wiggy created such a character generator for fantasy games. It is noted right up front, however, that characters will not come out balanced. Some players will get lucky, others not so much.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1045
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Posted: Thu Jun 07, 2012 2:27 pm Post subject: |
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| Snate56 wrote: | Master Wiggy created such a character generator for fantasy games. It is noted right up front, however, that characters will not come out balanced. Some players will get lucky, others not so much.
SteveN |
Absolutely love that thing (Our group is currently using it).
That said, the FS generator is a different beast. Its not random, instead its a series of questions and answers about your character. (What was your childhood like, where did you grow up, what did you spend your leisure time doing, etc.)
You are in control of your character, not the dice. As such, the answers need to be somewhat balanced. I would simply argue that the balance should be that each question/phase should give an equal number of stat dice, skill dice, and edges.
So, one phase/question might end up giving each person 2 stat dice, 6 skill dice, 1 edge. Though one character might get 6 skills at D4, and another one gets two at d8. This isn't a perfect balance, but it is not game-breakingly unbalanced either. _________________ Aperture Science:
We do what we must, because we can. |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1912
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Posted: Thu Jun 07, 2012 2:31 pm Post subject: |
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In college we had these books called the 30 sided character. You'd do childhood, adolesense, and teen years. with events and such.
they were systemless, or more accuratly had their own system, which you'd then translate into your specific game.
they were pretty good |
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steelbrok Veteran
Joined: 07 Aug 2005 Posts: 791 Location: UK
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Posted: Thu Jun 07, 2012 3:20 pm Post subject: |
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| Interesting idea robert4818 |
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1912
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Posted: Thu Jun 07, 2012 3:29 pm Post subject: |
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| of course, in many games back ground skills are skills. in SW, they are mostly lumped under common knowledge. |
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VonDan Legendary

Joined: 08 Jul 2008 Posts: 3249
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Posted: Thu Jun 07, 2012 4:59 pm Post subject: |
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| steelbrok wrote: | | Traveller has a similar system |
And you PC could die in Character creation
| ogbendog wrote: | In college we had these books called the 30 sided character. You'd do childhood, adolesense, and teen years. with events and such.
they were systemless, or more accuratly had their own system, which you'd then translate into your specific game.
they were pretty good |
My guess is they were put out by a company called "The Armory" (maker of the first dice for D&D box sets, look for the A in place of the number 1)
They made a lot of books with 30 item random tables for use and to promote the sale of there 30 sided dice. Great books for goofy dice _________________ http://s61.photobucket.com/albums/h51/Vondan/ |
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77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
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Posted: Sat Jun 09, 2012 8:47 pm Post subject: |
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| robert4818 wrote: | I would argue that under a system like this you have to throw a few things out the window at character creation.
Skill Costs tied to Attributes, and edge requirements would probably have to go away. Once characters start playing the game, these roll back in.
At this point the only thing you have to balance are # of stat dice, # of skill dice, # of edges. Given that the system is broken down into phases, this should be "fairly easy". |
It could work. My main worry would be tweakability of the final stats. I find life-path systems usually create a character that is almost just right, but then has a couple of skill points allocated in a way I don't want. In FS these were one-for-one so it was easy to say, "Yeah, I'm just going to put those 4 points into this other skill instead, and maybe reduce this skill by 2 to buy these other two skills at 1 point each" and be done with it.
-- 77IM _________________ Stuff I made: Arcane Abilities · Talent Edge · Savage Fading Suns · Savage Wuxia! |
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robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1045
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Posted: Sun Jun 10, 2012 5:41 am Post subject: |
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| 77IM wrote: | | robert4818 wrote: | I would argue that under a system like this you have to throw a few things out the window at character creation.
Skill Costs tied to Attributes, and edge requirements would probably have to go away. Once characters start playing the game, these roll back in.
At this point the only thing you have to balance are # of stat dice, # of skill dice, # of edges. Given that the system is broken down into phases, this should be "fairly easy". |
It could work. My main worry would be tweakability of the final stats. I find life-path systems usually create a character that is almost just right, but then has a couple of skill points allocated in a way I don't want. In FS these were one-for-one so it was easy to say, "Yeah, I'm just going to put those 4 points into this other skill instead, and maybe reduce this skill by 2 to buy these other two skills at 1 point each" and be done with it.
-- 77IM |
Thankfully, that's where standard creation pops in. Nobody says you have to create using the background system _________________ Aperture Science:
We do what we must, because we can. |
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steelbrok Veteran
Joined: 07 Aug 2005 Posts: 791 Location: UK
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Posted: Sun Jun 10, 2012 1:39 pm Post subject: |
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| IIRC in CP2020 you created your character (stats, skills etc) then did a lifepath that could deepen the background and get some possible benefits and/or penalties |
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geijhan Seasoned
Joined: 23 Dec 2009 Posts: 181
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Posted: Mon Jun 11, 2012 2:05 am Post subject: |
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| robert4818 wrote: | | 77IM wrote: | In FS2, it only takes up ~13 pages. Granted, they are large pages with a tiny font. ;} But considering that book had to include an entire rules system, and SWFS will not since it can refer to SWD for most things, then I think there should be room enough.
I've always liked the character history method in FS2 also. I'm not sure how well this would work in SW because of how skills are priced. But I would love it if they could make it work.
-- 77IM |
I would argue that under a system like this you have to throw a few things out the window at character creation.
Skill Costs tied to Attributes, and edge requirements would probably have to go away. Once characters start playing the game, these roll back in.
At this point the only thing you have to balance are # of stat dice, # of skill dice, # of edges. Given that the system is broken down into phases, this should be "fairly easy". |
Alternately, you could introduce requirements for lifepath phases.
Want to take the "Stuntman" package? OK, but only if your previous choices already gave you Agility D6, or something along those lines.
Thinking about it, you might end up with something that "feels" closer to WFRP 2ed career system then FS2's lifepath system. But still, it's an option. |
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