Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Edge idea: Survival Expert

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions
View previous topic :: View next topic  
Author Message
OSIAdept
Heroic


Joined: 19 Oct 2007
Posts: 1555

PostPosted: Sat Jun 02, 2012 1:55 pm    Post subject: Edge idea: Survival Expert Reply with quote

Hey guys was tinkering around with the idea of a survival expert professional edge. So let me know what you think

Survival Expert (Professional)
R: N, Survival D8
You have trained extensively to survival a particular form of environment. Choose one of the following enviroments you gain a +2 to all survival rolls when in this tye of environment, this edge can be taken multiple times each time selecting a new environment.

Environments
Artic
Desert
Swamp
Tropical
Mountain
Forested
_________________
Facebook
http://www.facebook.com/home.php?#/profile.php?ref=name&id=1164327586

My online art portfolio
http://paintedsamurai.deviantart.com/

Black Stag Publishing
http://www.facebook.com/pages/Black-Stag-Publishing/223736847644167?sk=wall
Back to top
View user's profile Send private message Send e-mail
ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 4564

PostPosted: Sat Jun 02, 2012 2:10 pm    Post subject: Reply with quote

I feel like it needs something more to be worthwhile, especially since Woodsman can give me a +2 to all Survival rolls, and the two edges don't stack (being Professional edges).

How about reducing the frequency of fatigue checks for hostile environments? Or giving a bonus to resist? Or both?
_________________
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."
Back to top
View user's profile Send private message
OSIAdept
Heroic


Joined: 19 Oct 2007
Posts: 1555

PostPosted: Sat Jun 02, 2012 2:13 pm    Post subject: Reply with quote

The setting i am working on is a scifi the woodsman is bit out of place though maybe i can retrap it. Hmmm?
_________________
Facebook
http://www.facebook.com/home.php?#/profile.php?ref=name&id=1164327586

My online art portfolio
http://paintedsamurai.deviantart.com/

Black Stag Publishing
http://www.facebook.com/pages/Black-Stag-Publishing/223736847644167?sk=wall
Back to top
View user's profile Send private message Send e-mail
xxlgeeklord
Seasoned


Joined: 21 Nov 2011
Posts: 249

PostPosted: Sat Jun 02, 2012 2:27 pm    Post subject: Reply with quote

OSIAdept wrote:
The setting i am working on is a scifi the woodsman is bit out of place though maybe i can retrap it. Hmmm?


Wildlands Explorer
These crafty and skilled individuals explore the many uninhabited planets, making use of both technology and ancient hunting knowledge in order to survive the local flora and fauna.
Back to top
View user's profile Send private message
kronovan
Veteran


Joined: 01 Mar 2011
Posts: 683

PostPosted: Sat Jun 02, 2012 3:54 pm    Post subject: Reply with quote

I feel its a bit weak on benefits as well. Since it seeems to be focused on certain type of biomes you might consider giving it bonuses to other skills specific to such regions. Some ideas: +2 to Knowledge (Zoology), Knowledge (Botany) or Knowledge (Weather). As well, SciFi settings often inolve scientific investigation, so someone very knowledgeable of a specific biome might get a +2 in Tracking its native animals.
Back to top
View user's profile Send private message
ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 4564

PostPosted: Sat Jun 02, 2012 4:34 pm    Post subject: Reply with quote

kronovan wrote:
Knowledge (Zoology), Knowledge (Botany) or Knowledge (Weather).

What would these skills do?
K: Zoology would ... identify animals and aliens? Can't I already do this with Common Knowledge or Survival?
K: Botany would ... identify plants and plant properties? I'm almost certain Survival covers this with the identification of food sources.
K: Weather would ... predict the weather? Survival can already do this; how else would you know when and where to find shelter?
_________________
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."
Back to top
View user's profile Send private message
kronovan
Veteran


Joined: 01 Mar 2011
Posts: 683

PostPosted: Sat Jun 02, 2012 5:32 pm    Post subject: Reply with quote

ValhallaGH wrote:
K: Zoology would ... identify animals and aliens? Can't I already do this with Common Knowledge or Survival?
K: Botany would ... identify plants and plant properties? I'm almost certain Survival covers this with the identification of food sources.

In a 1-world setting like a fantasy one probably, but not necessarily in a multi-world SciFi setting. As well, both of those are far more specific than common knowledge. Even in the distant future with advanced info tech those will still probably be recognized as knowledge disciplines. As well, those knowlege skills can confer other benefits. In a SciFi supers setting I run, I allow a minor bonus to poisons and medicinals created from plants and animals based on those knowledge dicsiplines.
Quote:
K: Weather would ... predict the weather? Survival can already do this; how else would you know when and where to find shelter?

Again, if its multi-world it goes well beyond just knowing when you should get out of the rain or where to take cover during a twister. Knowing survival specific to a biome IMO would also give you knowledge of seasonal and extreme/unique weather.

I am admittedly interpreting it as a SciFi-World exploring setting, so if OSI Adept isn't aming for that, knowledge disciplines wouldn't be nearly as appropriate for a survival pro.
Back to top
View user's profile Send private message
OSIAdept
Heroic


Joined: 19 Oct 2007
Posts: 1555

PostPosted: Mon Jun 04, 2012 4:33 pm    Post subject: Reply with quote

The setting is limited to 1 star system but i have been thinking of maybe using the skill specialization rules.
_________________
Facebook
http://www.facebook.com/home.php?#/profile.php?ref=name&id=1164327586

My online art portfolio
http://paintedsamurai.deviantart.com/

Black Stag Publishing
http://www.facebook.com/pages/Black-Stag-Publishing/223736847644167?sk=wall
Back to top
View user's profile Send private message Send e-mail
OSIAdept
Heroic


Joined: 19 Oct 2007
Posts: 1555

PostPosted: Mon Jun 04, 2012 4:46 pm    Post subject: Reply with quote

Been looking over my copy of SWDx and been thinking over the expanded skill specialization. That would actually work better overall for what i want to do with the setting

That way the character who selects Survival must select an particular environment and as he levels he can increase his knowledge base of evironments
_________________
Facebook
http://www.facebook.com/home.php?#/profile.php?ref=name&id=1164327586

My online art portfolio
http://paintedsamurai.deviantart.com/

Black Stag Publishing
http://www.facebook.com/pages/Black-Stag-Publishing/223736847644167?sk=wall
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum