| View previous topic :: View next topic |
| Author |
Message |
Lysander Seasoned

Joined: 13 Apr 2008 Posts: 414 Location: San Antonio, Texas
|
Posted: Mon May 21, 2012 8:34 pm Post subject: [NE] Starting a new character... |
|
|
I might have the opportunity to play Necessary Evil, so I am starting to try to figure out how characters are build and I have a bit of confusion. The characters templates in the NE book all have 15 power points, but I also have the Supers Companion, and the novice characters most all have 20pp. I can't figure out how they got to 20.
If you have an explanation and can step by step me thru to 20pp, I would be grateful. I think I'll be picking some villains from the HERO system and converting them to SW and see what comes out most playable... (Foxbat comes to mind...) _________________ There is no problem in this Universe that can't be solved with the application of roasted porcine flesh...
http://www.youtube.com/watch?v=wSReSGe200A |
|
| Back to top |
|
 |
robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1045
|
Posted: Mon May 21, 2012 8:58 pm Post subject: Re: [NE] Starting a new character... |
|
|
| Lysander wrote: | I might have the opportunity to play Necessary Evil, so I am starting to try to figure out how characters are build and I have a bit of confusion. The characters templates in the NE book all have 15 power points, but I also have the Supers Companion, and the novice characters most all have 20pp. I can't figure out how they got to 20.
If you have an explanation and can step by step me thru to 20pp, I would be grateful. I think I'll be picking some villains from the HERO system and converting them to SW and see what comes out most playable... (Foxbat comes to mind...) |
AB(Supers) -10pp
Edge: Power Points - 5pp
Rule: Flawed Heroes - 5pp _________________ Aperture Science:
We do what we must, because we can. |
|
| Back to top |
|
 |
Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1381 Location: Munich
|
Posted: Tue May 22, 2012 4:39 am Post subject: Re: [NE] Starting a new character... |
|
|
| Lysander wrote: | | The characters templates in the NE book all have 15 power points, |
Actually the Armor-Clad Super, the Brick and the Sorcerer each have 20 PP. If you look at their edges, you'll see they all have the Power Points edge, while the other archetypes don't.
Arcane Background (Super Powers) gives 10 PP, and Super Karma gives another 5 PP. The Power Points edge gives 5 PP and can be taken once per rank, so the archetypes with 15 PP can catch up after their first advance. |
|
| Back to top |
|
 |
Lysander Seasoned

Joined: 13 Apr 2008 Posts: 414 Location: San Antonio, Texas
|
Posted: Tue May 22, 2012 5:44 pm Post subject: |
|
|
Let me make sure I understand how this works. 10pp w/ the AB Superpowers, +5pp as Power Points edge, and then another +5 pp disguised as Flawed Hero. Okay, I thought the +5 pp was a once per rank only, but the Flawed Hero allows 5 more if you take another Major hindrance. Can you take 2 Minor hindrances instead? (or is that a GM call?) _________________ There is no problem in this Universe that can't be solved with the application of roasted porcine flesh...
http://www.youtube.com/watch?v=wSReSGe200A |
|
| Back to top |
|
 |
newForumNewName Heroic
Joined: 22 Oct 2010 Posts: 1781 Location: Broomfield, CO
|
Posted: Tue May 22, 2012 5:52 pm Post subject: |
|
|
Generally, that would be a GM call, but the book says, "one major hindrance." _________________ "I had a whole bunch of advice for you but got ninja'd by newForumNewName. I'd just do what he says." -- 77IM
"While nFNN could be less of a jerk about how he says what he says, what he says is essentially correct." -- ValhallaGH |
|
| Back to top |
|
 |
robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1045
|
Posted: Wed May 23, 2012 12:24 am Post subject: |
|
|
| Lysander wrote: | | Let me make sure I understand how this works. 10pp w/ the AB Superpowers, +5pp as Power Points edge, and then another +5 pp disguised as Flawed Hero. Okay, I thought the +5 pp was a once per rank only, but the Flawed Hero allows 5 more if you take another Major hindrance. Can you take 2 Minor hindrances instead? (or is that a GM call?) |
The idea is you take an extra major hindrance ABOVE AND BEYOND the 4 points of hindrances you normally take. So if you are using a DM rule of 1 major and 2 minor or 2 major, then to get the +5 you would take 2 major + 2 minor, or 3 major. _________________ Aperture Science:
We do what we must, because we can. |
|
| Back to top |
|
 |
Lysander Seasoned

Joined: 13 Apr 2008 Posts: 414 Location: San Antonio, Texas
|
Posted: Thu May 24, 2012 6:30 pm Post subject: |
|
|
... or 6 minor...
Thanks for the input! _________________ There is no problem in this Universe that can't be solved with the application of roasted porcine flesh...
http://www.youtube.com/watch?v=wSReSGe200A |
|
| Back to top |
|
 |
Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1381 Location: Munich
|
Posted: Fri May 25, 2012 6:04 am Post subject: |
|
|
Technically you can start with one Major Hindrance and two Minor Hindrances, and Super Karma allows you to take an additional Major Hindrance. So that's a maximum of two of each.
In practice I suspect most GMs allow some leeway, but you should probably double check with your GM. |
|
| Back to top |
|
 |
|