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[NE] Starting a new character...

 
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Lysander
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Joined: 13 Apr 2008
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PostPosted: Mon May 21, 2012 8:34 pm    Post subject: [NE] Starting a new character... Reply with quote

I might have the opportunity to play Necessary Evil, so I am starting to try to figure out how characters are build and I have a bit of confusion. The characters templates in the NE book all have 15 power points, but I also have the Supers Companion, and the novice characters most all have 20pp. I can't figure out how they got to 20.

If you have an explanation and can step by step me thru to 20pp, I would be grateful. I think I'll be picking some villains from the HERO system and converting them to SW and see what comes out most playable... (Foxbat comes to mind...)
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robert4818
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PostPosted: Mon May 21, 2012 8:58 pm    Post subject: Re: [NE] Starting a new character... Reply with quote

Lysander wrote:
I might have the opportunity to play Necessary Evil, so I am starting to try to figure out how characters are build and I have a bit of confusion. The characters templates in the NE book all have 15 power points, but I also have the Supers Companion, and the novice characters most all have 20pp. I can't figure out how they got to 20.

If you have an explanation and can step by step me thru to 20pp, I would be grateful. I think I'll be picking some villains from the HERO system and converting them to SW and see what comes out most playable... (Foxbat comes to mind...)


AB(Supers) -10pp
Edge: Power Points - 5pp
Rule: Flawed Heroes - 5pp
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Zadmar
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PostPosted: Tue May 22, 2012 4:39 am    Post subject: Re: [NE] Starting a new character... Reply with quote

Lysander wrote:
The characters templates in the NE book all have 15 power points,

Actually the Armor-Clad Super, the Brick and the Sorcerer each have 20 PP. If you look at their edges, you'll see they all have the Power Points edge, while the other archetypes don't.

Arcane Background (Super Powers) gives 10 PP, and Super Karma gives another 5 PP. The Power Points edge gives 5 PP and can be taken once per rank, so the archetypes with 15 PP can catch up after their first advance.
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Lysander
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PostPosted: Tue May 22, 2012 5:44 pm    Post subject: Reply with quote

Let me make sure I understand how this works. 10pp w/ the AB Superpowers, +5pp as Power Points edge, and then another +5 pp disguised as Flawed Hero. Okay, I thought the +5 pp was a once per rank only, but the Flawed Hero allows 5 more if you take another Major hindrance. Can you take 2 Minor hindrances instead? (or is that a GM call?)
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newForumNewName
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PostPosted: Tue May 22, 2012 5:52 pm    Post subject: Reply with quote

Generally, that would be a GM call, but the book says, "one major hindrance."
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robert4818
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PostPosted: Wed May 23, 2012 12:24 am    Post subject: Reply with quote

Lysander wrote:
Let me make sure I understand how this works. 10pp w/ the AB Superpowers, +5pp as Power Points edge, and then another +5 pp disguised as Flawed Hero. Okay, I thought the +5 pp was a once per rank only, but the Flawed Hero allows 5 more if you take another Major hindrance. Can you take 2 Minor hindrances instead? (or is that a GM call?)


The idea is you take an extra major hindrance ABOVE AND BEYOND the 4 points of hindrances you normally take. So if you are using a DM rule of 1 major and 2 minor or 2 major, then to get the +5 you would take 2 major + 2 minor, or 3 major.
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Lysander
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PostPosted: Thu May 24, 2012 6:30 pm    Post subject: Reply with quote

... or 6 minor... Razz

Thanks for the input!
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Zadmar
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PostPosted: Fri May 25, 2012 6:04 am    Post subject: Reply with quote

Technically you can start with one Major Hindrance and two Minor Hindrances, and Super Karma allows you to take an additional Major Hindrance. So that's a maximum of two of each.

In practice I suspect most GMs allow some leeway, but you should probably double check with your GM.
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