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[Darwin's World] Changing Tech levels

 
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Blogotron
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PostPosted: Sun May 20, 2012 10:50 pm    Post subject: [Darwin's World] Changing Tech levels Reply with quote

Prior to getting Darwin's World I had fiddled with tech levels. Originally I devised a three level spectrum but found it unsatisfactory. There just was not enough of a difference between tech levels. So I devised a 5-level spectrum. It works largely the same way, basically creating penalties to use items of a higher tech.

I utilized weapons tech just as the easiest way to describe the levels.

0= Stone-age weapons, non-metal weapons, simple bows. Used by extreme luddites or Backwards tribes.

1= Metal Weapons, Metal Armors, up to late Medieval Weapons.

2= Firearms up to Civil War Period

3= Cartridge non-electronic firearms, Capable of creating eletrical appliances if an energy source exists.

4= 21st Century Firearms, Multi Story buildings

5= Advanced weaponry (Sci-Fi)

Pure Humans are automatically considered tech 3

Mutants are Tech 2

Mutated Animals are Tech 1

Sentient Plants are Tech 0

Androids are Tech 5
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ValhallaGH
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PostPosted: Mon May 21, 2012 7:41 am    Post subject: Reply with quote

So, the U.S. Revolutionary War was half TL 3 and half TL 4. Good to know.
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PostPosted: Mon May 21, 2012 1:00 pm    Post subject: Reply with quote

Revolutionary war would sit pretty squarely at Tech Level 2. or is it the reference to multi-story buildings? I was referring to modern steel buildings over over 8 to ten stories.
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Snate56
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PostPosted: Mon May 21, 2012 1:04 pm    Post subject: Reply with quote

Each culture/civilization actually has a multitude of tech levels. One may be advanced in medicine but failing in transportation. Another might have the best in weaponry/warfare but be really bad at agriculture.
You might want to come up with a few catagories to delineate the advancements.



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PostPosted: Mon May 21, 2012 10:06 pm    Post subject: Reply with quote

Snate, I just used weapons as a common core. But you are right. Don't know that I will get that involved.

I just felt like three tech levels was not granular enough. This emphasizes the Flint-wielding tribal accidentally discharging a plasma rifle and being fearful of the dragon inside the metal tube rather than the "oh its similar to my tech but better and harder to fix" that 3 levels gives you.
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PostPosted: Wed May 23, 2012 1:28 am    Post subject: Reply with quote

Ok, so lets divie Tech into three or four broad areas: Weapons, Engineering, and Medical seem appropriate. In most cases all three tech would advance similarly But it would be an easy set-up to an edge or Hindrance or even just a community quirk.
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