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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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extrakun Novice
Joined: 04 Jun 2012 Posts: 18
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Posted: Mon Jun 04, 2012 1:23 pm Post subject: Is Strength the dump stat? |
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Looking through the SW rulebook, I realize that Strength influences:
- Melee damage
- The climb skill
- Carrying capacity
- Armor requirements
- Weapon requirements
Is there anything else I am missing? |
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amerigoV Veteran
Joined: 06 Jul 2009 Posts: 667 Location: Columbus, Ohio
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Posted: Mon Jun 04, 2012 1:33 pm Post subject: |
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Entangle/Grapple (although Agility can be used as well). _________________ I call Shinanigans! |
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shinryu Seasoned
Joined: 18 Jul 2011 Posts: 300
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Posted: Mon Jun 04, 2012 1:40 pm Post subject: |
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Depends a lot on character concept and genre, really. I'd say it's kind of a dump stat relative to the others except maybe Spirit, for sure, but if you're in a low-tech setting or you're playing the machinegunner or a melee combatant, well, go Strength! But very few characters ever need a Strength D10 or better, whereas anything else D10 seems pretty useful.
One interesting idea (as with many such interesting ideas, GURPS gets there first, again) would be to base Toughness off of Strength rather than Vigor. There's a little bit of this with the Brawny Edge. I think for most characters this might rebalance things nicely. As it is, people with very high Vigor are both harder to hurt and more likely to Soak it when they are hurt; here, you can be less likely to be hurt or more likely to Soak off different attributes, which to my eye is a tad more balanced.
I can see where there might be a problem with Large creatures, but actually I'm not so sure it would be too bad; just chop the size bonus off of Strength, divide by two, re-add size bonus. e.g. dragon:
Now: 20 (4) Vigor D12, Size 8
This: Str D12+9 - 8 steps for Size is (D12 + 1)/2, round down, 6+2+8 for size + armor = 20+4
So probably within a point or two, either way. Could be worth a try. |
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Sean-Khan Seasoned

Joined: 19 May 2010 Posts: 490 Location: Finland, Tampere
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jpk Legendary
Joined: 03 Apr 2007 Posts: 2156 Location: Tazewell, East Tennessee, USA
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Posted: Mon Jun 04, 2012 2:05 pm Post subject: |
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| Just out of curiosity, what else would you want Strength to influence? |
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newForumNewName Heroic
Joined: 22 Oct 2010 Posts: 1781 Location: Broomfield, CO
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Posted: Mon Jun 04, 2012 2:13 pm Post subject: Re: Is Strength the dump stat? |
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Strength sure is a dump stat, if you don't mind having bad:
- Melee damage
- The climb skill
- Carrying capacity
- Armor requirements
- Weapon requirements
_________________ "I had a whole bunch of advice for you but got ninja'd by newForumNewName. I'd just do what he says." -- 77IM
"While nFNN could be less of a jerk about how he says what he says, what he says is essentially correct." -- ValhallaGH |
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longarms Seasoned
Joined: 02 Oct 2007 Posts: 129
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Posted: Mon Jun 04, 2012 6:32 pm Post subject: |
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Review the bash maneuver, and you will see that high STR enables you to basically melee attack without regard to parry.
So, along with everything else in this thread, high STR now gives the PC a tool in his tool box to kill/shake even high parry opponents. |
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canology Seasoned

Joined: 08 Apr 2008 Posts: 136
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Posted: Mon Jun 04, 2012 8:09 pm Post subject: |
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I know I am going to regret bringing this up, but...
If you Bash someone and succeed in knocking them back, do you or any allies get a free attack on the defender since they are leaving melee? |
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jpk Legendary
Joined: 03 Apr 2007 Posts: 2156 Location: Tazewell, East Tennessee, USA
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Posted: Mon Jun 04, 2012 9:15 pm Post subject: |
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| canology wrote: | | If you Bash someone and succeed in knocking them back, do you or any allies get a free attack on the defender since they are leaving melee? |
In general, if you leave melee not of your own volition (bash, knockback, telekinesis, and so on), then you don't have to worry about free attacks.
Of course, that's my understanding. Often Clint runs in to take those in his teeth like a very lethal dog with a very brittle bone.  |
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77IM Heroic

Joined: 23 Jun 2009 Posts: 1591 Location: Austin, TX
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Posted: Mon Jun 04, 2012 11:22 pm Post subject: |
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In a fantasy setting, note that armor weighs a LOT. So if you want it, you can't dump Strength. Weapon's aren't exactly light, either.
In a modern setting, with guns, you can dump Strength. Unless you want the really big guns, which deal a lot more damage, but are pretty heavy. Still, it's easier to get by with a mediocre Strength, and and you get less benefit from a huge Strength, in a setting with guns.
-- 77IM _________________ Stuff I made: Arcane Abilities · Talent Edge · Savage Fading Suns · Savage Wuxia! |
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extrakun Novice
Joined: 04 Jun 2012 Posts: 18
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Posted: Mon Jun 04, 2012 11:23 pm Post subject: |
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Perhaps it seems that there are so many skills that are agility-based (example, some of my players were expecting Fighting to be Agility), and while Strength is a prerequisite for many feats, Agility seems to be the stat to invest in for an effective fighter.
(Yep, we used to play a lot of D20-influenced games). |
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Sean-Khan Seasoned

Joined: 19 May 2010 Posts: 490 Location: Finland, Tampere
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Posted: Tue Jun 05, 2012 1:04 am Post subject: |
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| extrakun wrote: | Perhaps it seems that there are so many skills that are agility-based (example, some of my players were expecting Fighting to be Agility), and while Strength is a prerequisite for many feats, Agility seems to be the stat to invest in for an effective fighter.
(Yep, we used to play a lot of D20-influenced games). |
Well if you don't want to buy many agility -based skills high, d8 is adequate. Buying for example fighting to d12 costs 2 points more than if you'd have agi d12, or 3 points if you leave Agi to d6. Agi d4 works mainly if you really want a character who you want to be slow and clumsy, but nothing prevents you from building that character's fighting up too even if it's a bit pricey. If you fight Str d12/Agi d6/Fight d12 opponent and you have Agi d12/Str d6/Fight d12, it doesn't warm much to think that he's paid 3 more skill points to increase his fighting. Especially if he has heavy armor and heavy shield that you can't even dream of carrying.
Modern settings really are different, but in addition to edges/heavy weapons/specific character concepts, characters that aren't prepared for melee will be badly surprised by melee types. Str also allows some surprising feats of strength, although this would work better if there were some kind of athlet -edge. _________________
Shaper & Maker - modelling, gaming & a lot of other stuff |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16157
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Posted: Tue Jun 05, 2012 10:18 am Post subject: |
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| jpk wrote: | | canology wrote: | | If you Bash someone and succeed in knocking them back, do you or any allies get a free attack on the defender since they are leaving melee? |
In general, if you leave melee not of your own volition (bash, knockback, telekinesis, and so on), then you don't have to worry about free attacks.
Of course, that's my understanding. Often Clint runs in to take those in his teeth like a very lethal dog with a very brittle bone.  |
No, you're correct... this time.  _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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jpk Legendary
Joined: 03 Apr 2007 Posts: 2156 Location: Tazewell, East Tennessee, USA
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Posted: Tue Jun 05, 2012 10:47 am Post subject: |
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| Clint wrote: | No, you're correct... this time.  |
I do my happy dance in glee and fleeting safety! Woo-hoo! |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16157
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Posted: Tue Jun 05, 2012 11:05 am Post subject: |
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| extrakun wrote: | | Perhaps it seems that there are so many skills that are agility-based (example, some of my players were expecting Fighting to be Agility), and while Strength is a prerequisite for many feats, Agility seems to be the stat to invest in for an effective fighter. |
There really isn't a "dump stat" in the game. It is true they are all inter-balanced based off different effects (in other words, some affect more skills while others make you tougher or more clear-headed in combat), but from experience, they do all tend to balance out in the end.
Consider Strength. A character with a d6 Strength (not even "dump statting" it at d4) will never do more base melee damage than 2d6, regardless of the weapon he uses. But if he increases Str to d8, then not only does he add about +1 damage to all his attacks, he has the option of moving up to 2d8 damage for about +2 damage on average. A big thing about SW is that just a +1 or +2 bonus can have a huge effect.
Then consider he can also be tougher. Yep, Strength can make a character tougher because higher Strength increases Load Limit which allows wearing heavier armor or adding/getting a bigger shield. 10 lbs. may not sound like much, but it allows Leather +1 to become Chain +2. Or a small shield to become a medium one (+2 Armor vs. range) and still have 6 lbs. for heavier weapons. Again, it gets back to the +1 or +2 can make a big difference.
More damage and tougher off one stat might start sounding like a pretty effective fighter. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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