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Nimblegrund Novice

Joined: 11 May 2012 Posts: 22
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Posted: Fri May 11, 2012 5:35 am Post subject: Suit priority meaning? Also, Tarot? |
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I was wondering if there was any meaning to the order Spades, Hearts, Diamonds, Clubs? It seems to be pretty arbitrary, aside from being in reverse alphabetical order. Maybe there is something I am missing here?
To make it easier on myself and new players I thought I would try to come up with some new order for the suits... Here's what I came up with.
Thematic: Hearts, Diamonds, Clubs, Spades
With this order, Hearts come first because "Love conquers all" and the deck is showing you some "love". Diamonds are second because they are valuable and nearly unbreakable. Clubs are pretty blunt, and it hurts when you get hit by one, and Spades represent shovels, which represent death.
Shape: Spades, Hearts, Clubs, Diamonds
This one is more of a visual mnemonic, but spades have 1 point at the top, hearts have 2 humps, clubs have 3 humps, and diamonds have 4 points. This is kind of ignoring the stem on the spades and the clubs, and also the two humps at the bottom of the spades, but I think those features are distinct enough to be memorable.
Alphabetical: Clubs, Diamonds, Hearts, Spades.
Also, has anyone tried Tarot cards? This would require some tweaking of the rules, unless you took out cards. There are so many styles of tarot I think it would be pretty visually interesting, and you can get tarot cards with just about any theme you want. I severely doubt I am the first person to think of this. |
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Erpegis Novice

Joined: 24 Aug 2011 Posts: 71
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Posted: Fri May 11, 2012 5:37 am Post subject: |
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| Quote: | I was wondering if there was any meaning to the order Spades, Hearts, Diamonds, Clubs? It seems to be pretty arbitrary, aside from being in reverse alphabetical order. Maybe there is something I am missing here?
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This is considered to be the usual poker value order. |
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Ian Seasoned
Joined: 25 May 2005 Posts: 420 Location: in a Glasgow(Scotland) library
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Posted: Fri May 11, 2012 9:06 am Post subject: |
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| IT is also the order in bridge, Ian |
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SavageGamerGirl Heroic

Joined: 24 Oct 2010 Posts: 1255
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Posted: Fri May 11, 2012 9:14 am Post subject: |
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You could probably use Tarot.
In the Minor Arcana, that spades = swords, diamonds = coins, hearts = cups, and clubs = wands. You could even re-dub swords to blades, so the 'reverse alphabetical order' thing still applies. There are 56 cards instead of 52, but that's not an issue really since the extra cards are face cards and fall into a logical place in the order of things: ace = ace, king = king, queen = queen, jack = knight, and page is the extra one.
The issue with using the Tarot is what, if anything, to do with the Major Arcana, and which two cards would represent the Jokers. _________________ 'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM! |
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Ron Blessing Heroic

Joined: 08 Aug 2005 Posts: 1504 Location: Thornton, CO
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Posted: Fri May 11, 2012 9:28 am Post subject: |
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| SavageGamerGirl wrote: | | The issue with using the Tarot is what, if anything, to do with the Major Arcana, and which two cards would represent the Jokers. |
It might be interesting to assign special effects to the Major Arcana, similar to an adventure deck. When they come up, you still get a turn, but an event occurs. As for initiative spot, make them the "highest" suit and use their numerical value.
You could also modify Quick to trigger on a different card, depending on your goal.
For Jokers, I'd say having three of four cards rather than three would make sense, since the deck is almost half again larger. These can be the Pages (since they're the odd card out) or Kings. or perhaps assign some of the Major Arcana to have a Joker effect.
Just some thoughts. _________________ Ron Blessing
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SavageGamerGirl Heroic

Joined: 24 Oct 2010 Posts: 1255
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Posted: Fri May 11, 2012 9:38 am Post subject: |
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| Ron Blessing wrote: | | It might be interesting to assign special effects to the Major Arcana, similar to an adventure deck. |
I was thinking a little about that. Perhaps the Wheel of Fortune could be like a super-joker, giving you a +4 instead of a +2. The regular Jokers could be Death and the Fool. The Tower would be an anti-Joker, you go absolutely last and get a -2 instead of a +2.
The problem is that with so many Major Arcana cards remembering what each one did could be a problem, and looking them up on a table each time wouldn't exactly be FFF. _________________ 'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM! |
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Timon Heroic

Joined: 21 Feb 2011 Posts: 1076 Location: Haarlem in the Netherlands
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Posted: Fri May 11, 2012 4:53 pm Post subject: |
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Unless I am mistaken the SHDC order applies in Bridge, Whist etc but not in Poker AFAIK, certainly suits are all the same value in 5 card draw and texas hold'em.
I use the Tarot in SW, but not for initiative as indeed it would become tiresome to assign the major arcana values. I use the Tarot for the Hunch power in Deadlands. It works pretty well and has generated some interesting storylines. _________________ Biting! It's like kissing but there's a winner!
The Doctor's Wife |
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newForumNewName Heroic
Joined: 22 Oct 2010 Posts: 1781 Location: Broomfield, CO
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Posted: Fri May 11, 2012 5:25 pm Post subject: |
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I'm pretty sure that there is no significance.
The countdown goes in reverse numerical order. By extension, it goes in reverse alphabetical order. It's a countdown, not a countdown-and-up. _________________ "I had a whole bunch of advice for you but got ninja'd by newForumNewName. I'd just do what he says." -- 77IM
"While nFNN could be less of a jerk about how he says what he says, what he says is essentially correct." -- ValhallaGH |
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Nimblegrund Novice

Joined: 11 May 2012 Posts: 22
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Posted: Sat May 12, 2012 12:22 am Post subject: |
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| Erpegis wrote: |
This is considered to be the usual poker value order. |
Hadn't thought of that. Didn't even know there was such a thing.
| Savage Gamer Girl wrote: | I was thinking a little about that. Perhaps the Wheel of Fortune could be like a super-joker, giving you a +4 instead of a +2. The regular Jokers could be Death and the Fool. The Tower would be an anti-Joker, you go absolutely last and get a -2 instead of a +2.
The problem is that with so many Major Arcana cards remembering what each one did could be a problem, and looking them up on a table each time wouldn't exactly be FFF. |
I am not really familiar with FFF. I can see how that might get a little unnecessarily complicated, though.
There's roughly a 3.7% chance of drawing a joker in a standard deck of 54, so to get the same chance you would have to add a third "joker" to keep the chances equal... The Fool is an easy choice, since it's value is 0 anyway, but the other two aren't so easy. You could choose the World and the Wheel of Fortune, maybe.
Or maybe any time you drew a Major, instead of assigning a particular effect to each major, you got to draw an adventure deck card?
You could even just strip out the majors, pages, save the fool and the world, and play it like a standard deck of 54. |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1380 Location: Munich
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Posted: Sat May 12, 2012 6:26 am Post subject: |
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| Nimblegrund wrote: | | I am not really familiar with FFF. |
"FFF" stands for "Fast, Furious, and Fun!", the motto of Savage Worlds. |
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Ron Blessing Heroic

Joined: 08 Aug 2005 Posts: 1504 Location: Thornton, CO
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Posted: Sat May 12, 2012 2:39 pm Post subject: |
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| SavageGamerGirl wrote: | | The problem is that with so many Major Arcana cards remembering what each one did could be a problem, and looking them up on a table each time wouldn't exactly be FFF. |
Agreed. If anything, it would have to be simplified. The simplest way to do it would be drop the Page cards, keep the Death and Fool cards, and done. _________________ Ron Blessing
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xxlgeeklord Seasoned

Joined: 21 Nov 2011 Posts: 249
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Posted: Sat May 12, 2012 4:50 pm Post subject: |
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I was just just thinking, you could make a modified tarot deck and add some text to the major arcana like with adventure cards. For instance, the devil might mean the monsters all prefer you as a target, the tower means you suffer a fumble on your next action even if you succeed, the sun might heal you or remove a negative effect from you, etc.
In addition, you could apply theme based on the minor arcana. As in, when drawing a card for reasons other than initiative, like determining something on a table, the card type could add some effect. Drawing a 2 of swords means it's not good, and has something to do with combat, weaponry, honor, knights or whatever. A 9 of hearts means it's good and has to do with your relationships, reputation, health, love life or whatever. Etc for the other types of cards. This would make it possible to just draw a card to see what happens in the city and base it on the symbolism and number.
Tarot cards could also be used to "predict a session". With this I mean that the GM draws a card for each session and determines plot twists as befit that particular card. If it works, you have an easy way of deciding more or less where you want to go with the story, and you can also use it if one of the characters has some kind of precognition or actually uses tarot in the game.
Just my two cents on what you could do with tarot. |
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