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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1048
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Posted: Tue May 01, 2012 4:52 pm Post subject: Showdown: 3 faction balancing... |
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I'm thinking of creating a 3-faction showdown set, each featuring a diferent level of magic and technology.
Fantasy - High magic, Low tech
Steampunk - Mid Magic, Mid Tech
Futuristic - Low Magic, High Tech
Right now, the two big things I'm worried about "balancing" are AB's and rank and file troops.
I'm not worried about the big things. (Dragons, Mechs, etc.) as I feel those will balance just fine.
I'm more worried about the smaller rank and file troops. I.E. Infantry soldier with a gun, vs elf with a bow or Man with long-sword... Any suggestions?
As for the AB's. Using normal Showdown rules, they already ARE balanced because there's no difference between them.
Each faction will have an AB unique to it.
Fantasy AB: Magic
Steapunk AB: Weird Science
Future AB: Psionics.
I'm wanting to give each AB a little something to make them different, (similar to minor trappings) but balanced amongst themselves.
Any thoughts there? _________________ Aperture Science:
We do what we must, because we can. |
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Virgobrown72 Veteran

Joined: 19 Jan 2010 Posts: 866 Location: The other side of the Sun, baby!!!
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Posted: Tue May 01, 2012 6:11 pm Post subject: |
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I dunno, 'cause it seems to me that the weapons and armor for the most part balance out anyway. I think you would probably be okay... _________________ "Anything smaller is just fiddly, and fiddly is not one of SvgW's three Fs..." |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4568
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Posted: Wed May 02, 2012 3:29 pm Post subject: |
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Psionics - confusion and manipulation powers. Ignore damage effects, and go with cool "mind games" powers.
Weird Science - Steam cannons, steam gattlings, and auto-surgeons. All of which can, of course, explode.
Magic - Fireballs, fog banks, walls of ice, and the other traditional big-wizard spells.
I expect that they'll lend themselves to different play styles but be equally viable and useful within those styles. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1048
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Posted: Wed May 02, 2012 4:01 pm Post subject: |
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| ValhallaGH wrote: | Psionics - confusion and manipulation powers. Ignore damage effects, and go with cool "mind games" powers.
Weird Science - Steam cannons, steam gattlings, and auto-surgeons. All of which can, of course, explode.
Magic - Fireballs, fog banks, walls of ice, and the other traditional big-wizard spells.
I expect that they'll lend themselves to different play styles but be equally viable and useful within those styles. |
I wasn't thinking of that sort of trapping Should have made myself clear.
I was meaning giving each one a "minor secondary effect" unique to each one. Showdown ignores trappings like Fire, Lightning, etc. So, I wanted some minor effect like:
Psionics: Offensive, target suffers a -1 penalty to smarts rolls until the beginning of their next turn. _________________ Aperture Science:
We do what we must, because we can. |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4568
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Posted: Fri May 04, 2012 1:43 pm Post subject: |
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| robert4818 wrote: | | ValhallaGH wrote: | Psionics - confusion and manipulation powers. Ignore damage effects, and go with cool "mind games" powers.
Weird Science - Steam cannons, steam gattlings, and auto-surgeons. All of which can, of course, explode.
Magic - Fireballs, fog banks, walls of ice, and the other traditional big-wizard spells.
I expect that they'll lend themselves to different play styles but be equally viable and useful within those styles. |
I wasn't thinking of that sort of trapping Should have made myself clear.
I was meaning giving each one a "minor secondary effect" unique to each one. Showdown ignores trappings like Fire, Lightning, etc. So, I wanted some minor effect like:
Psionics: Offensive, target suffers a -1 penalty to smarts rolls until the beginning of their next turn. |
Apparently we both need to clarify.
I meant that each arcane set has a different power list. So some blow things up and others mess with, but do not damage, the enemy. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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robert4818 Heroic
Joined: 25 Jan 2009 Posts: 1048
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Posted: Fri May 04, 2012 8:58 pm Post subject: |
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| ValhallaGH wrote: | | robert4818 wrote: | | ValhallaGH wrote: | Psionics - confusion and manipulation powers. Ignore damage effects, and go with cool "mind games" powers.
Weird Science - Steam cannons, steam gattlings, and auto-surgeons. All of which can, of course, explode.
Magic - Fireballs, fog banks, walls of ice, and the other traditional big-wizard spells.
I expect that they'll lend themselves to different play styles but be equally viable and useful within those styles. |
I wasn't thinking of that sort of trapping Should have made myself clear.
I was meaning giving each one a "minor secondary effect" unique to each one. Showdown ignores trappings like Fire, Lightning, etc. So, I wanted some minor effect like:
Psionics: Offensive, target suffers a -1 penalty to smarts rolls until the beginning of their next turn. |
Apparently we both need to clarify.
I meant that each arcane set has a different power list. So some blow things up and others mess with, but do not damage, the enemy. |
That may work.
I'm actually (as I'm playing around with concepts) settling on my vision for each faction better.
The "Steampunk" faction is going to lack any true AB, I think. Instead it will have a number of weird fantastic devices. Troops will be "Moureau's" (I.E. Human-animal Hybrids) and clockworks, and I'm thinking many of their devices will be Lightning based (think Tesla)
The "fantasy" faction will have a large number of Fantasy style troops (Elves, Dwarves, Skeletons, Vampires, Liches, etc.) There will be a decent number of magic users.
The "Futuristic" faction will be closer to Extrapolated Modern. (Infantry with rifles, tanks, etc.) with some truly futuristic capabilities. (The Grey Goo Bomb, that works like a swarm, but can grow/split as it defeats troops.) There may be some psionics, but I plan on the Psions being on par with "apprentice mages" in strength. _________________ Aperture Science:
We do what we must, because we can. |
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