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[Earthdawn] What would I need to run it right now?

 
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smarttman
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Joined: 23 May 2010
Posts: 53

PostPosted: Tue May 01, 2012 12:48 pm    Post subject: [Earthdawn] What would I need to run it right now? Reply with quote

So, I recently got my hands on the Earthdawn Player's Guide, and it looks pretty cool.

However, I know that the monsters and magical items will be in the yet-to-be-released GM's Guide.

So, if I wanted to run Savage Earthdawn right now, what would I have to do in order to convert over beasties and magic trinkets?
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ogbendog
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Joined: 29 Jul 2004
Posts: 1916

PostPosted: Tue May 01, 2012 12:53 pm    Post subject: Reply with quote

I'd be tempted to start a game inside a Kaer. Your adventues and foes will be other Name Givers, political stuff, probably a dispute about if they should open it up or not.

Or you do adventures agaisnt bandits and such
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Evilgaz
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Joined: 14 Jun 2004
Posts: 226

PostPosted: Tue May 01, 2012 3:45 pm    Post subject: Reply with quote

There shouldn't be too long to wait before you start seeing some news on the GM guide, so all you should need for now is some stuff to keep you going right?

The standard Orc stats from the SWD rules are a pretty good stand in for an Ork Scorcher and I've used the Giant Worm as the basis for a Horror, just gave it a few powers to make it more Horrific! For Cadaver Men you could use standard Walking Dead and add Improved Frenzy for their "going berserk" thing. Plus of course, a good opponent is other Adepts and Extras which can come in the form of Theran baddies and so forth.

Magic items might be a bit more involved, but as finding Key Knowledges in ED has always been an adventure in itself, you shouldn't have to do too much work there, having bonuses such as reductions in armour weight, increased damage of weapons and so on at each stage.

Not sure if that helps, but I guess the key is that you can make ED style creatures based on what you've already got in Savage as a good temporary measure until the GM's guide is released.

Cheers

Gaz
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Tal
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Joined: 08 Jan 2012
Posts: 43

PostPosted: Tue May 01, 2012 4:20 pm    Post subject: Reply with quote

As well as using SWD if you have the horror companion you could use some of the monster from it for now.
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archus
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Joined: 11 Jun 2005
Posts: 59
Location: New Mexico

PostPosted: Wed May 02, 2012 6:09 pm    Post subject: Reply with quote

There are a few Earthdawn creatures, items, etc in this old conversion (not written by me, I'm just archiving it mainly because it is my favorite conversion including the recently released official one)
arcanearcade.com/Downloads/Savage_Earthdawn_3.pdf

What isn't in the main savage worlds book (cadaver men are similar enough to zombies) you might be able to find something that works for now in:
http://savagepedia.wikispaces.com/file/view/Savage+Bestiary+Reformatted.pdf/256170620/Savage%20Bestiary%20Reformatted.pdf

Then there is the hellfrost bestiary
http://www.tripleacegames.com/HellFrost.php

Looking forward to the GM guide and some Earthdawn adventures.... both books really needed to be released closer to each other.
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