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Random Thought: Database Style E-publishing.
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robert4818
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PostPosted: Mon Feb 11, 2013 5:41 pm    Post subject: Random Thought: Database Style E-publishing. Reply with quote

This is just a thought running through my head. To me, as a consumer, it seems like a wonderful thing, on the writing side, its liable to be a headache. However, I figured I'd toss it out. It's also an idea that applies to more than just Savage Worlds Games.

For me, I HATE flipping through multiple books just to find everything available for "one thing" in a game. Whether this is Edges, Hindrances, arcane powers, monsters, or even setting information, I hate having a pile of books/pdfs that, over time, become more disorganized. Instead, what I would like to see, is a game that gets published in a Quasi Database style. The idea is that with each new expansion/book release the Database gets updated, with things being filtered into their respective areas.

For the most basic version of this idea, look at the classic Help Files from windows office. For a more complete idea, continue reading.

If anyone has used Hero Lab, its basically a database tool, but designed for a different purpose than the E-publishing concept. When a new Pathfinder book is released, new feats are simply added to the Feat List, new spells to the spell list, classes to the class list, etc. You don't have to have 5 books in front of you to have all the various options when creating a character. Its all organized in one simple format.

The E-publishing idea would work in much the same way, only instead of being designed for creating characters, its designed for reading the various information.

For example, the main book comes out, and its Chapters are generally the main categories of a database already. When a new book is released, instead of staying separate, the various parts of the book are chopped up into chunks and added to the the various categories already present (or creating a new category if something new comes in).

To use a Hellfrost example, You have some very basic setting information in the main book. The Gazateer adds more information, and the the region guides add even more. In the database, each release of this information would update/add to the specific setting information in the database. Unless you checked a box highlighting a specific expansion, you wouldn't be able to tell the difference between an expansion and the core material.

I think this sort of E-publishing, while hard, would add tremendous benefit to anyone owning a game that continues to expand over time.
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ogbendog
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PostPosted: Mon Feb 11, 2013 6:00 pm    Post subject: Reply with quote

I do recall playing deadlands classic having hte big pile of books.

But usually any given game in SW requires the core book, and a setting book. Plus maybe a companion.

d20 type games to release many books for a game/setting, it can get out of hand.

The only time you'd get that in SW I think would be if you are building your own setting / game, and are allowing edges / etc from multiple other books.

But even w/out the multiple book problem, such a database could be useful for finding things. I could see, for example, a publisher allowing anyone who buys a pdf to access a database section of their website.
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robert4818
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PostPosted: Mon Feb 11, 2013 8:10 pm    Post subject: Reply with quote

ogbendog wrote:
I do recall playing deadlands classic having hte big pile of books.

But usually any given game in SW requires the core book, and a setting book. Plus maybe a companion.

d20 type games to release many books for a game/setting, it can get out of hand.

The only time you'd get that in SW I think would be if you are building your own setting / game, and are allowing edges / etc from multiple other books.

But even w/out the multiple book problem, such a database could be useful for finding things. I could see, for example, a publisher allowing anyone who buys a pdf to access a database section of their website.


It'd be useful in Hellfrost, given the amount of material coming out for that game.

It'd probably also be useful for Deadlands Reloaded. Granted they aren't splatting out feats and such, but the amount of setting information, monsters, equipment and such they put out with things like trail guides, and their plot points, would be useful to have in this sort of format.
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jpk
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PostPosted: Tue Feb 12, 2013 1:35 am    Post subject: Reply with quote

So, are you proposing a "everything in a setting" consolidator, or a pan-setting aggregator of all Savage Worlds setting rules and options?

I just want to make sure I've got the right thought in mind before I provide my knee-jerk reactions.
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robert4818
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PostPosted: Tue Feb 12, 2013 8:06 am    Post subject: Reply with quote

jpk wrote:
So, are you proposing a "everything in a setting" consolidator, or a pan-setting aggregator of all Savage Worlds setting rules and options?

I just want to make sure I've got the right thought in mind before I provide my knee-jerk reactions.
Wink


Smile As a database, it could conceivably be both.

But for all practical purposes, I'm thinking of something that's just "everything in a setting". Though with the way SW is set up (core +) any setting would need to contain the SW Core to make the DB truly workable in the way imagined.
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Cryonic
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PostPosted: Tue Feb 12, 2013 11:03 am    Post subject: Reply with quote

Sounds like a horrible nightmare of a system for a writer to deal with since they not only have to consider the flow of the current document they are putting together, but where all those pieces will need to appear in the larger context of every other piece.
In other words, a massive, automated layout generator. And that's made even worse if the final display has to deal with images and such on top of all that text.
Basically each section of every document written by a company would need to be tagged and those tags would need to be organized in some way to know which chunk of data goes before/after which other chunks. And this is made more fun when materials aren't put out in a linear order.
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jpk
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PostPosted: Tue Feb 12, 2013 5:26 pm    Post subject: Reply with quote

Well, the problem as I see it is that Savage Worlds is pretty much designed as two-book system: one core rule book, one setting book. Admittedly, that line gets a little blurry sometimes in Deadlands with regional rules, but that's the general outlook.

As far as a all-settings-in-one book goes, that would be a very bad idea. Not all rules work together well, or are remotely intended to do so. There's no practical way for someone to police all those possible combinations, even with a database.

Even in Deadlands, the regional special rules are exactly that: regional. They aren't necessarily intended to all knit together, either. Famine's Domain really is different than War's. And some of the Shan Fan martial artistry would be really, really out of place in a more genteel and urbane Back East game.

In short, I tend to think of it as peas, corn, and mashed potatoes. Certain combinations of those are good for some folks, and I think that also depends on the main dish and likelihood of gravy. I don't think it's worth anyone's time to try to produce a single package of those various combinations for retail sale, even if it were a seperately-portioned sort of thing. But I'm all for someone deciding they want to mix them up themselves at the table!
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robert4818
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PostPosted: Tue Feb 12, 2013 7:05 pm    Post subject: Reply with quote

jpk wrote:
Well, the problem as I see it is that Savage Worlds is pretty much designed as two-book system: one core rule book, one setting book. Admittedly, that line gets a little blurry sometimes in Deadlands with regional rules, but that's the general outlook.

As far as a all-settings-in-one book goes, that would be a very bad idea. Not all rules work together well, or are remotely intended to do so. There's no practical way for someone to police all those possible combinations, even with a database.

Even in Deadlands, the regional special rules are exactly that: regional. They aren't necessarily intended to all knit together, either. Famine's Domain really is different than War's. And some of the Shan Fan martial artistry would be really, really out of place in a more genteel and urbane Back East game.

In short, I tend to think of it as peas, corn, and mashed potatoes. Certain combinations of those are good for some folks, and I think that also depends on the main dish and likelihood of gravy. I don't think it's worth anyone's time to try to produce a single package of those various combinations for retail sale, even if it were a seperately-portioned sort of thing. But I'm all for someone deciding they want to mix them up themselves at the table!


True. But Even if the database contained all the different settings out there, they wouldn't have to merge together completely. Like I said, this isn't SW specific.
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Kevin
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PostPosted: Tue Feb 12, 2013 7:54 pm    Post subject: Reply with quote

I dunno. One of the reasons I like SW is because I only need to bring one book to a game. If I need some information from one of the splat books I left at home, I can just "wing it," and the game and story aren't hurt at all.

So regarding this game, I'd cast my vote for "nay." I'd be afraid that if such a database got popular, then Savage Worlds might eventually go the way of Popular Icosahedron-Based Generic Fantasy Roleplaying Game (TM)—you know, where your three-hour play session involves two and a half hours of cross-referencing and fact checking, and half an hour of actually rolling dice.

Regarding all those other game out there that have already fallen victim to that trap? Yeah, I think that would be a great way to clean them up and possibly make them fun again.


Besides, isn't this kind of what Savagepedia already does?
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PostPosted: Tue Feb 12, 2013 8:41 pm    Post subject: Reply with quote

Quote:
One of the reasons I like SW is because I only need to bring one book to a game. If I need some information from one of the splat books I left at home, I can just "wing it," and the game and story aren't hurt at all.

So regarding this game, I'd cast my vote for "nay." I'd be afraid that if such a database got popular, then Savage Worlds might eventually go the way of Popular Icosahedron-Based Generic Fantasy Roleplaying Game (TM)—you know, where your three-hour play session involves two and a half hours of cross-referencing and fact checking, and half an hour of actually rolling dice.

Regarding all those other game out there that have already fallen victim to that trap? Yeah, I think that would be a great way to clean them up and possibly make them fun again.


I concur... Wink
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PostPosted: Wed Feb 13, 2013 1:11 pm    Post subject: Reply with quote

At the risk of turning this into a sales pitch, Wild Card Creator allows you to import the content of all your Savage Worlds PDFs and puts them into a database. Then you can choose Edges and whatnot from lists that have everything loaded for a particular setting (e.g. you can have Deadlands, The Flood, The Last Sons, and Smith & Robbards loaded, factoring out the things from SWD that aren't allowed). You can also switch to a different setting, like Hellfrost, and it will only show Hellfrost stuff. And such lists will even gray out (or optionally filter out entirely) Edges and such that the character doesn't qualify for.

Wild Card Creator is going to support PDFs from 23 different companies, including Hellfrost from Triple Ace Games. This does seem like the sort of thing that you're looking for, it's just a third party creating the database from existing PDFs (from multiple companies), rather than one company creating the database. Wild Card Creator is still a work in progress and the Kickstarter is over, but you can still back it through PayPal until it's released.

Also, I feel like I should add that absolutely you can do everything by hand (and I do myself from time to time too). But if you're making six Veteran Tier Deadlands (or even more complex, Necessary Evil) characters for a con game, having a program that handles it is godsend.
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Cryonic
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PostPosted: Wed Feb 13, 2013 1:56 pm    Post subject: Reply with quote

Thunderforge wrote:
At the risk of turning this into a sales pitch, Wild Card Creator


This is exactly the opposite of what the OP is talking about. He's not talking about a character generator, but a book generator. So, instead of having Hellfrost and it's 50+ location guides in separate files, this would take each of those books, and put the various sections from each together to make one larger, formatted Ebook for reading.
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robert4818
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PostPosted: Wed Feb 13, 2013 2:03 pm    Post subject: Reply with quote

Cryonic wrote:
Thunderforge wrote:
At the risk of turning this into a sales pitch, Wild Card Creator


This is exactly the opposite of what the OP is talking about. He's not talking about a character generator, but a book generator. So, instead of having Hellfrost and it's 50+ location guides in separate files, this would take each of those books, and put the various sections from each together to make one larger, formatted Ebook for reading.


Keep in mind though, that even though this creates a single "e-book" it doesn't have to be a super "layout editor".

Simple things like auto word-wrap, paragraph breaks, etc. would be all that would be needed, along with possible picture spots.

Think the PDF from Reality Blurs for things like Agents of Oblivion.
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herrozerro
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PostPosted: Wed Feb 13, 2013 3:42 pm    Post subject: Reply with quote

are you talking about something like WotC's DDI Compendium?
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robert4818
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PostPosted: Wed Feb 13, 2013 6:40 pm    Post subject: Reply with quote

herrozerro wrote:
are you talking about something like WotC's DDI Compendium?


Close, but not quite. The compendium is designed to be a sort of "quick look up" tool. Its not designed to be read like a book. Though its filtering methods is getting closer to what I want.

To get close to sort of the concept would be the Pathfinder D20 System Resource page.
https://sites.google.com/site/pathfinderogc/

Though that is a web page vice a digital book. Ideally, unless you've turned on certain filters, you wouldn't be able to tell what's part of what expansion. (Sort of like playing an MMO)
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PostPosted: Thu Feb 14, 2013 3:47 am    Post subject: Reply with quote

While structuring content into database is a way forward for modern game design it can be come to be too comfortable make a complex thing out of this.

I also like that SW is light game, and the settings should have philosophy not to add many more rules. Having 500 edges in the database will add nothing for fast, furious ... you know the rest.

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PostPosted: Thu Feb 14, 2013 4:07 am    Post subject: Reply with quote

Jux wrote:
I also like that SW is light game, and the settings should have philosophy not to add many more rules. Having 500 edges in the database will add nothing for fast, furious ... you know the rest.

For running a game? I agree. But it would be pretty handy for those occasions when I'm trying to design a new Edge, and am looking through my books to see if there's anything similar.
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PostPosted: Thu Feb 14, 2013 8:17 am    Post subject: Reply with quote

Zadmar wrote:
Jux wrote:
I also like that SW is light game, and the settings should have philosophy not to add many more rules. Having 500 edges in the database will add nothing for fast, furious ... you know the rest.

For running a game? I agree. But it would be pretty handy for those occasions when I'm trying to design a new Edge, and am looking through my books to see if there's anything similar.


In that case, you can head over to Savagepedia and check out their Edges and Hindrances section. As well as a host of home brew Edges and Hindrances, there are a list of Edges and Hindrances from various Savage Worlds products and brief descriptions of what they do without revealing the actual mechanics (otherwise you wouldn't buy the books). Admittedly it's incomplete and hasn't been updated for a while, but is worth checking out.
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Thunderforge
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PostPosted: Thu Feb 14, 2013 12:06 pm    Post subject: Reply with quote

Cryonic wrote:
He's not talking about a character generator, but a book generator. So, instead of having Hellfrost and it's 50+ location guides in separate files, this would take each of those books, and put the various sections from each together to make one larger, formatted Ebook for reading.

Gotcha, I misunderstood the original request.

In that case, yeah, I second Sitting Duck's suggestion to look at Savagepedia. Here is the list of Edges and Hindrances from different settings. It's just a basic list and it's not exhaustive, but does includes things from a wide variety of settings, as well as some fan-made ones. This is probably the closest thing to what you're looking for.
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PostPosted: Thu Feb 14, 2013 12:58 pm    Post subject: Re: Random Thought: Database Style E-publishing. Reply with quote

robert4818 wrote:
For the most basic version of this idea, look at the classic Help Files from windows office.

As a matter of fact, I've toyed with this self-same idea for years. People tend to hate MS Help files, but that's because for years they weren't very helpful. That's a content problem. Their structure is wonderful.

MS Help files are essentially self-contained websites stored on the user's machine and viewed in their own, dedicated browser. Anyone who can build a basic website with HTML can build MS help files. You need to churn the code through MS's compiler to read it in the Help viewer, but instructions and the compiler are available for free through Microsoft's website.

Like the OP, I'm surprised no one has done this yet with a set of game rules. Publishers seem enamored of PDFs, but PDFs are engineered for printing. They're lousy for reading online or with an e-reader or tablet. HTML and a browser are much better. (That's all your Kindle or Nook is--a dedicated browser running a crippled, proprietary version of HTML. The only reason you can't read your e-books in Chrome or Firefox is because Amazon and B&N want to control how you read their files.)

MS Help files, with robust search, indexing, and bookmarking, would be an excellent way to package game rules. The time for that particular tech is probably past, though. I suspect that if something like this happens soon, it will be built around Android or iOS tech instead, to be mobile. In fact, I've now moved on to being surprised that I can't buy a multiplayer tabletop RPG engineered to run from my phone.

Steve
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