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JPCannon Novice
Joined: 09 Oct 2012 Posts: 53
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Posted: Fri Feb 08, 2013 4:20 am Post subject: Prehistoric setting |
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Hi. my new team with whom I play Savage Worlds really wanted to play in a setting in prehistoric times. You know maybe some one or some materials that will help me in this session? I saw that he had formed Stone & Stick setting but so far I think it did not work out.
http://www.savagesticks.com/about.htm
" Watch for Sticks and Stones the roleplaying game..."
I need somethink like this  |
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Spiral_Scratch Novice
Joined: 22 Aug 2012 Posts: 1
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Posted: Fri Feb 08, 2013 10:08 am Post subject: |
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| If you'd like to avoid the caveman stereotypes you might want to look into CORPS Dreamtime. It has this cool Australian Aboriginal-esque worldview type vibe and seems to have simple enough rules to be converted to Savage Worlds.[/url] |
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EmptyOwl Novice
Joined: 10 Nov 2011 Posts: 20
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ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1914
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Posted: Fri Feb 08, 2013 12:55 pm Post subject: |
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| As I recall Sticks and Stones was a skirmish setting; you could probably use it to base an rpg. |
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mcbobbo Novice
Joined: 04 Feb 2013 Posts: 29
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Posted: Fri Feb 08, 2013 1:49 pm Post subject: |
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What sorts of material are you looking for?
I ask because it seems that your major bases are already covered by the core. That is to say, I don't think that prehistoric settings add much in the way of technology, powers, creatures, etc. I'd think you'd remove things from the list...
Also SW is pretty modular to start with, so it isn't like you're in need of classes or races, per se. Not that you couldn't have some, and that would be cool.... Hmm...
Anyway, you might look at doing some other type of research, and then applying what you know about SW to that. |
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tigerguy786 Seasoned

Joined: 26 Nov 2011 Posts: 434
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Gunslinger Novice

Joined: 13 May 2003 Posts: 42 Location: Near Normal, IL
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