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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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PenBoy99 Seasoned
Joined: 16 Mar 2008 Posts: 209
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Posted: Sat Apr 21, 2012 4:10 pm Post subject: Conversion for World of Darkness Humanity/Degeneration |
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Both Old and New World of Darkness games have a mechanic, which, while different across splats, is essentially the same. Features:
- Name describing it, typically "Humanity" (e.g., "Hubris" for powerful Mages)
- a descending level of it, where at 0 you are no longer a playable character
- you drop a level by committing a Prue-defined act at that level or lower, and then rolling (it's harder to drop as you go lower, since you're pretty jaded)
- dropping levels isn't good. Things like hindrances, creeping out people around you, controlling yourself, etc. start to happen. E.g. (not in the cannon), at 10, a vampire can walk around during the day, seems human, and is very likable. at 1, that same vampire has all the traditional hindrances (daylight, holy items, people are creeped out by him, numerous quirks)
Has anyone made a conversion for something like the above? |
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tigerguy786 Seasoned

Joined: 26 Nov 2011 Posts: 433
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Posted: Sat Apr 21, 2012 5:23 pm Post subject: |
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Deadlands has something similar with either the Harrowed, Hucksters and Weird Science development.
Harrowed and Hucksters potentially lose control to their Manitous and Weird Scientists go crazy as they are exposed to Ghost Rock. _________________ TIGER, tiger, burning bright
In the forests of the night,
What immortal hand or eye
Could frame thy fearful symmetry?
| Clint wrote: | | Common sense always trumps anything pretending to be an "overarching" rule. |
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Zadmar Heroic

Joined: 10 Nov 2010 Posts: 1377 Location: Munich
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Posted: Sat Apr 21, 2012 5:37 pm Post subject: |
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| The Horror Companion has rules for sanity, and those could be adapted quite easily to represent humanity. |
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Virgobrown72 Veteran

Joined: 19 Jan 2010 Posts: 842 Location: The other side of the Sun, baby!!!
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Posted: Sat Apr 21, 2012 9:55 pm Post subject: |
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| Quote: | | The Horror Companion has rules for sanity, and those could be adapted quite easily to represent humanity. |
The insanity rules work well for this. _________________ "Anything smaller is just fiddly, and fiddly is not one of SvgW's three Fs..." |
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