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Conversion for World of Darkness Humanity/Degeneration

 
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PenBoy99
Seasoned


Joined: 16 Mar 2008
Posts: 209

PostPosted: Sat Apr 21, 2012 4:10 pm    Post subject: Conversion for World of Darkness Humanity/Degeneration Reply with quote

Both Old and New World of Darkness games have a mechanic, which, while different across splats, is essentially the same. Features:
- Name describing it, typically "Humanity" (e.g., "Hubris" for powerful Mages)
- a descending level of it, where at 0 you are no longer a playable character
- you drop a level by committing a Prue-defined act at that level or lower, and then rolling (it's harder to drop as you go lower, since you're pretty jaded)
- dropping levels isn't good. Things like hindrances, creeping out people around you, controlling yourself, etc. start to happen. E.g. (not in the cannon), at 10, a vampire can walk around during the day, seems human, and is very likable. at 1, that same vampire has all the traditional hindrances (daylight, holy items, people are creeped out by him, numerous quirks)

Has anyone made a conversion for something like the above?
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tigerguy786
Seasoned


Joined: 26 Nov 2011
Posts: 433

PostPosted: Sat Apr 21, 2012 5:23 pm    Post subject: Reply with quote

Deadlands has something similar with either the Harrowed, Hucksters and Weird Science development.

Harrowed and Hucksters potentially lose control to their Manitous and Weird Scientists go crazy as they are exposed to Ghost Rock.
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Zadmar
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Joined: 10 Nov 2010
Posts: 1377
Location: Munich

PostPosted: Sat Apr 21, 2012 5:37 pm    Post subject: Reply with quote

The Horror Companion has rules for sanity, and those could be adapted quite easily to represent humanity.
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Virgobrown72
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Joined: 19 Jan 2010
Posts: 842
Location: The other side of the Sun, baby!!!

PostPosted: Sat Apr 21, 2012 9:55 pm    Post subject: Reply with quote

Quote:
The Horror Companion has rules for sanity, and those could be adapted quite easily to represent humanity.


The insanity rules work well for this.
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