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PCs as Villains story idea help

 
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Crimson Tiger
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Joined: 11 May 2014
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PostPosted: Sat Dec 13, 2014 10:42 pm    Post subject: PCs as Villains story idea help Reply with quote

Long time reader, first time poster Wink

I am running a Savage Worlds game where it is quickly becoming evident that one of the member is a full fledged villain (complete with a crown that makes him look undead), and the rest of the group is pretty well following in tow, if uneasily. In light of this I am toying with a couple of adventure ideas, and would appreciate any input you all can give:

The first adventure is going to be "torches and pitchforks", where the citizenry come to drive the group out of town. I think I have this one pretty well fleshed out as a long chase scene. If they escape they will hole up in an abandoned manor house that they can fortify (a few of them are very wealthy)

An idea I am trying to flesh out is one where a group of Adventurers come to slay (capture) the evil PCs. This one is posing some issues. An obvious choice would be a one-shot where the party plays these new Heroes and let the realization kick in that their quarry are their PC characters. If the heroes win, the party is captured (and next adventure would be a prison break, likely).

I cannot seem to come up with a good idea where the party is on defense, say holed up in their manor. I've even thought of trying a board game type scenario for this, but have not gotten a flash of inspiration yet.

Have any of you run a similar scenario or have any ideas on how to make this work - or problems I will run into that I haven't thought of yet?

Thanks
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Snate56
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Joined: 11 Jun 2006
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Location: Monroe, Washington

PostPosted: Sun Dec 14, 2014 2:15 am    Post subject: Reply with quote

Ok, let me start with..., is everybody happy with them being villains?

Also, we're talking a fantasy world, right?


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Mavis
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Joined: 14 May 2012
Posts: 25

PostPosted: Sun Dec 14, 2014 5:43 am    Post subject: Re: PCs as Villains story idea help Reply with quote

Crimson Tiger wrote:
Have any of you run a similar scenario or have any ideas on how to make this work - or problems I will run into that I haven't thought of yet?


I converted the first two chapters of Way of the Wicked to Savage Worlds and GMed them (in total this amounted to c.50 sessions). The basic premise of the campaign is that you play evil PC's trying to restore the worship of Asmodeus across the land. I think the Parthfinder AP is really good, especially the first chapter, which basically culminates in a mini sandbox (which lasted c10-12 sessions of play for us). The second chapter required much more work to convert although again had many sandboxy elements to it

As Snate56 has already stated it was important that all of the players bought into the concept of playing evil before the campaign started and that this premise was that the PC's had a purpose beyond just being evil - murderhobo's, 'interesting' psychotic loners and those looking to play out some torture porn need not apply.

If everyone is onboard with the playing evil concept, for me I see the main problem as you have set out your outline scenario is the 'what ifs'.

Crimson Tiger wrote:
The first adventure is going to be "torches and pitchforks", where the citizenry come to drive the group out of town. I think I have this one pretty well fleshed out as a long chase scene. If they escape they will hole up in an abandoned manor house that they can fortify


What if they do not decide to flee, what if they decide to flee somewhere else other than to the manor house, what if they choose to stand and fight their way through all of the citizenry.

Crimson Tiger wrote:
An idea I am trying to flesh out is one where a group of Adventurers come to slay (capture) the evil PCs. This one is posing some issues. An obvious choice would be a one-shot where the party plays these new Heroes and let the realization kick in that their quarry are their PC characters. If the heroes win, the party is captured


What if one of the players good PC's slays another players evil PC's, how well will that go down. What if the players decide to let the evil PC's win, what if the players do not want their evil PC's to be captured. For a large number of reasons arbitrary capture, especially by GM fiat, does not go down well with many players. I hope you know those you game with very well or else I think this set up has the potential to go seriously wrong.

Crimson Tiger wrote:
....and next adventure would be a prison break, likely


The Way of the Wicked starts with the PC's captured and in prison and requireds the PC's to break out of that prison. The free preview of the AP http://rpg.drivethrustuff.com/product/97880/Way-of-the-Wicked-Free-Preview-Prison-Break?manufacturers_id=4161 presents this prison break scenario and also contains some helpful advice about setting up the concept for, playing and GMing evil parties.

Crimson Tiger wrote:
I cannot seem to come up with a good idea where the party is on defense, say holed up in their manor. I've even thought of trying a board game type scenario for this, but have not gotten a flash of inspiration yet.


In a defense situation like that I would not put the PC's up against a similar group of Wild Cards. In my experience such combats tend to be less interesting than combats against a WC + Extras. This was the overriding premise of the second chapter of Way of the Wicked, sending ever increasingly powerful groups of adventuring parties against the PC's and I ended up ditching this concept and instead presenting a different set of challenges.

I am currently GMing a Necropolis 2350 campaign the core of which involves some large set piece battles (I have scaled those battles down considerably from the Plot Point Campaign as they are just too big to fit on the table) but still these combats last all session and the very largest two sessions. Long combat may not be everyone's preference but I would look at making the defense of the manor house a whole session of intense combat against a WC or two and a large group of Extra's. Do not pull your punches, use smart tactics and I think you could end up with a very exciting session.
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Zero Mostel
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Joined: 24 Oct 2007
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PostPosted: Sun Dec 14, 2014 6:03 am    Post subject: Reply with quote

Only problem I have with Evil PC's is that they might kill each other off in the first session or two. Aside from that, the rest sounds good.
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Crimson Tiger
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Joined: 11 May 2014
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PostPosted: Tue Dec 16, 2014 11:23 pm    Post subject: Reply with quote

Thanks for the replies; I have ordered Way of the Wicked, that might work great for part of what I am planning.


This party is cool with being evil (these are secondary characters we use when our main team does not have enough members show up, so everyone got really creative in the creation process).

I will give more thought as to how to make the defensive adventure entertaining and fun. I think the WC or two and large group of Extras can make things interesting.
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Sadric
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Joined: 10 Jul 2003
Posts: 1166

PostPosted: Wed Dec 17, 2014 3:19 am    Post subject: Reply with quote

Charakters need a goal. huddle down in the manor and fend off waves of good charakters get boring.

So you should make some sort of goal for all charakters.

On the other side-you mention a board game approach....
Lets say you go this route and let them design the manor, the defense and so on. Lets say you make a short adventure where they could hire some orcs for defense, or make some rolls to make Traps (repair, stealth to hide them) or such, and let them place this component.
Then attack them with a wave of 10 peasants with forks and a priest. Next Wave will be a group of 5 spearmen and 5 bowmen and so on.
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Zero Mostel
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Joined: 24 Oct 2007
Posts: 303
Location: California Nanny State

PostPosted: Wed Dec 17, 2014 3:45 am    Post subject: Reply with quote

“In normal times, evil should be fought by good, but in times like this, well, it should be fought by another kind of evil” - The Chronicles of Riddick

"Evil will always triumph because good is dumb." Dark Helmet

Perhaps, what you want to do is have bad guys going after worse guys? Have your Evil PC's ousting an emperor who has decided that at the end of his days, the world dies.
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Prest0
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Joined: 31 Dec 2003
Posts: 390
Location: Texas

PostPosted: Wed Dec 17, 2014 9:56 am    Post subject: Reply with quote

Zero Mostel wrote:
Perhaps, what you want to do is have bad guys going after worse guys? Have your Evil PC's ousting an emperor who has decided that at the end of his days, the world dies.


I like that!
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Preston P. DuBose
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