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Comprehensive Resources?

 
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Ndreare
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Joined: 20 Oct 2012
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PostPosted: Mon Aug 31, 2015 10:18 pm    Post subject: Comprehensive Resources? Reply with quote

I am looking for a comprehensive bestiary and grimoire.

Spell Book: I have found the really useful Savage Spell Book, but I am looking for something more extensive with examples I can cut and paste into spell books for the players to stumble across.

I have the Fantasy Companion, but am really looking for something more exhaustive and do not want to have to flip through multiple books.
I am really looking for something I can buy off the shelf, I do not want to do a bunch of work.

So have you guys found anything from any vendors that would fit these desires?
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Zadmar
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Joined: 10 Nov 2010
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PostPosted: Tue Sep 01, 2015 4:08 am    Post subject: Reply with quote

Bestiary: Try my Monster Finder, it includes stats for over 3000 monsters.

Grimoire: Savage Vancian Magic contains 600 spells, and Savage Abilities includes detailed guidelines for designing new spells along with a number of examples.
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Ndreare
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PostPosted: Tue Sep 01, 2015 7:22 am    Post subject: Reply with quote

Cool thanks for the pointers.

PS I found Savage Abilities, but I am willing to pay for the work to be completed and something like the other links is much more in line with what I was looking for. Too bad the monsters in monster finder are not available in a printed book, but no complaints about free .
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SeeleyOne
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PostPosted: Tue Sep 01, 2015 2:13 pm    Post subject: Reply with quote

Zadmar should set up a paypal link on his site for web hosting contributions.
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Jounichi
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Joined: 19 Mar 2013
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Location: Baltimore, MD, USA

PostPosted: Tue Sep 01, 2015 2:21 pm    Post subject: Reply with quote

SeeleyOne wrote:
Zadmar should set up a paypal link on his site for web hosting contributions.

That was so last decade. Patreon is where it's at now.
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Lord Inar
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Joined: 30 May 2006
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PostPosted: Tue Sep 01, 2015 2:56 pm    Post subject: Reply with quote

On the Savage Wiki page, there is also this: https://savagepedia.wikispaces.com/file/view/Savage+Bestiary+Reformatted.pdf
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Zadmar
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PostPosted: Tue Sep 01, 2015 3:10 pm    Post subject: Reply with quote

Ndreare wrote:
Too bad the monsters in monster finder are not available in a printed book, but no complaints about free .

Here you go: Savage Monsters

I didn't include the War of the Burning Sky monsters, and I left out the descriptions, but there's still 2826 monsters in the PDF.

One day I'll turn it into a proper bestiary document, but it still needs a lot of work first.

SeeleyOne wrote:
Zadmar should set up a paypal link on his site for web hosting contributions.

I'm pretty sure that would be against the fan licence Sad
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Sir Viliulfo
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PostPosted: Tue Sep 01, 2015 3:37 pm    Post subject: Reply with quote

Zadmar, you may want to put descriptions of the monsters.
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Zadmar
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PostPosted: Tue Sep 01, 2015 3:50 pm    Post subject: Reply with quote

Sir Viliulfo wrote:
Zadmar, you may want to put descriptions of the monsters.

I will, but it takes time to write that many descriptions.
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BadDecisionDino
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PostPosted: Tue Sep 01, 2015 3:57 pm    Post subject: Reply with quote

If I'm not mistaken though, you'll want to be a little careful with Savage Vancian Magic if you're not offering the edges that allow you to take multiple new powers at a time, right? I mean, it looks like the Vancian powers a little bit more limited in scope than something like just taking Boost/Loower for one edge. Or are they balanced in some way that I'm missing that you could just inject the powers into a campaign that only offers the standard Savage Worlds Deluxe arcane edges?

As for Savage Monsters. Duuuuuuuuuuuuuuude. Just wow.
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Zadmar
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PostPosted: Tue Sep 01, 2015 4:27 pm    Post subject: Reply with quote

BadDecisionDino wrote:
If I'm not mistaken though, you'll want to be a little careful with Savage Vancian Magic if you're not offering the edges that allow you to take multiple new powers at a time, right? I mean, it looks like the Vancian powers a little bit more limited in scope than something like just taking Boost/Loower for one edge.

Right, they're often much more specific, although they also tend to have longer durations. From reading the OP I was under the impression that he wanted spells as freebies that the PCs could find during the campaign (i.e., not something they have to purchase with advances).

If that's not the case, then I might allow a player to choose two similar spells with a single advance.
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SeeleyOne
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PostPosted: Tue Sep 01, 2015 5:24 pm    Post subject: Reply with quote

I have been allowing trappings for a power that you already know to be taken as half of an advance.
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Zadmar
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PostPosted: Tue Sep 01, 2015 5:30 pm    Post subject: Reply with quote

SeeleyOne wrote:
I have been allowing trappings for a power that you already know to be taken as half of an advance.

I used the same approach in Savage Spellbook. But the spells in Savage Vancian Magic are not based on the Savage Worlds powers, they're each built separately.
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Ndreare
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PostPosted: Tue Sep 01, 2015 6:28 pm    Post subject: Reply with quote

Zadmar wrote:
BadDecisionDino wrote:
If I'm not mistaken though, you'll want to be a little careful with Savage Vancian Magic if you're not offering the edges that allow you to take multiple new powers at a time, right? I mean, it looks like the Vancian powers a little bit more limited in scope than something like just taking Boost/Loower for one edge.

Right, they're often much more specific, although they also tend to have longer durations. From reading the OP I was under the impression that he wanted spells as freebies that the PCs could find during the campaign (i.e., not something they have to purchase with advances).

If that's not the case, then I might allow a player to choose two similar spells with a single advance.


That is exactly what I was thinking.

PS: I really appreciate your work. Some of the stuff you have obviously took a lot of work and a lot of it we are incorporating into my game.
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