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over 3 wounds Deluxe Edition combat clarifications

 
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doc21g
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Joined: 11 Apr 2012
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PostPosted: Wed Apr 11, 2012 9:30 am    Post subject: over 3 wounds Deluxe Edition combat clarifications Reply with quote

I just bought the PDF/Preorder bundle of SWDEE and was looking over the combat rules. I had a couple of questions to clarify.

So it takes four wounds to make a character incapacitated but that character only keeps 3 wounds (markers and penalties) is that right?

Also in the combat example on page 90 one of the zombies rolled a one. There didn't seem to be any negative effect for this.

I think that extras don't get a wild die. If they roll a one is that GM discretion on the impact?

Finally is there any way for a wild card to get back up and keep fighting once he/she is incapacitated in combat? On the chart for the vigor check it said that with a raise the injury goes away in 24 hours or when all wounds are healed. So I assume that they are still incapacitated.

Thanks for the great games. Keep it up!
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Clint
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Joined: 13 May 2003
Posts: 16176

PostPosted: Wed Apr 11, 2012 11:26 am    Post subject: Re: over 3 wounds Deluxe Edition combat clarifications Reply with quote

doc21g wrote:
So it takes four wounds to make a character incapacitated but that character only keeps 3 wounds (markers and penalties) is that right?


Any wounds past 3 would put a Wild Card (not an Extra) at Incapacitation. Any wounds past that aren't tracked (although they would apply for Soaking purposes).

So if a Wild Card with 3 wounds already takes a hit for 1 wound or 20, they are still just Incapacitated with 3 wounds. The only difference is that the character might spend a Benny to try to Soak the 1 wound, but he's better off using the Benny to reroll the Incapacitation result than attempt to Soak 20 wounds.

doc21g wrote:
Also in the combat example on page 90 one of the zombies rolled a one. There didn't seem to be any negative effect for this.


There isn't. The zombies are Extras, and unless a special use of a Trait states there is a downside for rolling a 1, it doesn't have any other effect.

doc21g wrote:
I think that extras don't get a wild die. If they roll a one is that GM discretion on the impact?


Only Wild Cards get a Wild Die, and they only suffer a Critical Failure on snake-eyes, when both dice come up a 1. As noted in the book, that's the price Fate charges for making someone a hero.

doc21g wrote:
Finally is there any way for a wild card to get back up and keep fighting once he/she is incapacitated in combat? On the chart for the vigor check it said that with a raise the injury goes away in 24 hours or when all wounds are healed. So I assume that they are still incapacitated.


They are still Incapacitated. The only way to get back in the fight would be through the Healing power, which can be used as an action. It can remove their Incapacitated status (and further use can of course also remove wounds).

Hope that helps and welcome to the forums!
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Clint Black
Savage Worlds Core Rules Brand Manager

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