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BilboH20s Novice
Joined: 04 Dec 2010 Posts: 2
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Posted: Fri May 17, 2013 2:35 am Post subject: Character Help |
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I'm working on some pre-gens for a convention game I plan on running and I'm having some trouble on one of the characters. The idea behind her is she is very Smart (d12) and has an Eidetic Memory (I'm using the Edge from Savagepedia). I imagine her as a cross between Sheldon Cooper from The Big Bang Theory and Ken Jennings, the guy who had the longest winning streak on Jeopardy!.
I know that Common Knowledge would cover most of the general stuff, but if she has a wide range of knowledge, how could I show that? Giving her a lot of different Knowledge Skills, each with a different focus, would diminish the number of points I could put into each one and any other skills. Even if I use generic Knowledges such as Science or Literature or History. Giving her Knowledge: Everything wouldn't work as no one person can know everything. And it feels like a cheat.
I have been looking online for a few weeks for ideas around it, but haven't really found anything. I've also looked for pre-gens or posted characters, but none of those seem to work either.
Also, for this game, there are no Super Powers or Arcane Backgrounds.
Any thoughts or ideas would be helpful.
Thanks! |
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firesuperioritycomplex Novice

Joined: 30 Aug 2011 Posts: 64 Location: Surf City (Santa Cruz)
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Posted: Fri May 17, 2013 3:49 am Post subject: |
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Jack of all trades is a good edge for this. Remember the player rolls a D4 in all smarts skills including knowledge. This shows that the character knows a bit about almost everything. _________________ No Greater Friend. No Worse Enemy.
Currently Running: Deadlands, World of the Dead |
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VonDan Legendary

Joined: 08 Jul 2008 Posts: 3251
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Posted: Fri May 17, 2013 4:27 am Post subject: |
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First the PC needs the Weak eyes hindrance (Minor corrected with glasses)
And then dorky (-2 cha to any one with a Int less that d10)
then buy the scholar edge, each time you pick it you get a plus 2 to two skills _________________ http://s61.photobucket.com/albums/h51/Vondan/ |
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firesuperioritycomplex Novice

Joined: 30 Aug 2011 Posts: 64 Location: Surf City (Santa Cruz)
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Posted: Fri May 17, 2013 4:47 am Post subject: |
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What kind of game are you running anyway? _________________ No Greater Friend. No Worse Enemy.
Currently Running: Deadlands, World of the Dead |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3652 Location: Monroe, Washington
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Posted: Fri May 17, 2013 5:06 am Post subject: |
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Trademark Weapon: Brain.
WWII has one called College Boy: Novice, d8 Smarts: Allows 4 more Smarts based skill points but must buy d6 in a major.
Not much but it helps.
You have Eidetic Memory which is the opposite of Clueless, I think that's the best you can (or should) do.
Scholar may be too specific, unless maybe you had Scholar: Trivia but now we're back to Knowledge: Everything!
You know what? For a con game, keep it simple, you just can't plan for every contingency. I think your d12 Smarts on a Common Knowledge roll is more than sufficient.
In fact, for your con game, it may turn into more of a pain-in-the-ass than you realize!
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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Clint Site Admin

Joined: 13 May 2003 Posts: 16176
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Posted: Fri May 17, 2013 8:26 am Post subject: |
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| firesuperioritycomplex wrote: | | Jack of all trades is a good edge for this. Remember the player rolls a D4 in all smarts skills including knowledge. This shows that the character knows a bit about almost everything. |
What he said. Jack Of All Trades is exactly the Edge for this. It's not like the character is a master of all these knowledges, but they have a good chance of knowing the basics and are pretty sure of knowing things that are considered simple (+2) within them.
And with a d12 Smarts, she already has the requirement to get it. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com |
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BilboH20s Novice
Joined: 04 Dec 2010 Posts: 2
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Posted: Fri May 17, 2013 11:09 am Post subject: |
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| firesuperioritycomplex wrote: | | What kind of game are you running anyway? |
It's a Warehouse 13 game. I'm making different Agents to replace those on the show. That way I won't get anybody saying things like "That's not what Pete (Myka, Artie, Claudia, Steve, etc.) would do, they would do this . . ." and people won't fight over playing certain characters.
| Snate56 wrote: | You know what? For a con game, keep it simple, you just can't plan for every contingency. I think your d12 Smarts on a Common Knowledge roll is more than sufficient.
In fact, for your con game, it may turn into more of a pain-in-the-ass than you realize!  |
| Clint wrote: | | firesuperioritycomplex wrote: | | Jack of all trades is a good edge for this. Remember the player rolls a D4 in all smarts skills including knowledge. This shows that the character knows a bit about almost everything. |
What he said. Jack Of All Trades is exactly the Edge for this. It's not like the character is a master of all these knowledges, but they have a good chance of knowing the basics and are pretty sure of knowing things that are considered simple (+2) within them.
And with a d12 Smarts, she already has the requirement to get it. |
This helps. It's given me some stuff to think about to flesh out the character.
Thanks for the ideas!
Jim |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4482
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Posted: Fri May 17, 2013 5:04 pm Post subject: |
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I've run a game with pre-gens that included some really odd knowledge skills. No one could quite figure out how to apply them, which made them wasted resources that reduced the fun.
Jack-of-All-Trades would have been a much better fit. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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firesuperioritycomplex Novice

Joined: 30 Aug 2011 Posts: 64 Location: Surf City (Santa Cruz)
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Posted: Fri May 17, 2013 5:55 pm Post subject: |
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Now you'll just get people saying: "There are no other active warehouses" or " There aren't any other agents..."
| BilboH20s wrote: | | firesuperioritycomplex wrote: | | What kind of game are you running anyway? |
It's a Warehouse 13 game. I'm making different Agents to replace those on the show. That way I won't get anybody saying things like "That's not what Pete (Myka, Artie, Claudia, Steve, etc.) would do, they would do this . . ." and people won't fight over playing certain characters.
| Snate56 wrote: | You know what? For a con game, keep it simple, you just can't plan for every contingency. I think your d12 Smarts on a Common Knowledge roll is more than sufficient.
In fact, for your con game, it may turn into more of a pain-in-the-ass than you realize!  |
| Clint wrote: | | firesuperioritycomplex wrote: | | Jack of all trades is a good edge for this. Remember the player rolls a D4 in all smarts skills including knowledge. This shows that the character knows a bit about almost everything. |
What he said. Jack Of All Trades is exactly the Edge for this. It's not like the character is a master of all these knowledges, but they have a good chance of knowing the basics and are pretty sure of knowing things that are considered simple (+2) within them.
And with a d12 Smarts, she already has the requirement to get it. |
This helps. It's given me some stuff to think about to flesh out the character.
Thanks for the ideas!
Jim |
_________________ No Greater Friend. No Worse Enemy.
Currently Running: Deadlands, World of the Dead |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3652 Location: Monroe, Washington
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Posted: Fri May 17, 2013 8:33 pm Post subject: |
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Well, that's easy, for 48 hours there has been no updates or other communication from the warehouse, a team has been sent in to find out why.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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