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Character Help

 
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BilboH20s
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Joined: 04 Dec 2010
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PostPosted: Fri May 17, 2013 2:35 am    Post subject: Character Help Reply with quote

I'm working on some pre-gens for a convention game I plan on running and I'm having some trouble on one of the characters. The idea behind her is she is very Smart (d12) and has an Eidetic Memory (I'm using the Edge from Savagepedia). I imagine her as a cross between Sheldon Cooper from The Big Bang Theory and Ken Jennings, the guy who had the longest winning streak on Jeopardy!.

I know that Common Knowledge would cover most of the general stuff, but if she has a wide range of knowledge, how could I show that? Giving her a lot of different Knowledge Skills, each with a different focus, would diminish the number of points I could put into each one and any other skills. Even if I use generic Knowledges such as Science or Literature or History. Giving her Knowledge: Everything wouldn't work as no one person can know everything. And it feels like a cheat.

I have been looking online for a few weeks for ideas around it, but haven't really found anything. I've also looked for pre-gens or posted characters, but none of those seem to work either.

Also, for this game, there are no Super Powers or Arcane Backgrounds.

Any thoughts or ideas would be helpful.

Thanks!
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firesuperioritycomplex
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PostPosted: Fri May 17, 2013 3:49 am    Post subject: Reply with quote

Jack of all trades is a good edge for this. Remember the player rolls a D4 in all smarts skills including knowledge. This shows that the character knows a bit about almost everything.
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VonDan
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PostPosted: Fri May 17, 2013 4:27 am    Post subject: Reply with quote

First the PC needs the Weak eyes hindrance (Minor corrected with glasses)
And then dorky (-2 cha to any one with a Int less that d10)

then buy the scholar edge, each time you pick it you get a plus 2 to two skills
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firesuperioritycomplex
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PostPosted: Fri May 17, 2013 4:47 am    Post subject: Reply with quote

What kind of game are you running anyway?
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Snate56
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PostPosted: Fri May 17, 2013 5:06 am    Post subject: Reply with quote

Trademark Weapon: Brain. Very Happy

WWII has one called College Boy: Novice, d8 Smarts: Allows 4 more Smarts based skill points but must buy d6 in a major.

Not much but it helps.

You have Eidetic Memory which is the opposite of Clueless, I think that's the best you can (or should) do.

Scholar may be too specific, unless maybe you had Scholar: Trivia but now we're back to Knowledge: Everything!

You know what? For a con game, keep it simple, you just can't plan for every contingency. I think your d12 Smarts on a Common Knowledge roll is more than sufficient.
In fact, for your con game, it may turn into more of a pain-in-the-ass than you realize! Wink

SteveN
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Clint
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PostPosted: Fri May 17, 2013 8:26 am    Post subject: Reply with quote

firesuperioritycomplex wrote:
Jack of all trades is a good edge for this. Remember the player rolls a D4 in all smarts skills including knowledge. This shows that the character knows a bit about almost everything.


What he said. Jack Of All Trades is exactly the Edge for this. It's not like the character is a master of all these knowledges, but they have a good chance of knowing the basics and are pretty sure of knowing things that are considered simple (+2) within them.

And with a d12 Smarts, she already has the requirement to get it.
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BilboH20s
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PostPosted: Fri May 17, 2013 11:09 am    Post subject: Reply with quote

firesuperioritycomplex wrote:
What kind of game are you running anyway?


It's a Warehouse 13 game. I'm making different Agents to replace those on the show. That way I won't get anybody saying things like "That's not what Pete (Myka, Artie, Claudia, Steve, etc.) would do, they would do this . . ." and people won't fight over playing certain characters.

Snate56 wrote:
You know what? For a con game, keep it simple, you just can't plan for every contingency. I think your d12 Smarts on a Common Knowledge roll is more than sufficient.
In fact, for your con game, it may turn into more of a pain-in-the-ass than you realize! Wink


Clint wrote:
firesuperioritycomplex wrote:
Jack of all trades is a good edge for this. Remember the player rolls a D4 in all smarts skills including knowledge. This shows that the character knows a bit about almost everything.


What he said. Jack Of All Trades is exactly the Edge for this. It's not like the character is a master of all these knowledges, but they have a good chance of knowing the basics and are pretty sure of knowing things that are considered simple (+2) within them.

And with a d12 Smarts, she already has the requirement to get it.


This helps. It's given me some stuff to think about to flesh out the character.

Thanks for the ideas!

Jim
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ValhallaGH
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PostPosted: Fri May 17, 2013 5:04 pm    Post subject: Reply with quote

I've run a game with pre-gens that included some really odd knowledge skills. No one could quite figure out how to apply them, which made them wasted resources that reduced the fun.
Jack-of-All-Trades would have been a much better fit.
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firesuperioritycomplex
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Joined: 30 Aug 2011
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Location: Surf City (Santa Cruz)

PostPosted: Fri May 17, 2013 5:55 pm    Post subject: Reply with quote

Now you'll just get people saying: "There are no other active warehouses" or " There aren't any other agents..."

BilboH20s wrote:
firesuperioritycomplex wrote:
What kind of game are you running anyway?


It's a Warehouse 13 game. I'm making different Agents to replace those on the show. That way I won't get anybody saying things like "That's not what Pete (Myka, Artie, Claudia, Steve, etc.) would do, they would do this . . ." and people won't fight over playing certain characters.

Snate56 wrote:
You know what? For a con game, keep it simple, you just can't plan for every contingency. I think your d12 Smarts on a Common Knowledge roll is more than sufficient.
In fact, for your con game, it may turn into more of a pain-in-the-ass than you realize! Wink


Clint wrote:
firesuperioritycomplex wrote:
Jack of all trades is a good edge for this. Remember the player rolls a D4 in all smarts skills including knowledge. This shows that the character knows a bit about almost everything.


What he said. Jack Of All Trades is exactly the Edge for this. It's not like the character is a master of all these knowledges, but they have a good chance of knowing the basics and are pretty sure of knowing things that are considered simple (+2) within them.

And with a d12 Smarts, she already has the requirement to get it.


This helps. It's given me some stuff to think about to flesh out the character.

Thanks for the ideas!

Jim

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Snate56
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Joined: 11 Jun 2006
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PostPosted: Fri May 17, 2013 8:33 pm    Post subject: Reply with quote

Well, that's easy, for 48 hours there has been no updates or other communication from the warehouse, a team has been sent in to find out why.


SteveN
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