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SonofaGun Novice
Joined: 11 Apr 2012 Posts: 2
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Posted: Wed Apr 11, 2012 2:38 pm Post subject: [classic] Fannin' |
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I could be remembering wrong or maybe a lot of fate chips were spent or good rolls were the norm, but I seem to remember the original Fannin' rules (the ones that came from a seperate skill) being very good for taking down lots of mooks.
Were the original rules actually different (in which case could someone give me the original rules so I can choose which to use)? |
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Crion Novice
Joined: 27 Feb 2012 Posts: 49 Location: Pennsylvania
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Posted: Wed Apr 11, 2012 5:41 pm Post subject: |
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The original rules (from the first edition) were actually not very polite. Not only did you need a separate skill for Fannin', but you took a -4 modifier (-2 Shootin' from the Hip, -2 for slapping your hogleg around. . .if I remember correctly), and used the Automatic Fire rules (raises mean extra bullets).
If you wanted to do that to multiple targets (as you mentioned), Automatic Fire rules force you to split how many bullets AND how many dice amongst the targets.
Example: if you have a Fannin' of 5, three banditos, and a fully loaded Peacemaker, you can fan two bullets at each bandito and split your dice pool as two for the first, two for the second, and one die for the third.
I can see how this can be "better" for multiple mooks (as the revised rules make you need the raises), but the beginning penalties and requirements seem pretty stiff.
Just my two cents, after all. |
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SonofaGun Novice
Joined: 11 Apr 2012 Posts: 2
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Posted: Wed Apr 11, 2012 9:28 pm Post subject: |
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Thanks, I'd say the old way is defiantly stronger for mook slaying at least for high end gunslingers with supernatural stats or superior firearms, but the price is steep maybe it would be worth making the old Fannin' rules available through Gunplay.
Then again maybe making hitting three people with Fannin' is an appropriatly BA thing to spend Fate Chips on. |
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Crion Novice
Joined: 27 Feb 2012 Posts: 49 Location: Pennsylvania
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Posted: Thu Apr 12, 2012 9:28 am Post subject: |
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Honestly, the more I look at it, the rules make me think of the old World of Darkness rules for multiple actions and splitting the dice pool. I don't know what inspired these guys to shift away from it for the new rule with raises only, but I think the rules could still be used with some tweaks.
Perhaps sticking with the split dice pool and keep the standard -2 on the Shootin' roll? Still seems a bit powerful, but does make automatic weapons that much more deadly in spray attacks. . .
Hrmm. . .I might have to think about this for my game. . . |
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McCurmudgeon Novice
Joined: 21 Dec 2011 Posts: 77
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Posted: Thu Apr 26, 2012 1:10 pm Post subject: |
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Nah, you've got it all wrong.
Fannin' used to be a separate aptitude but in the revised rules they made it so anyone with a pistol could do it.
You do get the -4 to shootin' as Crion said but you don't split dice between targets. I actually don't think there is even a way to split dice up.
To start you choose how many bullets you are wanting to shoot and which target will get which and how many bullets. (You assign targets first so if you were going to shoot 2 at a guy and kill him with the first you can't just use the second on someone else.)
Then you just roll your shootin' (or fannin' if your using it). If you get a success on bullet hits. A success and a raise gets 2 bullets, etc.
The reason this is so good for killing mooks is if the gunslinger is close enough to only need a 5 for the first hit, he just needs a 15 to land 3 bullets on 1-3 people. And mooks being the flimsy things they are, can go down from just the one bullet |
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Crion Novice
Joined: 27 Feb 2012 Posts: 49 Location: Pennsylvania
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Posted: Thu Apr 26, 2012 2:30 pm Post subject: |
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| McCurmudgeon wrote: | Nah, you've got it all wrong.
Fannin' used to be a separate aptitude but in the revised rules they made it so anyone with a pistol could do it.
You do get the -4 to shootin' as Crion said but you don't split dice between targets. I actually don't think there is even a way to split dice up. |
The copy I have on-hand is a second printing from 1996, so unless I'm horribly wrong, it is the first edition (non-revised) version of the rules, and if you take a look at page 93:
| Quote: | | Fanning requires the fannin' Aptitude and uses the automatic fire rules we spelled out for on page 91. |
Page 91 states:
| Quote: | | If the gunner wants to fire at multiple targets, he needs to decide how many bullets each target gets, and then he splits his dice among them. |
The example then shows One-Eye Ketchum splitting his dice pool.[/quote] |
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VonDan Legendary

Joined: 08 Jul 2008 Posts: 3306
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Posted: Thu Apr 26, 2012 2:35 pm Post subject: |
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On snake eyes you have caught the web of your off hand in the falling hammer of the pistol you are fannin' thus trapping your off hand tween the hammer and the fireing pin and take one wound to your pride _________________ http://s61.photobucket.com/albums/h51/Vondan/ |
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