Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Savaged Supernatural

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions
View previous topic :: View next topic  
Author Message
Erich
Novice


Joined: 05 Jan 2009
Posts: 35

PostPosted: Wed Feb 20, 2013 2:58 pm    Post subject: Savaged Supernatural Reply with quote

Hi,
I'm looking to run a Supernatural (as in the TV show) type game for my group and thought that Savage Worlds would be a good engine for it.
Does anyone have any suggestions as to which source books I should be looking at?
Has someone already done something like this?

Any opinions would be greatly appreciated.

Thanks
-Erich
Back to top
View user's profile Send private message
SavageGamerGirl
Heroic


Joined: 24 Oct 2010
Posts: 1258

PostPosted: Wed Feb 20, 2013 3:00 pm    Post subject: Reply with quote

You'll definitely want the Horror Companion.
_________________
'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM!
Back to top
View user's profile Send private message
kronovan
Veteran


Joined: 01 Mar 2011
Posts: 681

PostPosted: Wed Feb 20, 2013 3:17 pm    Post subject: Reply with quote

Agreed - everything you need is in Savage Worlds Deluxe and the Horror Companion.
Back to top
View user's profile Send private message
Dracones
Seasoned


Joined: 26 Aug 2011
Posts: 146
Location: Fort Pierce, Fl

PostPosted: Wed Feb 20, 2013 3:36 pm    Post subject: Reply with quote

Yeah, Horror Companion is really good and should have most of what you want.

Aside from that there's Marchland if you want to add in a Lost Girl feel. Realms of Cthulhu if you want to go all Lovecraft on the players. And Agents of Oblivion if you want to take things towards a spy agency level.

All will do horror/fighting against evil pretty well. They'll just flavor things a bit in different directions.
Back to top
View user's profile Send private message
Erich
Novice


Joined: 05 Jan 2009
Posts: 35

PostPosted: Wed Feb 20, 2013 7:41 pm    Post subject: Reply with quote

Thanks for the advice.
I just picked up the Horror companion tonight.
This will probably do exactly what I want.

Thanks
-Erich
Back to top
View user's profile Send private message
mongo
Novice


Joined: 17 Jul 2009
Posts: 94

PostPosted: Wed Feb 20, 2013 8:07 pm    Post subject: Reply with quote

Sitting Duck has a Supernatural thread here:

http://www.peginc.com/forum/viewtopic.php?t=12514

It contains a link to his blog with stats for the Winchester boys and other info for modern horror settings.

mongo
_________________
Under the Moons of Mars: http://www.peginc.com/forum/viewtopic.php?t=37945
Back to top
View user's profile Send private message
Armmeggedon
Novice


Joined: 07 Sep 2003
Posts: 54

PostPosted: Thu Feb 21, 2013 12:54 am    Post subject: Reply with quote

You should also check out Deadlands Noir...there are crossroads demons, as well as some other bits that might be useful.
_________________
When the world is mine, your death will be swift and painless.
Back to top
View user's profile Send private message
Thasmodious
Seasoned


Joined: 01 Aug 2009
Posts: 289

PostPosted: Thu Feb 21, 2013 1:24 am    Post subject: Reply with quote

Seems to me Rippers might have some good setting specific stuff as well.
_________________
There's more than seventy earths spinning 'bout the galaxy and the meek have inherited not a one.
Back to top
View user's profile Send private message
SlapBetCommissioner
Novice


Joined: 27 Sep 2007
Posts: 52
Location: Janesville, WI

PostPosted: Mon Mar 04, 2013 10:45 pm    Post subject: Reply with quote

Horror companion should be helpful. I ran a savage supernatural game for a while with nothing but the explorers edition book and it was great fun.
_________________
When I told Dad I was scared of the thing in my closet he gave me a .45! - Sam
Back to top
View user's profile Send private message
raikenclw
Seasoned


Joined: 22 Apr 2012
Posts: 204
Location: Sevier County, Tennessee

PostPosted: Tue Mar 05, 2013 12:50 am    Post subject: Re: Savaged Supernatural Reply with quote

Erich wrote:
Does anyone have any suggestions as to which source books I should be looking at?


It's not SW [so I might get singed a bit for mentioning it] but if you can find it, the Supernatural RPG (Margaret Weis Productions, now out of print) gives a very good overview of the setting and details on it's peculiar "urban-myth" mythology. It would be particularly useful if you are planning an "early season" game (e.g. one set before either brother dies for the first time). Since the system in question was Cortex, even the game-specific material converts to SW fairly easily.

For what it's worth, if I were going to run a Supernatural game, I would try to avoid involving the Winchesters. At most, they'd be an infamous family of hunters which most other hunters have heard about, but the stories involving them are so unbelievable that few give them credence. That way, players who are fans of the show can regel everyone with tales about The Boys and their exploits, without it necessarily having any impact on the game . . . since the tales could simply be wrong.

I will also admit to being tempted to set such a game in the near-future, with The Boys retired to being Men of Letters (essentially NPC patrons of the PCs). But that runs very close to becoming a "PCs As The B*****s Of An Uberpowerful NPC" plotline. I always found those type of plotlines to be especially irritating, as a player.
_________________
Han Solo, Wild Card: "Uh . . ." <BLAMM! Comm fizzles and dies> "Boring conversation, anyway. LUKE, WE'RE GONNA HAVE COMPANY!"
Back to top
View user's profile Send private message Send e-mail
ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 4482

PostPosted: Tue Mar 05, 2013 7:47 am    Post subject: Re: Savaged Supernatural Reply with quote

raikenclw wrote:
I will also admit to being tempted to set such a game in the near-future, with The Boys retired to being Men of Letters (essentially NPC patrons of the PCs).

Cut off their legs and add another permanent injury to each of them. Suddenly, their patronage of PCs makes a lot of sense - they physically can't do the job any more.
_________________
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."
Back to top
View user's profile Send private message
warrenss2
Veteran


Joined: 12 Oct 2009
Posts: 869
Location: Augusta, GA

PostPosted: Wed Mar 06, 2013 6:41 pm    Post subject: Reply with quote

I would also recommend the Fantasy Companion for even more supernatural creatures to use.
_________________
#gunbattle
Back to top
View user's profile Send private message
raikenclw
Seasoned


Joined: 22 Apr 2012
Posts: 204
Location: Sevier County, Tennessee

PostPosted: Wed Mar 06, 2013 11:34 pm    Post subject: Re: Savaged Supernatural Reply with quote

ValhallaGH wrote:
Cut off their legs and add another permanent injury to each of them. Suddenly, their patronage of PCs makes a lot of sense - they physically can't do the job any more.


Unfortunately, that only works if you write Castiel out of the series.

That being said, there would still probably be some way to keep them in a game, if you really wanted to.

But do you really want to? For my money, keeping the original protagonists in such a setting always threatens to overshadow the PCs . . . unless you let somebody play them AS the PCs.

Which is certainly doable. The (mis)adventures of The Boys and their various companions have always struck me as very much like those of your typical PC party. When they permanently sealed the salt circle that was trapping a Really Bad Ghost using the contents of a "borrowed" cement truck (early in Season 2), I said to myself, "Yep. They're PCs. That's exactly what my players would have done."
_________________
Han Solo, Wild Card: "Uh . . ." <BLAMM! Comm fizzles and dies> "Boring conversation, anyway. LUKE, WE'RE GONNA HAVE COMPANY!"
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> SW Home-brew Settings & Conversions All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum