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Erich Novice

Joined: 05 Jan 2009 Posts: 35
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Posted: Wed Feb 20, 2013 2:58 pm Post subject: Savaged Supernatural |
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Hi,
I'm looking to run a Supernatural (as in the TV show) type game for my group and thought that Savage Worlds would be a good engine for it.
Does anyone have any suggestions as to which source books I should be looking at?
Has someone already done something like this?
Any opinions would be greatly appreciated.
Thanks
-Erich |
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SavageGamerGirl Heroic

Joined: 24 Oct 2010 Posts: 1258
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Posted: Wed Feb 20, 2013 3:00 pm Post subject: |
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You'll definitely want the Horror Companion. _________________ 'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM! |
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kronovan Veteran
Joined: 01 Mar 2011 Posts: 681
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Posted: Wed Feb 20, 2013 3:17 pm Post subject: |
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| Agreed - everything you need is in Savage Worlds Deluxe and the Horror Companion. |
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Dracones Seasoned
Joined: 26 Aug 2011 Posts: 146 Location: Fort Pierce, Fl
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Posted: Wed Feb 20, 2013 3:36 pm Post subject: |
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Yeah, Horror Companion is really good and should have most of what you want.
Aside from that there's Marchland if you want to add in a Lost Girl feel. Realms of Cthulhu if you want to go all Lovecraft on the players. And Agents of Oblivion if you want to take things towards a spy agency level.
All will do horror/fighting against evil pretty well. They'll just flavor things a bit in different directions. |
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Erich Novice

Joined: 05 Jan 2009 Posts: 35
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Posted: Wed Feb 20, 2013 7:41 pm Post subject: |
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Thanks for the advice.
I just picked up the Horror companion tonight.
This will probably do exactly what I want.
Thanks
-Erich |
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mongo Novice
Joined: 17 Jul 2009 Posts: 94
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Armmeggedon Novice
Joined: 07 Sep 2003 Posts: 54
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Posted: Thu Feb 21, 2013 12:54 am Post subject: |
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You should also check out Deadlands Noir...there are crossroads demons, as well as some other bits that might be useful. _________________ When the world is mine, your death will be swift and painless. |
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Thasmodious Seasoned

Joined: 01 Aug 2009 Posts: 289
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Posted: Thu Feb 21, 2013 1:24 am Post subject: |
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Seems to me Rippers might have some good setting specific stuff as well. _________________ There's more than seventy earths spinning 'bout the galaxy and the meek have inherited not a one. |
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SlapBetCommissioner Novice
Joined: 27 Sep 2007 Posts: 52 Location: Janesville, WI
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Posted: Mon Mar 04, 2013 10:45 pm Post subject: |
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Horror companion should be helpful. I ran a savage supernatural game for a while with nothing but the explorers edition book and it was great fun. _________________ When I told Dad I was scared of the thing in my closet he gave me a .45! - Sam |
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raikenclw Seasoned
Joined: 22 Apr 2012 Posts: 204 Location: Sevier County, Tennessee
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Posted: Tue Mar 05, 2013 12:50 am Post subject: Re: Savaged Supernatural |
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| Erich wrote: | | Does anyone have any suggestions as to which source books I should be looking at? |
It's not SW [so I might get singed a bit for mentioning it] but if you can find it, the Supernatural RPG (Margaret Weis Productions, now out of print) gives a very good overview of the setting and details on it's peculiar "urban-myth" mythology. It would be particularly useful if you are planning an "early season" game (e.g. one set before either brother dies for the first time). Since the system in question was Cortex, even the game-specific material converts to SW fairly easily.
For what it's worth, if I were going to run a Supernatural game, I would try to avoid involving the Winchesters. At most, they'd be an infamous family of hunters which most other hunters have heard about, but the stories involving them are so unbelievable that few give them credence. That way, players who are fans of the show can regel everyone with tales about The Boys and their exploits, without it necessarily having any impact on the game . . . since the tales could simply be wrong.
I will also admit to being tempted to set such a game in the near-future, with The Boys retired to being Men of Letters (essentially NPC patrons of the PCs). But that runs very close to becoming a "PCs As The B*****s Of An Uberpowerful NPC" plotline. I always found those type of plotlines to be especially irritating, as a player. _________________ Han Solo, Wild Card: "Uh . . ." <BLAMM! Comm fizzles and dies> "Boring conversation, anyway. LUKE, WE'RE GONNA HAVE COMPANY!" |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4482
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Posted: Tue Mar 05, 2013 7:47 am Post subject: Re: Savaged Supernatural |
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| raikenclw wrote: | | I will also admit to being tempted to set such a game in the near-future, with The Boys retired to being Men of Letters (essentially NPC patrons of the PCs). |
Cut off their legs and add another permanent injury to each of them. Suddenly, their patronage of PCs makes a lot of sense - they physically can't do the job any more. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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warrenss2 Veteran

Joined: 12 Oct 2009 Posts: 869 Location: Augusta, GA
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Posted: Wed Mar 06, 2013 6:41 pm Post subject: |
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I would also recommend the Fantasy Companion for even more supernatural creatures to use. _________________
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raikenclw Seasoned
Joined: 22 Apr 2012 Posts: 204 Location: Sevier County, Tennessee
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Posted: Wed Mar 06, 2013 11:34 pm Post subject: Re: Savaged Supernatural |
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| ValhallaGH wrote: | | Cut off their legs and add another permanent injury to each of them. Suddenly, their patronage of PCs makes a lot of sense - they physically can't do the job any more. |
Unfortunately, that only works if you write Castiel out of the series.
That being said, there would still probably be some way to keep them in a game, if you really wanted to.
But do you really want to? For my money, keeping the original protagonists in such a setting always threatens to overshadow the PCs . . . unless you let somebody play them AS the PCs.
Which is certainly doable. The (mis)adventures of The Boys and their various companions have always struck me as very much like those of your typical PC party. When they permanently sealed the salt circle that was trapping a Really Bad Ghost using the contents of a "borrowed" cement truck (early in Season 2), I said to myself, "Yep. They're PCs. That's exactly what my players would have done." _________________ Han Solo, Wild Card: "Uh . . ." <BLAMM! Comm fizzles and dies> "Boring conversation, anyway. LUKE, WE'RE GONNA HAVE COMPANY!" |
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