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[SPC] Using this compendium for more then superheroes
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madhatter
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PostPosted: Mon Mar 05, 2012 1:12 pm    Post subject: [SPC] Using this compendium for more then superheroes Reply with quote

Hey all - I'm in the middle of reading the Super Powered Companion & I was wondering if any groups out there have ever used the 'PowerPoint' buying system in this book for other settings besides comic book/superheroes. Just curious.

THANX
Jefferson
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SavageGamerGirl
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PostPosted: Mon Mar 05, 2012 1:30 pm    Post subject: Reply with quote

There's a series of PDF adventures called "Olympian Breed." It's an adventure in the time of Greek Myth that uses the SPC to let the players create demigods.
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Pariah74
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PostPosted: Mon Mar 05, 2012 2:12 pm    Post subject: Reply with quote

I'm far off from running it, but I believe the SPC could be used for a Fantasy Setting. There was a book called "Warriors & Warlocks" for Mutants & Masterminds and basically you could just do what that book did.

Players don't select races, they build them with the points. Likewise, you could start your character with magic weapons, and class abilities by using power points.
An Elf Mage would take things like Super Agility, Super Sorcery, Low Light Vision etc. A Human Barbarian could take Attack Melee, and Super Strength, and even give himself Armor, Toughness or Deflection with a trapping of like "Barbarian Luck" or "Incredible Toughness" so he could wander around in a loin cloth and still be protected.

The GM could control the type of setting (grim and gritty sword and sorcery, or high magic fantasy) by controlling the number of power points, and setting options.
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Last edited by Pariah74 on Mon Mar 05, 2012 2:22 pm; edited 1 time in total
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SavageGamerGirl
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PostPosted: Mon Mar 05, 2012 2:19 pm    Post subject: Reply with quote

It's also possible to just adapt parts of the SPC.

For example, you could let players construct castles or other types of home bases by allowing the HQ Edge.

The Team Bennies rule works well for groups of characters in any genre who are supposed to be a close-knit band who are always watching each other's backs.

Some of the weapons and armor would fit well in a sci-fi game, whether you use the other Supers rules or not. (Just drop any Heavy Armor or Heavy Weapon designation if it wouldn't fit the general power level).
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steelbrok
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PostPosted: Mon Mar 05, 2012 4:15 pm    Post subject: Reply with quote

the SPc has often been suggested for Star Wars (non-jedi taking devices or vehicles instead of powers)

I've used it for a conversion of Ashen Stars
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Clint
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PostPosted: Mon Mar 05, 2012 5:00 pm    Post subject: Reply with quote

Well, before it was even released, I used it for a "teenage girl is Chosen to fight vampires and demons" game.

I also had a very cool guy tell me at GenCon this past year that he used the SPC to run Vampire with Savage Worlds. That was awesome. Cool
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Pariah74
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PostPosted: Mon Mar 05, 2012 5:08 pm    Post subject: Reply with quote

I rank the SPC as one of the best RPG items I have ever owned.
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madhatter
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PostPosted: Mon Mar 05, 2012 5:13 pm    Post subject: Reply with quote

Thanx for all the input, folks.

Yeah as I read it, the SPC seems almost like a distilling or deconstruction of the SW system. Characters built from the ground up with the Arcane Background & Powers integrated into the initial character creation instead of just an aspect or add-on. Very cool indeed.

-Jefferson
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fanchergw
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PostPosted: Mon Mar 05, 2012 6:15 pm    Post subject: Reply with quote

Our group recently finished a dimension / reality-hopping campaign. During the campaign, I ran an adventure where they travelled to a pseudo-ancient Egypt world where the gods were very present. In that world, people could temporarily become 'avatars' of the gods through attunement to mystically-embued plaques - if the associated diety found them acceptable, of course.

Worked out great! I created a bunch of 3x5 cards with each one having 20 PP of abilities from the SPC that seemed to fit a particular diety: sun (Amen-Ra), hawk (Horus), stone (Geb), lion (Bastet), etc. When a player attuned to a plaque, I just handed them the card with the new abilities. Seemed pretty smooth in play and the players seemed to enjoy it.

Gordon
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FickleGM
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PostPosted: Mon Mar 05, 2012 9:01 pm    Post subject: Reply with quote

I got SPC for GM's Day, yesterday, for the specific purpose of using it in my Sword & Sorcery campaign.

Yes, I used Warriors & Warlocks/M&M in the past, which is what led me to doing this (and Kurt's review from a while back put me over the top).

I was very close to going back to Mutants and Masterminds to run my setting, but since getting SPC and devouring the meat of it yesterday, I'm super-excited to stay with SW. Smile
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Pariah74
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PostPosted: Mon Mar 05, 2012 9:27 pm    Post subject: Reply with quote

FickleGM wrote:
I got SPC for GM's Day, yesterday, for the specific purpose of using it in my Sword & Sorcery campaign.

Yes, I used Warriors & Warlocks/M&M in the past, which is what led me to doing this (and Kurt's review from a while back put me over the top).

I was very close to going back to Mutants and Masterminds to run my setting, but since getting SPC and devouring the meat of it yesterday, I'm super-excited to stay with SW. Smile


It's like M&M but without the calculator.
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FickleGM
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PostPosted: Mon Mar 05, 2012 10:23 pm    Post subject: Reply with quote

Pariah74 wrote:
FickleGM wrote:
I got SPC for GM's Day, yesterday, for the specific purpose of using it in my Sword & Sorcery campaign.

Yes, I used Warriors & Warlocks/M&M in the past, which is what led me to doing this (and Kurt's review from a while back put me over the top).

I was very close to going back to Mutants and Masterminds to run my setting, but since getting SPC and devouring the meat of it yesterday, I'm super-excited to stay with SW. Smile


It's like M&M but without the calculator.


My thoughts exactly.
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jpk
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PostPosted: Tue Mar 06, 2012 1:13 am    Post subject: Reply with quote

We've used it for lots of things where the characters can reliably do things beyond the realm of mortal man with no prep and no real chance of failure (while you might miss the opponent, you won't ever fail to activate your ability).

We had a modern urban fantasy that worked out wonderfully well, with a golem, a ghost, a werewolf, and a mage. Our wacky high-fantasy yearly Christmas one-shot is usually an SPC item, too.
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Garuda
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PostPosted: Tue Mar 06, 2012 8:26 am    Post subject: Reply with quote

I run it mostly for supers as intended, but I am planning to run a paranormal setting, with each PC playing as a federal agent very low level abilities (fixed 5PP at creation and cannot take Power Points Edge).

Another GM is planning to run a Dr Who game with the SPC defining alien abilities.
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Clash957
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PostPosted: Tue Mar 06, 2012 5:02 pm    Post subject: Reply with quote

I'm using it to run a modern fantasy (vampires, werewolves, ghosts, wizards, etc) where the players are the monsters enlisted by the Allied forces to fight (spy and sabotage) in Nazi occupied Paris in late 1941. Basically mashing up SPCs with bits and peices from Weird Wars II kinda like Hellboy.
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robert4818
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PostPosted: Tue Mar 06, 2012 5:13 pm    Post subject: Re: [SPC] Using this compendium for more then superheroes Reply with quote

madhatter wrote:
Hey all - I'm in the middle of reading the Super Powered Companion & I was wondering if any groups out there have ever used the 'PowerPoint' buying system in this book for other settings besides comic book/superheroes. Just curious.

THANX
Jefferson


The key with using SPC and "other genres" is to truly understand HOW you want them to work together. Do you want "supers in a fantasy setting?" Then simply use the SPC as is.

On the other hand if you want "Fantasy with innate special abilities" you might need to go through the SP book, choose the power points and level of play, then go through set limits on some powers and simply bar some from being available to the character (as creation).

I went the second route and set up a list of powers and limits to them to represent the "powers" being innate abilities of the player. The player playing a "mage" character could use all powers through SS without penalty. And Magic Items given out could contain things that players simply couldn't achieve on their own.

(For example, super speed could only be taken to a certain level. It represnted a very fast person. On the other hand, players could then aquire boots of speed which would have the speed power beyond that limitation).
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wyldspirit
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PostPosted: Tue Mar 06, 2012 5:32 pm    Post subject: Reply with quote

I use them for a Shadowrun like game. My players include a cyborg with electrical control, a corporate experimental assasin, a troll, a sexy thief, a mage and an accountant that can become intangable. So far the rules have worked great and as someone who has played Mutants and Masterminds with some of these people, we all agree the rules are much clearer and combat faster and more exciting.
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VonDan
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PostPosted: Tue Mar 06, 2012 6:06 pm    Post subject: Reply with quote

I used it to stat out my comic setting for circus chicks
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Boldfist
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PostPosted: Tue Sep 04, 2012 3:04 pm    Post subject: Re: [SPC] Using this compendium for more then superheroes Reply with quote

robert4818 wrote:
The key with using SPC and "other genres" is to truly understand HOW you want them to work together. Do you want "supers in a fantasy setting?" Then simply use the SPC as is.

On the other hand if you want "Fantasy with innate special abilities" you might need to go through the SP book, choose the power points and level of play, then go through set limits on some powers and simply bar some from being available to the character (as creation).

I went the second route and set up a list of powers and limits to them to represent the "powers" being innate abilities of the player. The player playing a "mage" character could use all powers through SS without penalty. And Magic Items given out could contain things that players simply couldn't achieve on their own.

(For example, super speed could only be taken to a certain level. It represnted a very fast person. On the other hand, players could then aquire boots of speed which would have the speed power beyond that limitation).


It's been a while but do you have notes or a setting guide you could share with me? I'm hoping to do the same thing using the SPC for a fantasy game.
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Takeda
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PostPosted: Wed Sep 05, 2012 12:32 am    Post subject: Reply with quote

Using it at Street-Level was a a good fit for my Fantasy Script for a Con next year ... the PCs are the Blessed from a community under siege from the Forces of Evil™

The Forces of Evil™ have their own Dark Blessing called 'Shadowed'. Giving them: Extra Actions, Speed, +1D Agl & Str. They also all have the Quick edge. Their diety is the diety of death, magic and time. They all get servitor, mean, greedy.

The Blessed have a number of different templates for me to choose from.

The trick is having appropriate trappings.
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