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Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
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Tavis Veteran
Joined: 27 Aug 2007 Posts: 983 Location: Macclesfield UK
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Posted: Thu Feb 16, 2012 5:22 pm Post subject: [50F] A group of antagonists - my players, keep out! |
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Yes Dan, that means you ...
Right, now we're alone ...
I fancy having a trio of antagonists to turn up every now and then for the crew I'll be running 50F for ...
It all came to me when I read the description for Scurillians being highly intelligent but essentially unlikeable and the phrase "Never go against a Scurillian when death is on the line!" sprang into my mind.
Then I realised that a Grael that liked rhymes would be an ideal sidekick for said Scurillian, and all I would need after that would be a Masaquani Swordsmaster searching for a Six-Fingered man that murdered his father (and maybe Bruno Baltimus could have Six-Fingers ... I don't know)
Anyway, the muse started to leave me at that point, so I thought I'd come to ask for the aid of the Savages of the World.
Any suggestions on statting out
Nissini, the Scurillian 'mastermind', Kizzef, the Grael Brute and the Indigo-skinned swordsman Mandy Montoy? _________________ Currently Playing:
SWD: 50 Fathoms (GM) |
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fanchergw Heroic
Joined: 13 May 2003 Posts: 1473 Location: Seattle area
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Posted: Thu Feb 16, 2012 5:32 pm Post subject: |
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Wow. I love this idea! I'll have to give is some thought into it. I'm pretty certain that for Kizzef I would put all possible Attribute points into Strength and Vigor, and leave Agility, Smarts and Spirit at d4.
Gordon |
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Dirty Ernie Seasoned

Joined: 28 Oct 2008 Posts: 472 Location: Wrong Side of the Tracks
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Posted: Thu Feb 16, 2012 7:18 pm Post subject: |
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Truly, you have a dizzying intellect.
If you wanna keep your NPCs close to their movie counterparts, here are a few ideas off the top of my head.
Kizzef -- Intimidation, Quirk: Likes rhyming games, Loyal: Montoy
Montoy -- Habit: Alcohol, Vow: Avenge father's death, Ambidextrous, Code of Honor, maybe some kind of Swordsman professional edge, Loyal: Kizzef
Nissini -- Arrogant, Odious Personal Habit: Condescending/insulting, Quirk: "Inconceivable!" (or "Unimaginable!" or whatever)
Note: In their film versions, Montoy doesn't swim, and Kizzef only dog-paddles. Could provide lots of fun in the 50 Fathoms setting.  _________________ I've often speculated why you don't return to America. Did you abscond with the church funds? Run off with a senator's wife? I like to think you killed a man. It's the Romantic in me. |
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Dirty Ernie Seasoned

Joined: 28 Oct 2008 Posts: 472 Location: Wrong Side of the Tracks
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Posted: Thu Feb 16, 2012 9:21 pm Post subject: |
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Sorry. Here's an amendment.
Nissini -- Not sure where I got Odious Personal Habit. I think it's a hold-over from my GURPS days. Let's roll that over into Arrogant or add the Mean hindrance.
Kizzef -- Brawny/Obese. I know the rules state that a character cannot have both. However, I think Kizzef should have the Toughness and Load Limit bonuses, yet suffer the Pace and practical limitations (finding clothes that fit, blending into a crowd, etc.)
He also needs some kind of unarmed combat/grappling/wrestling professional edge.
Montoy -- For our 50 Fathoms campaign, I'm thinking about bringing in some of the Pirates of the Spanish Main fencing schools/edges. Might be worth looking into.
Holy crap. I just realized that I'm building NPCs like PCs...
Time for bed.  _________________ I've often speculated why you don't return to America. Did you abscond with the church funds? Run off with a senator's wife? I like to think you killed a man. It's the Romantic in me. |
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fanchergw Heroic
Joined: 13 May 2003 Posts: 1473 Location: Seattle area
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Posted: Fri Feb 17, 2012 12:00 pm Post subject: |
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For Nissini, I think Arrogant is a good choice - as Dirty Ernie suggested. I could also see adding a Delusion: Thinks He's Much Smarter Than He Really Is. Smarts shouldn't be higher than d8, if that.
For Kizzef, he should have a high Throwing skill. "I don't have to miss, you know." In addition to Brawny, I might actually give him Size +1 or even Size +2.
Similarly, Montoy should have a high Fighting skill. |
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