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Savage Star Wars

 
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chillburn
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Joined: 15 Sep 2010
Posts: 152

PostPosted: Tue Feb 07, 2012 3:47 pm    Post subject: Savage Star Wars Reply with quote

I'm working on my own conversion and have some ideas but I'm stuck on one thing. It my setting you take Arcane Background: Force User to use the Force, and then the Profession Edge: Jedi to be a Jedi. One thing that Jedi can generally do is "Minor TK" abilities (floating a rock, or a piece of fruit, etc.) I don't see this as the full-on Telekinesis power (that's after they can float rocks around with ease), but sort of a Novice-rank pre-cursor to the Telekinesis power. And I'm struggling for a good way to represent this (maybe some sort of cantrip-like ability wrapped into Profession: Jedi?)
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steelbrok
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Joined: 07 Aug 2005
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Location: UK

PostPosted: Tue Feb 07, 2012 4:16 pm    Post subject: Reply with quote

given that we're not really talking about a combat power, why not allow it simply as a "force trick". Simply make these a trapping of a Smarts or agility trick.
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kreider204
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Joined: 19 Jun 2009
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PostPosted: Tue Feb 07, 2012 4:32 pm    Post subject: Reply with quote

The Fantasy Companion's "Legerdemain" power is pretty much that - it allows the caster to perform one action at a distance (e.g., close a door, tip over a glass, lift a rock, etc.).
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chillburn
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Joined: 15 Sep 2010
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PostPosted: Tue Feb 07, 2012 4:52 pm    Post subject: Reply with quote

kreider204 wrote:
The Fantasy Companion's "Legerdemain" power is pretty much that - it allows the caster to perform one action at a distance (e.g., close a door, tip over a glass, lift a rock, etc.).


So this seems like a really good option.

Could it be used to do a throw attack against a target (the classic grab some debris and throw it at my opponent from the movies)? Of course, it would be an unskilled roll unless the Jedi took the Throwing skill...

Could this somehow be used for the Mind Trick effect (ranged Persuasion or Smarts Trick or something...)?
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kreider204
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Joined: 19 Jun 2009
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PostPosted: Tue Feb 07, 2012 5:10 pm    Post subject: Reply with quote

chillburn wrote:
kreider204 wrote:
The Fantasy Companion's "Legerdemain" power is pretty much that - it allows the caster to perform one action at a distance (e.g., close a door, tip over a glass, lift a rock, etc.).


So this seems like a really good option.

Could it be used to do a throw attack against a target (the classic grab some debris and throw it at my opponent from the movies)?


As I understand it, no - that would be two actions (grab and throw), and the spell only allows one action. (I think I asked Clint a similar questions once, and I believe that was the answer I got).

Still, you might modify it a bit for your own setting - a spell that allows simple non-combat actions and / or Tricks.
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Ringer
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Joined: 11 Feb 2011
Posts: 54

PostPosted: Wed Feb 08, 2012 8:50 am    Post subject: Reply with quote

another thing to think on is the way a couple of the star war conversions out there handle it. Minor Force effects are rolled into the Use Force skill, such as very light TK, sensing the Force, etc.
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