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Change to Cooperative rolls?

 
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canology
Seasoned


Joined: 08 Apr 2008
Posts: 136

PostPosted: Sat Jan 14, 2012 4:54 pm    Post subject: Change to Cooperative rolls? Reply with quote

I was rereading the SWD in anticipation of getting to run something and came to the Cooperative rolls rules. I don't have my Explorers Edition with me so I can't check it, but I do have my Solomon Kane book (I was going to use the Incapacitation rules from that).
Now in Solomon Kane cooperative rolls are made against a flat TN of 4 without modifiers. In the SWD that isn't the case anymore? Or was it that way in the SWEX as well?

I may use the flat TN without mods anyways. It seems like there will be more successes by the helpers, which I think is good (more fun for the other PC's).

So is this new to the SWD or was it a Solomon Kane only version?

Also, since I've brought it up, which do people like better?
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77IM
Heroic


Joined: 23 Jun 2009
Posts: 1591
Location: Austin, TX

PostPosted: Sat Jan 14, 2012 9:19 pm    Post subject: Reply with quote

It was always that way in SWEX but was clarified in SWD.

But, due to misunderstanding, my group used TN 4 for cooperative rolls for a long time. It encourages cooperation and makes it more effective. In some ways it makes it too effective; especially if multiple party members are able to aid, this can provide a reliable +1 per party member which is kind of a lot. The real difference is on difficult checks with penalties, as this reliable bonus can negate most of a harsh -4 penalty. If the cooperators had to face that penalty too, then most would fail and the acting character would still face a difficult check.

-- 77IM
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robert4818
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Joined: 25 Jan 2009
Posts: 1044

PostPosted: Sat Jan 14, 2012 10:20 pm    Post subject: Reply with quote

77IM wrote:
It was always that way in SWEX but was clarified in SWD.

But, due to misunderstanding, my group used TN 4 for cooperative rolls for a long time. It encourages cooperation and makes it more effective. In some ways it makes it too effective; especially if multiple party members are able to aid, this can provide a reliable +1 per party member which is kind of a lot. The real difference is on difficult checks with penalties, as this reliable bonus can negate most of a harsh -4 penalty. If the cooperators had to face that penalty too, then most would fail and the acting character would still face a difficult check.

-- 77IM


Thats why I like the idea of an edge that can be used to cancel out penalties on cooperative rollers.

Call it team player or something.
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