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fenriswolf Novice

Joined: 02 Mar 2011 Posts: 47
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Posted: Sat Oct 27, 2012 1:18 pm Post subject: [Interface Zero] Hacking 2.0 questions |
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| I recently picked up the Hacking 2.0 PDF largely because of the recommendations online. How do these rules overrule the ones from the main book? Do they supersede particular ones or the whole hacking section? How does Ghosting work with the addition of the Hyper Glove? Is there anything I need to know to integrate the updated rules smoothly? |
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thurak Veteran
Joined: 04 May 2009 Posts: 996
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Posted: Sat Oct 27, 2012 8:52 pm Post subject: Re: [Interface Zero] Hacking 2.0 questions |
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| fenriswolf wrote: | | I recently picked up the Hacking 2.0 PDF largely because of the recommendations online. How do these rules overrule the ones from the main book? Do they supersede particular ones or the whole hacking section? How does Ghosting work with the addition of the Hyper Glove? Is there anything I need to know to integrate the updated rules smoothly? |
Hacking 2.0 overrules all of the rules in The first edition of Interface Zero. I'm not quite sure what you mean by "how," though. They just do.
Ghosting is no longer possible with the new rules.
Too many people found it hard to wrap their heads around, so I changed it.
If you're happy with the original rules, then keep them. Those are still just fine, in my opinion. I made the changes ot streamline everything. _________________ David Jarvis
Gun Metal games |
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fenriswolf Novice

Joined: 02 Mar 2011 Posts: 47
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Posted: Sat Oct 27, 2012 8:59 pm Post subject: |
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| Sorry for the confusion. I wasn't sure if it was a complete rules replacement or simply superseded particular parts. Thanks for the quick reply and clarification. |
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thurak Veteran
Joined: 04 May 2009 Posts: 996
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Posted: Sat Oct 27, 2012 9:27 pm Post subject: |
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| fenriswolf wrote: | | Sorry for the confusion. I wasn't sure if it was a complete rules replacement or simply superseded particular parts. Thanks for the quick reply and clarification. |
Keep any eye out for the final update to Hacking 2.0.
We're adding the advanced rules which will allow you to create avatars, and go completely virtual. Powers are treated as programs, and edges are given a "virtual" transfer. How each transfers into a digital environment is explained. _________________ David Jarvis
Gun Metal games |
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fenriswolf Novice

Joined: 02 Mar 2011 Posts: 47
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Posted: Sat Oct 27, 2012 9:32 pm Post subject: |
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| Awesome. I will definitely keep my eyes out for it. |
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Kodyax Seasoned
Joined: 29 Sep 2010 Posts: 492
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Posted: Sat Nov 03, 2012 9:42 pm Post subject: |
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| I may just wait for the revamp of the whole system. |
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