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[WotD] Heroic Determination

 
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Zadmar
Heroic


Joined: 10 Nov 2010
Posts: 1382
Location: Munich

PostPosted: Mon Nov 21, 2011 2:05 pm    Post subject: [WotD] Heroic Determination Reply with quote

I've currently been allowing players to use Heroic Determination retroactively - for example:

1. A zombie makes an attack roll against a player and matches their parry. The player spends a benny to take Block, changing the hit to a miss.

2. A player rolls on the incapacitation table and fails by 3. He spends a benny to take Hard to Kill, changing the failure to a success.

3. A player draws an initiative card and it's a 2 - and she's surrounded by zombies. She spends a benny to take Level Headed, and draws another card.

But is this actually correct? Or is the benny supposed to be spent before the zombie attacks, or the roll is made on the incapacitation table, or the initiative card is drawn?

Another question: Can NPCs benefit from Heroic Determination as well? What about zombies (using the GM's bennies)? Obviously it wouldn't always be appropriate, but (for example) I could envision the occasional zombie lashing out with First Strike as the player charges them, or using Frenzy or No Mercy at the sight of blood, or even lashing out hungrily with Sweep if surrounded.
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Lee_Szczepanik
Heroic


Joined: 27 Jan 2009
Posts: 1104
Location: Hiding From The Zombies

PostPosted: Mon Nov 21, 2011 6:07 pm    Post subject: Re: [WotD] Heroic Determination Reply with quote

Zadmar wrote:
I've currently been allowing players to use Heroic Determination retroactively - for example:

1. A zombie makes an attack roll against a player and matches their parry. The player spends a benny to take Block, changing the hit to a miss.

2. A player rolls on the incapacitation table and fails by 3. He spends a benny to take Hard to Kill, changing the failure to a success.

3. A player draws an initiative card and it's a 2 - and she's surrounded by zombies. She spends a benny to take Level Headed, and draws another card.

But is this actually correct? Or is the benny supposed to be spent before the zombie attacks, or the roll is made on the incapacitation table, or the initiative card is drawn?


That is how I've always allowed it. The idea behind the maneuver is that the character is actively pushing him/herself beyond normal limits-- i.e. spending the bennie to gain a Combat Edge for 1 round.

Under the intent of the maneuver-- yep, they can do it at anytime. In your above examples they are digging deep to avoid that attack, surviving that hit to keep going, or remaining calm in the face of danger to react faster.

Plus, and more importantly, they are burning a bennie for the Edge. That is one less bennie they will have later on--- like for Soaking and/or rerolling a poor Soak roll. Especially with 1 wound = infection.

So, managing bennies can mean the difference between life and death in a very serious way.

With all that in mind-- yes, you have used it correctly. It's one of the benefits of the risk.



Zadmar wrote:
Another question: Can NPCs benefit from Heroic Determination as well? What about zombies (using the GM's bennies)? Obviously it wouldn't always be appropriate, but (for example) I could envision the occasional zombie lashing out with First Strike as the player charges them, or using Frenzy or No Mercy at the sight of blood, or even lashing out hungrily with Sweep if surrounded.


Yes, you can. Unlike an Edge that might say "Wild Card" as a requirement, Heroic Determination can be used by Extras. I want to clarify the above that "NPC" would be a bit of a wrong term. NPCs can be Extras (which have only the GM Pool bennies) or Wild Cards (which have access to the GM Pool, plus their own 2 bennies). Obviously, a Wild Card could always use his own bennies, but Extras can also benefit if you decide to use a bennie from your pool.

It's just called called Heroic Determination because it was named from the player-perspective. Wink


Hope all that helped.
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Zadmar
Heroic


Joined: 10 Nov 2010
Posts: 1382
Location: Munich

PostPosted: Mon Nov 21, 2011 6:44 pm    Post subject: Reply with quote

Thanks for the response - I definitely like the current approach, I just wasn't quite sure if I was doing it correctly. It works really well though, gives the players some interesting tactical options and encourages them to use bennies for things other than just soak (if you can avoid being hit at all, you don't even need to soak). I'll probably use the rule for other Horror settings as well once I've finished running WotD.
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Lee_Szczepanik
Heroic


Joined: 27 Jan 2009
Posts: 1104
Location: Hiding From The Zombies

PostPosted: Mon Nov 21, 2011 7:17 pm    Post subject: Reply with quote

Zadmar wrote:
Thanks for the response - I definitely like the current approach, I just wasn't quite sure if I was doing it correctly. It works really well though, gives the players some interesting tactical options and encourages them to use bennies for things other than just soak (if you can avoid being hit at all, you don't even need to soak). I'll probably use the rule for other Horror settings as well once I've finished running WotD.


Our upcoming Hellspawn setting (Super-Heroes and Living Dead) also uses the rule. Hellspawn was inspired by the novels Ex-Heroes and Ex-Patriots, and the DC Comics event, Blackest Night.

Also, if I may paraphrase Shane for a moment: It's your game. If it works for you and your group, and everyone has fun, it's never wrong. Wink
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