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Any suggestions?

 
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dancinoman
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Joined: 27 Jan 2014
Posts: 2

PostPosted: Mon Jan 27, 2014 3:03 pm    Post subject: Any suggestions? Reply with quote

Hi, I am a new GM savage world. And I'm used to other popular systems. I lreally ike savage world. But i got a problem, when one of my players makes a great action, I should reward him with bennys, but still. These are temporary and the player loose his advantage at every sessions. Do you have any ideas what amazing rewards players would like?
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ValhallaGH
Legendary


Joined: 25 Apr 2010
Posts: 6356

PostPosted: Mon Jan 27, 2014 4:19 pm    Post subject: Reply with quote

Welcome to the forum.

Generally, bennies are a great reward. Really, the fact that they don't carry over means they can be thrown around by players with no long-term concerns.

Rewards that carry over from session to session are experience, items, contacts, allies, in-game reputation (the hardest to do well but the most appreciated by players), and out-of-character bragging rights.
Honestly, the most favorable reactions from my players have been when an NPC reacts to the legends of what the characters have done. Fear, awe, respect, curiosity, devotion, fawning, bribes, and book deals have all given my players a real kick, rewarding them in-game for things they did many sessions ago. It makes them feel like the biggest guys in the world, like rock stars or famous athletes, and it has done an excellent job of encouraging cool deeds.
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dancinoman
Novice


Joined: 27 Jan 2014
Posts: 2

PostPosted: Tue Jan 28, 2014 12:21 pm    Post subject: Reply with quote

thank you for this advice. I'm gonna look what kind of mission they love to part in. Big work to do now.
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