Posted: Fri Nov 04, 2011 11:23 am Post subject: Epic Cross Genre Game?
Hi all. I recently had the idea after reading a few things of having my players make characters for both Deadlands and HOE, and have them play both in alternating adventures. It would result in the end with the HOE group finding some means of time travel to go back and help the Weird West group in some climactic battle to change the future.
Has anyone done anything like this before? If so, can you toss me some ideas for side adventures along the way? I need the respective posses to figure out what's going on before they start trying to change the world.
If nobody has done this before, let's brainstorm some ideas here, if you all don't mind. Heck, we can brainstorm either way...
The guys that I first played Deadlands (HoE) with did something like this, but with two groups of players- each making Weird West and Wasted West characters. Originally the two brothers running the games were going to coordinate their groups into playing up to a set point in the campaign, then the two groups would come together for a session (requiring a few hours of travel one way or another) to play through an important section. It worked well for a while, but scheduling but the kibosh on the two groups being able to meet up.
So long as the set pieces manage to work together and your players keep an interest with each of their characters it should be a lot of fun for everyone. One thing that you might need to consider is how the HoE characters with Arcane Backgrounds might function differently back in the Weird West; though to keep it simple there may not be much difference.
Good luck with it though.
One idea is to have the Weird West characters figure out a way to defeat the Reckoners the first time around. How they managed it can be left as clues throughout the Wastes, where the HoE characters can begin to clue into what happened. Doing this could just be dressing up how the HoE characters work to stick together and struggle to defeat the Reckoners- which also means that when they start accruing grit and Stone goes after them, there is some genuine meat to the characters knowing about Stone's purposes- which would add a nice element to the posse trying to escape him and stay just a few paces ahead.
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