Username:    Password:      Remember me       
Great White Games/Pinnacle Entertainment Group Forum Index Great White Games/Pinnacle Entertainment Group
Discussion Forum for PEG/GWG
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

[Horror Companion] Rituals follow-up

 
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> Official Answers on How the Rules In Other Pinnacle Products Work
View previous topic :: View next topic  
Author Message
Bernd
Seasoned


Joined: 05 May 2009
Posts: 109

PostPosted: Mon Oct 31, 2011 1:32 pm    Post subject: [Horror Companion] Rituals follow-up Reply with quote

Hey Clint!

I have two follow-up questions regarding this thread.

1) I edited something about multiple bolts being separate and how this would influence rituals. Could you comment on this?

2) I'm not sure how the bonus to the effect of the spell works. Could you explain to me how this works for, for example, Healing, Puppet and Entangle, please?

Thanks a lot.
Back to top
View user's profile Send private message
Clint
Site Admin


Joined: 13 May 2003
Posts: 16166

PostPosted: Wed Nov 02, 2011 1:53 pm    Post subject: Re: [Horror Companion] Rituals follow-up Reply with quote

Bernd wrote:
1) I edited something about multiple bolts being separate and how this would influence rituals. Could you comment on this?


Multiple bolts would be like multiple castings, considered separate rituals effectively. Only one Wild Die and successes from one die don't impact others. Basically, you have to succeed at a separate dramatic tack per bolt with the appropriate penalties applied.

And while additional casters could roll multiple dice for Bolt as well, Knowledge (Occult) doesn't allow that same option and thus can only affect one of the castings.

Same thing applies to materials. To pull off three bolts with a +1 bonus for materials would require 3x the rare items.

And at the end (barring a disabling failure), the caster still has to make a roll to actually hit the target with the bolts. Ignoring sight restrictions doesn't mean ignoring the needed attack roll.

Bernd wrote:
2) I'm not sure how the bonus to the effect of the spell works. Could you explain to me how this works for, for example, Healing, Puppet and Entangle, please?


Once the ritual is successful, the spell effect occurs. That effect is normally based off the result of an arcane skill roll. Sometimes a base effect on a success with an enhanced effect on a raise (like Healing). Or the effect may be based off an opposed rolled with the target (like Puppet). Or it may even be a combination (like Entangle).

Once the ritual is successful, the caster makes his skill roll to determine that effect. The basic bonus for a ritual is +2, but it can be increased to +4 with a penalty to the ritual rolls.

Hope that helps.
_________________
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Great White Games/Pinnacle Entertainment Group Forum Index -> Official Answers on How the Rules In Other Pinnacle Products Work All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum