Posted: Wed Nov 02, 2011 1:53 pm Post subject: Re: [Horror Companion] Rituals follow-up
1) I edited something about multiple bolts being separate and how this would influence rituals. Could you comment on this?
Multiple bolts would be like multiple castings, considered separate rituals effectively. Only one Wild Die and successes from one die don't impact others. Basically, you have to succeed at a separate dramatic tack per bolt with the appropriate penalties applied.
And while additional casters could roll multiple dice for Bolt as well, Knowledge (Occult) doesn't allow that same option and thus can only affect one of the castings.
Same thing applies to materials. To pull off three bolts with a +1 bonus for materials would require 3x the rare items.
And at the end (barring a disabling failure), the caster still has to make a roll to actually hit the target with the bolts. Ignoring sight restrictions doesn't mean ignoring the needed attack roll.
2) I'm not sure how the bonus to the effect of the spell works. Could you explain to me how this works for, for example, Healing, Puppet and Entangle, please?
Once the ritual is successful, the spell effect occurs. That effect is normally based off the result of an arcane skill roll. Sometimes a base effect on a success with an enhanced effect on a raise (like Healing). Or the effect may be based off an opposed rolled with the target (like Puppet). Or it may even be a combination (like Entangle).
Once the ritual is successful, the caster makes his skill roll to determine that effect. The basic bonus for a ritual is +2, but it can be increased to +4 with a penalty to the ritual rolls.
Hope that helps. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
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