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Crowe's Hand

 
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PenBoy99
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Joined: 16 Mar 2008
Posts: 209

PostPosted: Sat Apr 21, 2012 1:38 am    Post subject: Crowe's Hand Reply with quote

I'm looking for assitance converting an "item" to Savage Worlds. It's from a great internet podcast drama, where the main character, Dr. Crowe, has a magic left hand. The hand isn't his (his own was chopped off so a deamon could attach this as part of a deal to save a possessed girl). It's like a supercharged "hand of glory," and the deamon needs it for his plans, but it didn't turn out to be evil enough, because the thief he used thousands of years ago to make the hand was actually more of a robin hood type.

Here's what the hand does:
1. it's very strong, but only as a hand. So, it can grip something stronger than Dr. Crowe could grip it, but won't let him throw a baseball any further, something like boost trait strength 2 dice, but just for actions using the hand;
2. it's hideous looking, so when he doesn't wear a glove he'd be sporting something like a -2 charisma;
3. it can open ANY lock or ward: mechanical, magical, etc. So, this is sort of like having a very high Larceny (?) skill (d12+2 or something), but that doesn't capture it's ability to bring down a barrier-type power;
4. it can and will act on its own to defend Crowe - it has some vague senses and intelligence of its own, so it could potentially detect an attacker, grab an improvised weapon, and stab him with it (briefly controlliing his arm) - it did something like this in the series. It's kind of like an ally or a very high notice/detect danger/first strike.

Any ideas on how to make this happen would be great. It's essentially an item he HAS, as it could be removed (messily).
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