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RPG's you'd like to see Savaged...
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Virgobrown72
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PostPosted: Thu Dec 15, 2011 1:36 pm    Post subject: Reply with quote

Quote:
I think it will work because I really love Savage Worlds but think it would work better with the Savage Worlds rules.


I think D&D 4E rules might be a better fit.... Surprised



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Timon
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PostPosted: Thu Dec 15, 2011 6:58 pm    Post subject: Reply with quote

77IM wrote:
Am I alone in thinking Savage Worlds should be Savaged?
8<...>8
I think it will work because I really love Savage Worlds but think it would work better with the Savage Worlds rules.
-- 77IM
QFF (quoted for funny)
You will also need to trim the fat off trim the fat, which will give us just "trim". I think you could do the core rules with the core rules, but you might need the SPC to convert the SPC.
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Kodyax
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PostPosted: Sun Dec 18, 2011 2:09 am    Post subject: Reply with quote

I wouldn't mind seeing Skortched Urf switching their Othervese America setting to SW. I am going to provide a link to a free book and some not so free books that go with it more or less. But I warn you that this deals with some pretty extreme subjects:

http://www.rpgnow.com/product_info.php?products_id=60158&filters=0_0_0_0_0

http://www.rpgnow.com/product_info.php?products_id=93217&filters=0_0_0_0_0
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TommyBrownell
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PostPosted: Sat Dec 31, 2011 12:25 pm    Post subject: Reply with quote

mordrene wrote:
how about a savage dragon age? i have the dragon age rpg but i think the savage system would be a better fit and you dont have to wait for each expansion.


By nature of my location and gaming style, I wind up running a lot of games that are just me and one player.

Savage Worlds is much better suited to the "Bioware" style of gaming than just about any RPG I have seen (that is, one PC and a slew of supporting NPCs). In fact, this is how my short-lived Solomon Kane campaign went, and how I ran a fantasy game once. I did the roleplaying for the NPCs, the player did all the heavy lifting, decision-making (with input from relevant NPCs as needed) and tactical decision making (again, with relevant input as needed. It really did work remarkably well, and I'd do it in a heartbeat again (unless I had a player who was just REALLY uncomfortable making the tactical decisions for a whole group in combat).
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OSIAdept
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PostPosted: Sat Dec 31, 2011 9:04 pm    Post subject: Reply with quote

Otherverse America is ok but the never really jived with the whole pseudo-religious/political undertones in the setting
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Rophan
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PostPosted: Sat Jan 07, 2012 12:05 am    Post subject: Reply with quote

I would love to see a Skyrealms of Jorune conversion at some point. I've tried for the last couple of years to work on one, but it's growing into a horrible monstrosity. Some of the setting concepts seem so wrapped up in the system that it seems difficult to do a simple conversion.

Someone mentioned Treasure Planet a while back, I did that with one of my homeschool groups. It was pretty fast and loose, I basically used Slipstream rules with a bit of POTSM thrown in for describing the ships. It was a lot of fun.

Reign of Discordia was mentioned a while back too. I was playing with a conversion of that today for a while. The book doesn't have too much crunch as far as I can see, it was just a matter of converting the races and adapting some of the weapons. I haven't looked at the spaceships in detail yet, but from a quick glance, they could easily be replaced by the sample ships in the Sci-Fi Gear Toolkit
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jeff
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PostPosted: Sat Jan 07, 2012 10:41 am    Post subject: Reply with quote

I'd also like to see "Rapture: The Second Coming" from 1995 savaged.
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Timon
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PostPosted: Sat Jan 07, 2012 8:35 pm    Post subject: Reply with quote

Rophan wrote:
I would love to see a Skyrealms of Jorune conversion at some point. I've tried for the last couple of years to work on one, but it's growing into a horrible monstrosity. Some of the setting concepts seem so wrapped up in the system that it seems difficult to do a simple conversion.
This surprises me a bit - it has been a while since I pored through my copy, but SoJ is 90% setting flavour, I would have thought you could do it with the racial-creation guidelines from SWD and map the Dyshas onto powers, with a 50-fathoms-type elemental magic division used for colours. I would drop all of SoJs mechanics like a dead donkey - lovely concept, beautiful art, horrible crunch.
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Rophan
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PostPosted: Sat Jan 07, 2012 10:13 pm    Post subject: Reply with quote

Color and Isho got fairly complicated, as many of the Dyshas don't convert so easily to Powers. Also, some of the Isho skills such as interference, and signature skills got fairly complicated. However it may be my lack of understanding of the system, sometimes it seems as if Isho and Color have more than one meaning.
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Kendermage
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PostPosted: Sun Mar 18, 2012 9:44 pm    Post subject: Reply with quote

It's not an RPG, but earlier tonight I was watching Reign of Fire for the first time in ages and came to the realization it would make for one hell of a gritty post apocalyptic Savage Worlds game.
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jeff
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PostPosted: Sun Mar 18, 2012 10:58 pm    Post subject: Reply with quote

I'd like to see Dragonstar and Broncosaurus Rex get savaged.
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SavageGamerGirl
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PostPosted: Sun Mar 18, 2012 11:14 pm    Post subject: Reply with quote

I think that Iron Claw might do well Savaged.
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Vinzent
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PostPosted: Mon Mar 19, 2012 5:23 pm    Post subject: Reply with quote

Did I mention City of Heroes? I really should have mentioned it.
And it should include the free Costume Generator that was realesed to the Koreans (but not here for some strange reason).
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steelbrok
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PostPosted: Tue Mar 20, 2012 5:02 am    Post subject: Reply with quote

jeff wrote:
I'd like to see Dragonstar and Broncosaurus Rex get savaged.


+1
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PeteAtoms
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PostPosted: Tue Mar 20, 2012 10:06 am    Post subject: Reply with quote

Having just checked out Green Ronin's RPG, A Song of Ice and Fire, I really like the way that the House system is set up and a lot of the system seems really well done to me.

A cool House management system would be pretty cool to translate into Savage Worlds, not sure how well it would hold up to the FFF paradigm though. . .

Does the Headquarters thing introduced in the Super Powers companion offer anything similar?
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ValhallaGH
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PostPosted: Tue Mar 20, 2012 10:22 am    Post subject: Reply with quote

PeteAtoms wrote:
Having just checked out Green Ronin's RPG, A Song of Ice and Fire, I really like the way that the House system is set up and a lot of the system seems really well done to me.

A cool House management system would be pretty cool to translate into Savage Worlds, not sure how well it would hold up to the FFF paradigm though. . .

Someone had the same idea. The house management system from ASOIAFRPG is not terribly fun but it is fast and gives you some great guidelines for a large tract of property.
Of course, the key to House Management is the Status attribute. An appropriate Knowledge skill (management, politics, etc.) would be good for that. Circumstance modifiers similar to those in the book, with a big loss on Critical Failure, small loss on Failure, neutral on Success, improvement on a Raise, and massive growth on Two or more Raises.

PeteAtoms wrote:
Does the Headquarters thing introduced in the Super Powers companion offer anything similar?

Nope. Just a system to own and design an extensive headquarters.

Best of luck.
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PeteAtoms
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PostPosted: Tue Mar 20, 2012 10:36 am    Post subject: Reply with quote

ValhallaGH wrote:
PeteAtoms wrote:
Having just checked out Green Ronin's RPG, A Song of Ice and Fire, I really like the way that the House system is set up and a lot of the system seems really well done to me.

A cool House management system would be pretty cool to translate into Savage Worlds, not sure how well it would hold up to the FFF paradigm though. . .

Someone had the same idea. The house management system from ASOIAFRPG is not terribly fun but it is fast and gives you some great guidelines for a large tract of property.
Of course, the key to House Management is the Status attribute. An appropriate Knowledge skill (management, politics, etc.) would be good for that. Circumstance modifiers similar to those in the book, with a big loss on Critical Failure, small loss on Failure, neutral on Success, improvement on a Raise, and massive growth on Two or more Raises.

PeteAtoms wrote:
Does the Headquarters thing introduced in the Super Powers companion offer anything similar?

Nope. Just a system to own and design an extensive headquarters.

Best of luck.


Hey thanks! I don't remember ever seeing that last time I checked out SavageHeroes.
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SavageGamerGirl
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PostPosted: Tue Mar 20, 2012 10:37 am    Post subject: Reply with quote

What about 7th Sea? The bloodline magic lends itself well to various Arcane Backgrounds with limited power selections.

A Porte mage would get powers like Teleport and Legerdemain and so on. An El Fuego Adentro mage would have bolt and blast and whatnot with fire trappings. A Glamour mage? Disguise, obscure, boost/lower trait, and the like. The Ussuran mages (the name of which I can't recall at the moment) would get shapechange, boost trait, beast friend, and such. You could even use the Alchemy AB for Blood Magic.

But, as was experienced with AEG came out with a d20 version of 7th Sea, there would probably be a fan backlash that would further drive the setting into oblivion. Laughing
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warrenss2
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PostPosted: Fri Mar 23, 2012 5:05 am    Post subject: Reply with quote

The Morrow Project

The Morrow Project Supply Bunker

In the Morrow Project characters are placed in suspended animation to be awaken after a known upcoming nuclear/biological/chemical attack. Their job is to help reinstate civilization. But, from playing the game, the characters get mostly caught up in just trying to stay alive.

From the back of the rules-book...

"One hundred and fifty years after the Third World War the members of the Morrow Project wake to a strange world. Instead of being a part of an organized plan to rebuild our civilization they find themselves isolated in a world where the War is only a distant legend, the people are ignorant of anything but the struggle to survive and strange mutated animals that haunt their footsteps."

Lots of fun. Just itching to be Savaged!
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doctorduckbutter
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PostPosted: Fri Mar 23, 2012 11:25 am    Post subject: Reply with quote

I do not think it has been mentioned, but in my younger years I played equal amounts of D&D and Robotech. I am not an anime guy, but I do love Robotech. I still have all the books, even though I have sold most of my Non-Savage Worlds RPG books. I do not know how the giant robot/jet rules would work out, but the over the top fight scenes could be pulled off by Savage Worlds.
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