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RPG's you'd like to see Savaged...
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Virgobrown72
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PostPosted: Sun Jul 31, 2011 9:57 pm    Post subject: RPG's you'd like to see Savaged... Reply with quote

I'm trying to come up with a list of potential RPG's to Savage. WHat are some that you would like to see Savaged?
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nathaniel
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PostPosted: Sun Jul 31, 2011 10:44 pm    Post subject: Reply with quote

After getting into Savage Worlds I feel like the days I ran Fudge are back. That I can literally make any setting or game work by adding some setting rules to the core book.

Eclipse Phase would probably be a good pick as the system it comes with is ultra complicated.

Firefly/Serenity would probably work way better than the bland cortex system version.

Dresden Files has a really good system with the Fate engine, but given that the characters who do magic in the books often only do a handful of different spells in a given novel, the power system in Savage Worlds would probably work great.

Song of Ice & Fire has a unspectacular system. That'd be another candidate.
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Virgobrown72
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PostPosted: Sun Jul 31, 2011 10:47 pm    Post subject: Reply with quote

Dresden Files was from the tv show, right?
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nathaniel
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PostPosted: Sun Jul 31, 2011 10:51 pm    Post subject: Reply with quote

The Dresden Files novels are a hundred times better than the TV adaptation.

http://en.wikipedia.org/wiki/The_Dresden_Files

The audiobooks are performed by James Marsters (played Spike on Buffy/Angel) and are astoundingly good.
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newForumNewName
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PostPosted: Mon Aug 01, 2011 1:18 am    Post subject: Reply with quote

The TV show could only be described as a cow abortion gone horribly wrong.
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Fury
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PostPosted: Mon Aug 01, 2011 3:15 am    Post subject: Reply with quote

nathaniel wrote:
The audiobooks are performed by James Marsters (played Spike on Buffy/Angel) and are astoundingly good.

You had me at Spike. Smile I haven't read the books, but I listened to some Atomic Array podcasts with the RPG designers and Jim Butcher. The Dresdenverse piqued my interest, so I'll have to give the audiobooks a try.
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AMG503
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PostPosted: Mon Aug 01, 2011 5:41 am    Post subject: Reply with quote

I always had trouble with the FATE version of the Dresden Files, it was well written, but something about the system makes my brain try and escape through my ear (I have the same problem with just about every other FATE game I've tried - most have been excellent creative efforts, just the system makes me want to curl up into a ball).

So I'd love to see a Savaged Dresden Files (i.e. the books although I have got to give the points for the hockey stick wizards staff from the TV show)

Also..for truly over the top...Savage Lensmen (heck I'd even like savage Spacehounds of the IPC)

Savage Star Wars is just a given...mainly because doing it right (not using SPC) stops the "power-creep" that has been endemic in that universe since Lucas finished the original Trilogy
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amerigoV
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PostPosted: Mon Aug 01, 2011 7:16 am    Post subject: Reply with quote

nathaniel wrote:

Firefly/Serenity would probably work way better than the bland cortex system version.


I will not name names, but a buddy of mine that has written a decent amount of official material for Firefly/Serenity only runs it using Savage Worlds.
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Merlin_Sylver
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PostPosted: Mon Aug 01, 2011 8:28 am    Post subject: Reply with quote

Rifts, and Torg are two I'd love to see Savaged. Torg would be pretty easy, actually... but Rifts would be very hard to Savage, IMO. Of course, creating characters that can destroy whole villages with a sneeze is pretty hard to do with SW anyway #gunbattle

I suppose a 'dumbed down' version using only the OCC's and RCC's from the core book could be done (Though, Glitterboy armor would be ridiculous).
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greyseerco
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PostPosted: Mon Aug 01, 2011 8:54 am    Post subject: Reply with quote

Dark Heresy & Rogue Trader.
Great source material, but combats can take a while. So I think it would benefit from the FFF Approach.
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Virgobrown72
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PostPosted: Mon Aug 01, 2011 9:13 am    Post subject: Reply with quote

Quote:
Dark Heresy & Rogue Trader.


From WarHammer 40k, right?
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Jordan Peacock
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PostPosted: Mon Aug 01, 2011 9:31 am    Post subject: Reply with quote

In a perfect world, I'd love to see something done with the Mutant/Mutant Chronicles/Warzone universe ... though the setting itself has gone through so many retcons and revamps that it'd be a serious undertaking just to pin down WHICH Mutant Chronicles reality is the one to commit to an RPG.

On its surface, it's easy to draw comparisons to Necropolis (the extra-dimensional "alien" invaders are able to reanimate the dead, there's a church-like theocratic power, and there are megacorporations), but it was a fun setting with terraformed planets of the solar system (Venus = jungle planet, Mars = red desert world, Mercury = vast underground caverns & biospheres, Titan = cold forest moon world, Luna = moon base grown to urban-sprawl proportions, Earth = post-apocalyptic no-man's land), and each corporation had a distinct "style" and personality. And, largely thanks to cover artist Paul Bonner (who loves drawing dinos), there were bio-engineered NEO-DINOSAURS on Venus.

I guess I'm just a real fan of "retrotech" in its various forms. The Mutant Chronicles universe gave me space travel, but sidestepped the issue of FTL travel and its implications by having several terraformed worlds (by what processes, I have no idea!) to visit within the same solar system. It had a tech level somewhere between steampunk and WWII (unless you count the aberration that was Cybertronic), and I loved the sci-fantasy retrotech look of everything.

(I could have done without the humongous and visibly non-functional guns that many of the artists drew, however, and the enormous shoulderpads got a bit out of hand at times. Wink )
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Virgobrown72
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PostPosted: Mon Aug 01, 2011 9:34 am    Post subject: Reply with quote

Funny, but I think the Mutant Chronicles is a little more like Warhammer 40k without Elves, er... I mean Eldar and Orks. But I like it too.
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kronovan
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PostPosted: Mon Aug 01, 2011 9:54 am    Post subject: Reply with quote

I think that some of the d6 settings could be a fit made in Heaven for Savage Worlds. With both systems being skill based and both having a pros / cons (disadvantages/advantages, Hindrances/Edges) system, I can see some of the settings working very well with Savage Worlds. Where the d6 system really shined was in Space settings -no doubt largely due to West Ends long run with Star Wars- and the 2 that immediately come to mind are Septimus and In Flames. I also really liked West End's Bloodshadows, but it's a setting and genre that already has some great SW equivalents.
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Timon
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PostPosted: Mon Aug 01, 2011 10:03 am    Post subject: Reply with quote

nathaniel wrote:
The Dresden Files novels are a hundred times better than the TV adaptation.
Very much agree

Quote:

The audiobooks are performed by James Marsters (played Spike on Buffy/Angel) and are astoundingly good.
Must give those a look.


Ghostbusters
I know that Jordans beautiful Savage Ghostbusters already exists, but I would love to see a full revival of the zany, WEG Ghostbusters RPG as an official game. The Ghostbusters RPG was one of the few designed for the mainstream market, intended to let non-rpgers quickly get into a game. The point about making a setting based on a well-known property is that people already know how to roleplay it. Only those games have a low threshold for people outside the hobby. I would love more people to enjoy RPGs, so Ghostbusters (but of course IP PITA makes it impossible).
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Bloodwork
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PostPosted: Mon Aug 01, 2011 11:33 am    Post subject: Reply with quote

While the Dresden Files books are obviously better than the show, the changes they made to Bob and the Father/Uncle origin story gave that stuff way more depth.
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greyseerco
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PostPosted: Mon Aug 01, 2011 12:19 pm    Post subject: Reply with quote

Virgobrown72 wrote:
Quote:
Dark Heresy & Rogue Trader.


From WarHammer 40k, right?


That setting yes, but very different from the miniatures game.
Dark Heresy is focused on Horror and Investigation as the players are members of an inquisitorial cell seeking out heresy in all its forms.

Rogue Trader is focused on Exploration and Profitting on Compromising ones morals as the players are the elite inner circle of a Captain holding a charter of trade in an (yet) unclaimed sector of space. Seeking profit where it can be found.

There is Deathwatch, where you play as space marines, which could be truly considered 40K, and then there is the upcoming title where you play forces of "chaos."
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Virgobrown72
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PostPosted: Mon Aug 01, 2011 1:00 pm    Post subject: Reply with quote

Okay, had a chance to check out Rogue Trader. Good stuff.

I DEFINITELY agree with the ghostbusters thing. It was really groovy on many levels. An easy jump on point for those unfamiliar to RPG's too.Good observation...
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Greg K
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PostPosted: Mon Aug 01, 2011 1:27 pm    Post subject: Reply with quote

Here is my list (despite listing some Classic Cortex products, I also like Classic Cortex and would't mind Classic Cortex versions of several of these games as well) :

Angel
Battlestar Galactica
Babylon 5
Buffy
Dr. Who
Dresden Files
Firefly/Serenity (although I think Big Damn Heroes fixed the issues with Cortex Serenity)
Farscape
Ghostbuster
Indiana Jones
Leverage
Stargate
Star Trek (TOS, TNG, DS9)
Star Wars
Supernatural
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Oneiros
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PostPosted: Mon Aug 01, 2011 2:51 pm    Post subject: Reply with quote

Well, one that I'd really like to see is Unhallowed Metropolis. So much so that I'm working on converting it now (with a couple of threads related to the conversion in this forum.) It's a challenge to boil down the unique features and flavor of the classes ("Callings") to a single Professional Edge, but I've solved some of the difficulty by creating additional Edges with the Prof. Edges as prereqs.

There's a revised edition of the game coming out for GenCon, so I'm holding off on final touches until I can get a look at the new book. Even with the updated core mechanics it's suppose contain, I'll probably be sticking with my Savaged version.
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