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Thunderforge Veteran
Joined: 24 Sep 2009 Posts: 930
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Posted: Sun Jun 19, 2011 6:26 pm Post subject: [DLR] The Devil's Six Gun Stats |
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This past weekend, I purchased the newly released Deadlands One-shot comic from my local comic shop. I really liked it and especially thought it was cool that they had the stats for the Devil's Six Gun for DLR at the end of the comic.
However, I was a little confused about the stats and figured that some of them were probably up to interpretation. First, it says that it can only fire bullets made of ghost rock, which requires a Weird Science check to make. How do you think this should work? A success makes a round of bullets with a raise making two? I assume the Marshal would make this process take up several hours to discourage characters from hunkering down and pumping out lots and lots of bullets.
Also, it says that the owner of the pistol is subject to the effects of "ghost rock fever" once the gun has been fired. What the heck is that? I can't find a reference to it in either the Player's Guide or the Marshal's Guide. The Marshal's Guide talks about the true nature of ghost rock and its effects on pages 17-19 but doesn't mention anything about "ghost rock fever." Can somebody explain that for me? _________________ Wild Card Creator: Any PDF. Any Setting. No Extra Cost.
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4568
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Posted: Sun Jun 19, 2011 7:43 pm Post subject: |
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That is an odd oversight. It was quite explicit in the Classic Marshal's Handbook (see Rock Fever, page 157, if you have that book).
Basically, it's a "disease" that is contracted from prolonged exposure to ghost rock dust (at least 4 hours a day for a week). Characters suffer headaches, madness, and may spontaneously combust in extreme cases.
AH HA! I found it.
The Flood, page 36 (Setting Rules), under Rock Fever. Looks like it's about the same as the Classic version, too. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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Thunderforge Veteran
Joined: 24 Sep 2009 Posts: 930
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Posted: Mon Jun 20, 2011 10:34 pm Post subject: |
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Spontaneously combusting because you're around Ghost Rock too much? Dang!
No wonder I couldn't find it, I don't have that book. So since it's in The Flood rather than the general Marshal's Handbook, is it only something that happens when you're in the California/Great Maze area? _________________ Wild Card Creator: Any PDF. Any Setting. No Extra Cost.
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Dezedor Novice
Joined: 06 Apr 2011 Posts: 5
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Posted: Tue Jun 21, 2011 2:18 am Post subject: |
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| No, it can happen everywhere. It's just that there's a lot of ghost rock in the maze, and the Flood was already listing some dieseases. I seem to remember, the fever was also mentioned in the new Smith&Robards Catalogue, to I might be wrong. |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4568
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Posted: Tue Jun 21, 2011 7:12 am Post subject: |
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| Dezedor wrote: | | No, it can happen everywhere. It's just that there's a lot of ghost rock in the maze, and the Flood was already listing some dieseases. I seem to remember, the fever was also mentioned in the new Smith&Robards Catalogue, to I might be wrong. |
Could be, I don't have that one. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4568
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Posted: Tue Jun 21, 2011 7:17 am Post subject: |
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| Thunderforge wrote: | | No wonder I couldn't find it, I don't have that book. |
... Well, you should get it. There is a lot of great content: adventures, NPCs, ideas, meta-plot developments, and a few setting rules that appear to have been overlooked in the main books. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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JackMann Veteran
Joined: 29 Dec 2010 Posts: 694 Location: Tucson, AZ
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Posted: Tue Jun 21, 2011 7:31 am Post subject: |
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| It even has a brief mention in Hellstromme's entry in the Marshal's Handbook. |
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Cutter XXIII Legendary

Joined: 27 Sep 2005 Posts: 2765 Location: I dwell in the Village of Rock, MD
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Posted: Sat Jun 25, 2011 7:15 am Post subject: |
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For manufacturing the bullets, you can use the Tinkering rules in the Deadlands Player's Guide. _________________ Matthew Cutter
Deadlands Big Bug (Brand Manager)
Pinnacle Entertainment Group, Inc. |
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Thunderforge Veteran
Joined: 24 Sep 2009 Posts: 930
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Posted: Sun Jun 26, 2011 8:08 pm Post subject: |
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| Cutter XXIII wrote: | | For manufacturing the bullets, you can use the Tinkering rules in the Deadlands Player's Guide. |
Just searched for "tinkering" in my copy of the Deadlands Player's Guide and I'm scratching my head again. The only instance of the word "tinkering" is on the Eureka! edge on page 90, and all it's doing is mentioning it as something a Mad Scientist generally does.
Are there other tinkering rules I'm missing in the Player's Guide? _________________ Wild Card Creator: Any PDF. Any Setting. No Extra Cost.
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JackMann Veteran
Joined: 29 Dec 2010 Posts: 694 Location: Tucson, AZ
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Posted: Sun Jun 26, 2011 9:51 pm Post subject: |
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| It's on page 49, Tinkerin' and Manufacturin'. |
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Cutter XXIII Legendary

Joined: 27 Sep 2005 Posts: 2765 Location: I dwell in the Village of Rock, MD
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Posted: Mon Jun 27, 2011 7:23 am Post subject: |
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| JackMann wrote: | | It's on page 49, Tinkerin' and Manufacturin'. |
That's the one.
Sometimes it's better to read than to search.  _________________ Matthew Cutter
Deadlands Big Bug (Brand Manager)
Pinnacle Entertainment Group, Inc. |
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ValhallaGH Legendary
Joined: 25 Apr 2010 Posts: 4568
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Posted: Mon Jun 27, 2011 7:58 am Post subject: |
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| Thunderforge wrote: | | Are there other tinkering rules I'm missing in the Player's Guide? |
Replace that ending G with an ' and see how many new hits you get. This is the Weird West, nothin' ends with a G. _________________ "Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die." |
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JackMann Veteran
Joined: 29 Dec 2010 Posts: 694 Location: Tucson, AZ
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Posted: Mon Jun 27, 2011 2:11 pm Post subject: |
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| Cutter XXIII wrote: | | JackMann wrote: | | It's on page 49, Tinkerin' and Manufacturin'. |
That's the one.
Sometimes it's better to read than to search.  |
Oh, I searched too. I just searched for "tinker" rather than "tinkering." |
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Thunderforge Veteran
Joined: 24 Sep 2009 Posts: 930
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Posted: Mon Jun 27, 2011 3:51 pm Post subject: |
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| JackMann wrote: | | It's on page 49, Tinkerin' and Manufacturin'. |
Found it now! Stupid apostrophe at the end  _________________ Wild Card Creator: Any PDF. Any Setting. No Extra Cost.
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jpk Legendary
Joined: 03 Apr 2007 Posts: 2178 Location: Tazewell, East Tennessee, USA
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Posted: Mon Jun 27, 2011 3:56 pm Post subject: |
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Whole-word searching is an invitation to heartache and despair. Partial-word searching is an invitation to overload and frustration.
And, yes, I've been told I have something of a negative outlook. Why do you ask? |
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JackMann Veteran
Joined: 29 Dec 2010 Posts: 694 Location: Tucson, AZ
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Posted: Mon Jun 27, 2011 4:53 pm Post subject: |
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Your Search-fu is weak! My technique is superior!
*Adopts lemur stance* |
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Cutter XXIII Legendary

Joined: 27 Sep 2005 Posts: 2765 Location: I dwell in the Village of Rock, MD
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Posted: Mon Jun 27, 2011 6:11 pm Post subject: |
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| JackMann wrote: | Your Search-fu is weak! My technique is superior!
*Adopts lemur stance* |
Watch out for his Post-Fu. _________________ Matthew Cutter
Deadlands Big Bug (Brand Manager)
Pinnacle Entertainment Group, Inc. |
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Union1878 Novice
Joined: 17 Jul 2011 Posts: 27
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Posted: Sun Jul 17, 2011 7:42 pm Post subject: |
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| I didnt even know they had a deadlands one shot comic. Might have to look into this. |
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VonDan Legendary

Joined: 08 Jul 2008 Posts: 3307
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Willis Seasoned
Joined: 21 Aug 2003 Posts: 157
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Posted: Tue Aug 07, 2012 8:28 am Post subject: |
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| I have the collector's edition of the book and the original pdf. I can't find any mention of tinkerin' no matter how I spell it. Are you guys referring to a newer pdf that I don't have or something? I know the book comes in two parts now, but I was hoping things in it hadn't changed THAT much. |
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