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[Classic] Could a Junker... make an android?

 
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rungok
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Joined: 09 May 2011
Posts: 44

PostPosted: Fri Jun 03, 2011 7:55 pm    Post subject: [Classic] Could a Junker... make an android? Reply with quote

I was thinking about junker powers, and I was curious if anyone ever tried making an android-type creation using the junkman cometh creation rules in classic deadlands. If I got this right, in order to make a humanoid robot capable of acting like a person and gaining skills, abilities, et cetera, I would need:

-Locomotion
To be able to walk on two legs
-AI
To have thoughs, personality, etc. a mind
-Brains
To have skills and space to learn more skills.
-Sensor
To have at least basic human senses.
-Commo
To be able to communicate at least like a human can.
-Agiliy
To be able to have balance enough to run and fight on two legs.

* Additionally, adding stuff like superstrength, armor, and targeting would make fighting easier, but I suspect that unless you can reliably miniaturize everything possible by 90% it's not going to fit.

I ask these questions because I just built a junker cyber horse for our one wierd west character. It was a fun exercise to plan out, and I'm in the process of executing it now. If it works, and the thing turns out alright, I'm going to try to make a machine man.
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Templar
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Joined: 10 Mar 2010
Posts: 266

PostPosted: Mon Jun 06, 2011 6:03 pm    Post subject: Reply with quote

To answer your question, yes a junker could easily build an android, it would be time consuming but it could easily be done.
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skylion
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Joined: 21 Aug 2003
Posts: 753
Location: Covington, Ky

PostPosted: Tue Jun 07, 2011 7:29 am    Post subject: Reply with quote

....and it's Deadlands. I would be afraid of that android....
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rungok
Novice


Joined: 09 May 2011
Posts: 44

PostPosted: Tue Jun 07, 2011 12:08 pm    Post subject: Reply with quote

And with Biomechanics, I think you can make fake 'skin' that can make robotic parts appear human on the outside.

And Lo, I have made a terminator.
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ScooterinAB
Seasoned


Joined: 22 Nov 2005
Posts: 488

PostPosted: Fri Jun 24, 2011 3:29 pm    Post subject: Reply with quote

That's about how she goes. Interesting idea for Biomech. I would have just gone with Finish and some chem components for ease though.
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28/12/09 Scooter just bought a Deadlands book... In a Japanese Gaming store... And the clerk knew what it was. Awesome.
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PsyBomb
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Joined: 05 Jul 2011
Posts: 45

PostPosted: Wed Jul 06, 2011 7:51 am    Post subject: Reply with quote

eh, depends on what you're going for. Finish with chem components would be good if you want it to be obviously robotic, but want to rustproof it or add cool colors (camo pattern, anyone?). Biomech is the way to go for synth-skin.
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