I'm fairly satisfied with it. I thought about adding some random tables for the GM to make up stuff on the fly and may add those someday.
I didn't manage to come up with any unique Legendary Edges. The original game doesn't even address character advancement (presumably you just get some more character points), so it doesn't really give any "high-level" type things to model from.
Suggestions are welcome. For those of you lucky enough to have Nexus, I hope this helps you make it FFF.
Posted: Thu Jun 02, 2011 1:24 am Post subject: Love it!
Great conversion. I've been meaning to run this game in Savage Worlds.
It could use some tables and or guidelines for determining what tech works in a particular neighborhood. I might not use the pricing changes; higher tech things are less likely to work as you travel.
In Grimjack's Cynosure (which clearly inspired Nexus) he carried a sword and flintlock for this reason.
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