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HoE classic, the Speed power

 
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Templar
Seasoned


Joined: 10 Mar 2010
Posts: 266

PostPosted: Thu May 12, 2011 7:56 pm    Post subject: HoE classic, the Speed power Reply with quote

I was looking through the Templar book and I noticed that the greater reward for the speed power is...well essentially what everyone can do following the rules updates. I haven't found anything official saying that the Templars get a new greater reward so I had a few ideas and wanted to know which one people thought was best/most reasonable.

1) The Templar is able to negate the penalty for moving and attacking

2) The Templar can 'bolt' and essenitally move their pace in any direction even if obstacles would normally impede it (IE they ignore difficult terrain or can scale a sheer surface)

3) The templar can move triple their pace on a run

4) The templars nimbleness is increased by one step
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SilasWrathStrike
Novice


Joined: 06 Apr 2011
Posts: 76

PostPosted: Thu May 12, 2011 10:05 pm    Post subject: Reply with quote

Actually, I've wondered about this too, and those are ALL ideas that I've come up with too. Perhaps let any players who would gain access to the greater reward decide which one appeals to them most. It's not like the Saints (Marshal) are completely against some people gaining slightly different rewards than others, right?
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Clint
Site Admin


Joined: 13 May 2003
Posts: 17821

PostPosted: Fri May 13, 2011 8:51 am    Post subject: Reply with quote

I'd go with #3.
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Clint Black
Savage Worlds Core Rules Brand Manager

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Fists-of-Dorn
Seasoned


Joined: 28 Nov 2010
Posts: 134

PostPosted: Wed May 25, 2011 12:12 am    Post subject: Re Reply with quote

Perhaps a mixture of effects. You might pull from the Savage Worlds rules by increasing the die the Templar uses for pickin' up the pace from a d4 to a d10. And as an always on effect, I really approve of reducing the effects of hindering terrain. If terrain is factored in during the game, this would make for an excellent ability as it would allow the Templar to get into range to use his melee weapon more quickly, or to stay ahead of his enemies (either to escape or to make use of his ranged weaponry).


Fists.
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