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Racial Edges and Archetype Edges?

 
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LukeZ
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Joined: 27 Nov 2006
Posts: 84

PostPosted: Fri Apr 05, 2013 8:41 am    Post subject: Racial Edges and Archetype Edges? Reply with quote

Has anyone created some Racial Edges (edges that can only be taken by specific races) and/or Archetype Edges (edges that can only be taken by specific archetypes)?
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ValhallaGH
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Joined: 25 Apr 2010
Posts: 4475

PostPosted: Fri Apr 05, 2013 9:06 am    Post subject: Reply with quote

Yes. For specific settings.
I have found that I usually do it to either add abilities to a race that are common but not able to be balanced in race creation, or to give access to unique improvements of existing abilities (like the Barbaric Blood edge in the Wizards & Warriors download).

I don't do it for "archetypes". Unless you're using something like Streets of Bedlam, archetypes have no mechanical exclusivity.
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ogbendog
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Joined: 29 Jul 2004
Posts: 1913

PostPosted: Fri Apr 05, 2013 11:29 am    Post subject: Reply with quote

for archtype edges, those would be edges with rather strict requirements.

Professional edges or several skills as prereqs, for example.
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CitizenKeen
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Joined: 02 Jul 2012
Posts: 123

PostPosted: Fri Apr 05, 2013 2:09 pm    Post subject: Reply with quote

Yes, racial edges are a fantastic way to differentiate subraces, or special abilities only members of a given race can get, etc. (Rangers may be awesome, but nothing gets past an elven ranger of Illyndarhalla.)

I'm still trying to figure out what professional edges I want to tailor-made for my setting. (Is that what you meant by archetypes?)

Not to threadjack, but I'm curious what people think about Edge trees. I'm thinking of taking a few edges a little further along than just Duderino, Improved Duderino, and Legendary Duderino. Some I want to build off of Professional Edges (so Mage Thief which offers short-range, no Power Point, no skill-roll telekinesis to characters with the Thief Professional Edge, for example), others off of a robust set of maneuvers (so really, really running with First Strike, Elan or Extraction).

There were a lot of problems with 3.X and 4th Edition D&D, but I really did love me those giant feat trees. Thoughts of doing them with SW? My thought is it would still be relatively FFF, since the Edges wouldn't be complex, so they'd play fast at the table, but might require a little more thought during character creation / advancement.

This would allow for singular Edges that gave relatively "unbalanced" abilities. You have to take Pie Baker (for +2 to baking pies) and Pie Connoisseur (+2 to Knowledge rolls about pies) before you can take Pie Fu, the deadliest of martial arts.

Thoughts?
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farik
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Joined: 12 Mar 2008
Posts: 322

PostPosted: Fri Apr 05, 2013 2:47 pm    Post subject: Reply with quote

CitizenKeen wrote:
Yes, racial edges are a fantastic way to differentiate subraces, or special abilities only members of a given race can get, etc. (Rangers may be awesome, but nothing gets past an elven ranger of Illyndarhalla.)

I'm still trying to figure out what professional edges I want to tailor-made for my setting. (Is that what you meant by archetypes?)

Not to threadjack, but I'm curious what people think about Edge trees. I'm thinking of taking a few edges a little further along than just Duderino, Improved Duderino, and Legendary Duderino. Some I want to build off of Professional Edges (so Mage Thief which offers short-range, no Power Point, no skill-roll telekinesis to characters with the Thief Professional Edge, for example), others off of a robust set of maneuvers (so really, really running with First Strike, Elan or Extraction).

There were a lot of problems with 3.X and 4th Edition D&D, but I really did love me those giant feat trees. Thoughts of doing them with SW? My thought is it would still be relatively FFF, since the Edges wouldn't be complex, so they'd play fast at the table, but might require a little more thought during character creation / advancement.

This would allow for singular Edges that gave relatively "unbalanced" abilities. You have to take Pie Baker (for +2 to baking pies) and Pie Connoisseur (+2 to Knowledge rolls about pies) before you can take Pie Fu, the deadliest of martial arts.

Thoughts?


Conceptually I don't think there's a problem with this but functionally you run into the problem that people only get so many advances which they have to spread between skills, ability scores, and edges.

That line of thinking actually led me to the idea of using Arcane Backgrounds as a model for professions in certain settings (similar to the way martial arts is handled).

For instance instead of having a super specific edge for that rogue you just develop an arcane background "master rogue" with a short power list and very specific trappings. You could do the same thing with rangers, knights, or any other profession which you want to give access to "impossible feats of skill"
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CitizenKeen
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Joined: 02 Jul 2012
Posts: 123

PostPosted: Fri Apr 05, 2013 2:56 pm    Post subject: Reply with quote

farik wrote:
Conceptually I don't think there's a problem with this but functionally you run into the problem that people only get so many advances which they have to spread between skills, ability scores, and edges.


True enough. Some of them I was thinking of using as purely Legendary edges. Additionally, in much the same way as the Initiative Edges / Wild (Joker) Edges combine to create specific "build," I was thinking of doing the same thing with other edges, to make new "builds."

farik wrote:
That line of thinking actually led me to the idea of using Arcane Backgrounds as a model for professions in certain settings (similar to the way martial arts is handled).

For instance instead of having a super specific edge for that rogue you just develop an arcane background "master rogue" with a short power list and very specific trappings. You could do the same thing with rangers, knights, or any other profession which you want to give access to "impossible feats of skill"


That sounds pretty incredible. Do you have examples / demonstrations, or is it all homebrew?
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farik
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Joined: 12 Mar 2008
Posts: 322

PostPosted: Fri Apr 05, 2013 3:06 pm    Post subject: Reply with quote

CitizenKeen wrote:
That sounds pretty incredible. Do you have examples / demonstrations, or is it all homebrew?


It would be homebrew like the other half dozen projects I rotate working on.
Here are some examples of tailored arcane backgrounds specific to a setting.

https://docs.google.com/document/d/147xd9zMOKDJCRy8jkn6TWD1aaX6WgmbRxUh9xrmb5K8/edit?usp=sharing

in this case I wanted the arcane backgrounds to allow customization of specific monster races. But the same principles could be applied to design master professions.
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CitizenKeen
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Joined: 02 Jul 2012
Posts: 123

PostPosted: Fri Apr 05, 2013 3:22 pm    Post subject: Reply with quote

Very nice! Thanks for the inspiration!
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