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Sera_Lyon Novice
Joined: 03 Aug 2009 Posts: 58
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Posted: Thu Feb 10, 2011 12:11 am Post subject: [Savage Mojo] Caladon Falls Blog |
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Curtis Lyon, Savage Mojo freelance writer, blogs about the Caladon Falls Campaign that he's started running at the Sacramento Area Gaming Enthusiasts (SAGE) Meetups.
This Blog will be updated regularly to chronicle the adventures of the heroes as they play through the Caladon Falls Plot Point and Savage Tales.
You can find the Blog at the Savage Mojo site here:
http://www.savagemojo.com/tiki-view_blog.php?blogId=4 |
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Billybuck Dancer Seasoned

Joined: 01 Apr 2005 Posts: 184 Location: Wisconsin
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Posted: Fri Feb 18, 2011 11:41 pm Post subject: |
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That's the kind of Actual Play report that I like to read! It's not overly wordy, and it contains analysis.
Looking forward to the next installment. |
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Wolfson Seasoned
Joined: 20 May 2007 Posts: 280 Location: In front of my computer, madly typing...
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Posted: Sat Feb 19, 2011 12:40 am Post subject: |
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Thanks for the positive feedback (although I personally thought I wrote too much ).
Along with following the general adventures of the heroes, my main goal is to give some insight into how I'm running the game - especially since Sarah and I pretty much put the campaign together in its final form. Hopefully, my own antics can serve to help other GMs leap cleanly over the inevitable hurtles.
The next session will be on Saturday, February 26... the next blog post will be sometime in the couple of weeks after that.  _________________ Curtis and Sarah Lyon
- Savage Mojo Line Developers
- Freelance Writers and Editors
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Sera_Lyon Novice
Joined: 03 Aug 2009 Posts: 58
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Posted: Mon Mar 14, 2011 6:18 pm Post subject: |
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So, the second installment of the Caladon Falls Blog is up at Savage Mojo, for those who are interested! This month we deal with "Egg Hunt" where the characters deal with Casawemies!
You can find the blog at:
http://www.savagemojo.com/tiki-view_blog.php?blogId=5
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Hellfire6A Seasoned

Joined: 26 Jun 2008 Posts: 329 Location: Spokane, Wa
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Posted: Tue Mar 15, 2011 2:01 pm Post subject: |
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I am reading Caladon Falls right now. It is as entertaining as some scifi and fantasy books I have read recently.
My PCs and I already started a campaign with a military/fantasy bent and Caladon Falls has given me so many great ideas.
Thanks for a fine product.
I had been resistant to trying Savage Suzerain because of the whole "Demigod" idea. Trying to become a god really runs contrary to my philosophy, but I bought Savage Suzerain during GM Day at RPGNow. Great buy! Led me to Caladon Falls which I also like a lot. The Demigod level may become known as "Epic" level with a push to become Heroes not gods. Definitely won't be using the terms karma and pulse. The PCs are not really open to changing terminology, but like some of the aspects of the game.
I especially like the changes to fatigue. I like the way PC death and PC companions are dealt with. But there is way more I like about the tweaks you have made to SWEX. I cannot recommend this more highly.
On another note. I have been trying to log on to the Savage Mojo Wiki site but I keep getting error messages. I cannot figure out who to write to...any help would be appreciated. _________________ http://www.armsonline.org/
None are free until all are free! |
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Sera_Lyon Novice
Joined: 03 Aug 2009 Posts: 58
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Posted: Tue Mar 15, 2011 2:19 pm Post subject: |
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Thanks for the thumbs-up on Suzerain and Caladon Falls. We've tried to give players and GMs a chance to do even more with their games at the high-end (epic) levels of the campaign and truely become characters of Legend.
Most importantly, Suzerain adds to SWEX, rather than replaces it, so you can still take many of the ideas from Suzerain and apply them to a regular campaign.
As to your concerns, try e-mailing to hello@savagemojo.com. They should be able to talk with the man who runs the website and get it worked out for you. |
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Wolfson Seasoned
Joined: 20 May 2007 Posts: 280 Location: In front of my computer, madly typing...
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Posted: Tue Mar 15, 2011 2:50 pm Post subject: |
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| Hellfire6A wrote: | | Definitely won't be using the terms karma and pulse. The PCs are not really open to changing terminology, but like some of the aspects of the game. |
That's certainly nothing to stress over. I'm pretty sure the decision to use those terms was to keep the Savage Worlds version of Suzerain in line with the Mojo Rules version. As it is, at our tables the terms 'benny' and 'karma' and the terms 'Power' and 'Pulse' get used interchangeably... after all, they're really the same things. The important thing is to have fun, and as long as that's happening, all of us at Savage Mojo are happy.  _________________ Curtis and Sarah Lyon
- Savage Mojo Line Developers
- Freelance Writers and Editors
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SavageAce Novice

Joined: 20 Apr 2006 Posts: 41 Location: Schenectady, New York
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Hellfire6A Seasoned

Joined: 26 Jun 2008 Posts: 329 Location: Spokane, Wa
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Posted: Wed Mar 16, 2011 10:14 am Post subject: |
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Yeah.
That's my review.
Like I said...I like the product. If I like something and I bought it on RPGNow I am going to give it a good review.
If it stinks...well you get the idea.
BTW the art in the book is great! Wish I had a tenth of your talent.
Do you guys plan on making paper minis for the Suzerain unique critters, friends and foes? _________________ http://www.armsonline.org/
None are free until all are free! |
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Wolfson Seasoned
Joined: 20 May 2007 Posts: 280 Location: In front of my computer, madly typing...
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Posted: Wed Mar 16, 2011 11:40 am Post subject: |
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Well thank you very kindly for the review - it actually made my day.
| Hellfire6A wrote: | | Do you guys plan on making paper minis for the Suzerain unique critters, friends and foes? |
That's a good question... I know Savage Mojo has their Gamescapes line of terrain for game play, but I'm not even sure if it's crossed anybody's mind to do some figure flats, or the like - I never thought of it, at any rate.
If Aaron doesn't see this, I'll make it a point to run the idea by him as he's the art director for Savage Mojo and the product manager for Caladon Falls... My guess is that it would at least be a serious consideration, but I can't make any promises.  _________________ Curtis and Sarah Lyon
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- Freelance Writers and Editors
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SavageAce Novice

Joined: 20 Apr 2006 Posts: 41 Location: Schenectady, New York
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Posted: Wed Mar 16, 2011 12:57 pm Post subject: |
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| Quote: | | Do you guys plan on making paper minis for the Suzerain unique critters, friends and foes? |
I'll see what I can do.  _________________ Aaron Acevedo
Art Director
Pinnacle & Savage Mojo
http://peginc.com
http://aaronace.com
http://savagemojo.com |
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Hellfire6A Seasoned

Joined: 26 Jun 2008 Posts: 329 Location: Spokane, Wa
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Posted: Wed Mar 16, 2011 1:02 pm Post subject: |
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Thanks.
Not meaning to job anybody's elbow, but...I am partial to bifold in the OneMonk style.
Just my two cents, or is that tu'pence? _________________ http://www.armsonline.org/
None are free until all are free! |
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SavageAce Novice

Joined: 20 Apr 2006 Posts: 41 Location: Schenectady, New York
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Wolfson Seasoned
Joined: 20 May 2007 Posts: 280 Location: In front of my computer, madly typing...
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Posted: Wed Mar 16, 2011 2:46 pm Post subject: |
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| Hellfire6A wrote: | | I am partial to bifold in the OneMonk style. |
That sounds like a martial arts move...
Anyway... See? I figured Aaron would consider it.  _________________ Curtis and Sarah Lyon
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Hellfire6A Seasoned

Joined: 26 Jun 2008 Posts: 329 Location: Spokane, Wa
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Posted: Wed Mar 16, 2011 4:56 pm Post subject: |
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I love the stories of the Campaign. The overall arc is quite impressive in it's scope to begin with. I hope that you are able to keep your group together long enough to play it through.
There was genius in the way you created additional Savage Tales. They should help you keep the entire party on track for the xp necessary to meet later challenges.
I would suggest floating Jeff/Tidal a new job opportunity as a house spy. That way he gets to use the talents he has as a rogue, scratch the greed itch and provide him with a reason to remain in town. _________________ http://www.armsonline.org/
None are free until all are free! |
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Wolfson Seasoned
Joined: 20 May 2007 Posts: 280 Location: In front of my computer, madly typing...
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Posted: Wed Mar 16, 2011 6:17 pm Post subject: |
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| Hellfire6A wrote: | | I love the stories of the Campaign. The overall arc is quite impressive in it's scope to begin with. I hope that you are able to keep your group together long enough to play it through. |
All things considered, the odds are pretty good we can keep the core group together for at least a fair chunk of time. It helps that we have the SAGE venue to make sure there is a calender date for each session. Quite frankly, I'm looking forward to working on part two, which should cover the next chunk of events and take the players through the Heroic and Legendary Ranks... the War of the Wild is far from over.
| Hellfire6A wrote: | | There was genius in the way you created additional Savage Tales. They should help you keep the entire party on track for the xp necessary to meet later challenges. |
We can't take direct credit for that... Savage Mojo has set up kind of a 'standard format' for planning out campaigns: 12 plot point adventures, and 18 general Savage Tales. The idea was that 30 adventures should be sufficient to get characters through each Rank bloc. To add a little flexibility, we try to make a handful of 'one sheets' (by name only... I think the Savage Mojo one sheets average about 4-6 pages) to give the GM some options. And, of course, she can always make her own adventures if she wishes.
And generally, when we write each adventure, we try to keep in mind what Rank it's been designed for and pass that on to the GM. Drop too big a bad guy on the characters too soon, and you'll have a lot of upset players.
| Hellfire6A wrote: | | I would suggest floating Jeff/Tidal a new job opportunity as a house spy. That way he gets to use the talents he has as a rogue, scratch the greed itch and provide him with a reason to remain in town. |
Heh. Jeff seems to have his own ideas of where he wants Tidal to go. Quite frankly, he's a lousy excuse for a rogue, but entertaining as a character. I think part of the problem is Jeff is one of the only players without any direct access to the Caladon Falls material, so I have to keep running ideas by him... as it stands, there's no way he'd qualify for the House Spy Edge any time soon.
That said, both Jeff and Bryan will be playing in a couple of Caladon Falls one-offs at Sacramento ConQuest this weekend, and I've allowed them to advance their characters to Veteran for the one I'm running ("Play Ball"). That way, they can get a feel for how their characters might develop and shift gears early on if they feel the need.
I'm actually curious to see how several of the characters develop over time, especially from the roleplaying side of things. All of them have good back stories, and most of them have some personal goals they'd like to take care of. Now we just have to see how they respond to the events descending upon them... Stay tuned for our next episode!  _________________ Curtis and Sarah Lyon
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BryanH Seasoned

Joined: 15 Mar 2010 Posts: 196
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Posted: Tue Mar 22, 2011 6:46 pm Post subject: |
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Glad this thread is spoiler free!
I'm playing in Curtis's game as Sir Owen Oxwell, or Sir Ox to those who would like a black eye. I'll post the character some time. I truly enjoy playing him and the campaign, though young, has captured my imagination. I enjoy a real threat, and heroes who risk and make sacrifices, so the sense of impending doom is just delicious.
The "Play Ball" adventure was such a blast! I was blessed with great magical assistance from the beautiful Lady Rhiannon, and awesome luck in the beginning of the comb... game (heh). Managed to feed my blunted sword to the enemy captain... force feed, that is.
They're little bandit ball team was unprepared to face a group of veteran soldiers, and with Lady Rhiannon's life (or at least her virtue) on the line, Owen fought like a mad dog.
Good times! Can't wait to play this Saturday. _________________ Published works:
"Cold Snap" in Lords of Justice
"Blood, like Roots" in Flashing Swords #12 |
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Sera_Lyon Novice
Joined: 03 Aug 2009 Posts: 58
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Posted: Wed Mar 23, 2011 10:21 pm Post subject: |
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Why, thank you Bryan. I enjoy playing Rhiannon
Actually, we tried to keep the spoilers to a minimum, so even the blogs aren't too bad, if you played in the scenario described already. (Curtis says he has a few spoliers of things to come in the blog, but not many). Maybe in about six months or so you can look back on them and be amused.
As to "Play Ball" it was Aaron's idea to do a "combat-style game." We just took the ball and ran with it
Looking forward to the Saturday installment: Lightning Strikes.  |
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Alan Veteran

Joined: 16 Feb 2005 Posts: 593 Location: The Maelstrom.
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Posted: Thu Mar 24, 2011 3:04 pm Post subject: |
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| Hellfire6A wrote: | | The Demigod level may become known as "Epic" level with a push to become Heroes not gods. Definitely won't be using the terms karma and pulse. |
Seriously, how often have you ever referenced a rank by name during a game? I know it has never come up in my games. What's in a name eh? The thing about demigod is more than anything maintaining suzerain flavor - which is the same reason behind pulse and karma. Never mind the fact that they fit really neatly and as petty as it is I never like 'bennies' or "power points".
I'm glad you have been getting a kick out of our stuff and will be putting it to good use and you are showcasing one of the ideas behind suzerain as a setting rather well. You see the idea always was that the larger Suzerain setting could be as big or as little a part of your game as you liked. Terms like Karma, demigod etc were at the heart of what suzerain was "about" but when I was doing the conversion from Mojo Rules! (the rule system that Suzerain grew up in and defined) I wanted to do the best job I could unsurprisingly enough. The number of rules I considered and mechanics I toyed with before coming to the conclusion a couple of terminology changes would keep the feel alive way better than a slew of basically un-needed mechanical changes....
And the open beta we did with that really helped, feedback from that definitely influenced my thinking and direction we took with savage suzerain which was awesome.
Of course since then a whole slew of things have come up I'd like to have included in the book but as the common wisdom goes you are never finished with a rpg you just stop working on it for a while.
 _________________ Time will tell. She always does.
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BryanH Seasoned

Joined: 15 Mar 2010 Posts: 196
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Posted: Fri Mar 25, 2011 6:00 pm Post subject: |
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| Wolfson wrote: | | Hellfire6A wrote: | | I am partial to bifold in the OneMonk style. |
That sounds like a martial arts move...
Anyway... See? I figured Aaron would consider it.  |
FWIW this is the style of paper minis I use in all my games. It's a variation on the old cardboard heroes from jackson games. The major innovation that onemonk and others made is to use a crafting knife to trim around the figure, rather than just having it on a white paper rectange.
I greatly prefer these to trifold, as I use plastic stands with magnets underneath for my magnetic condition markers. So I am kind of a persnickity, high-end figure flat user, but if you make them I will buy them. I'll even buy them in trifold style, but will curse you while I photoshop them into the style I actually use. _________________ Published works:
"Cold Snap" in Lords of Justice
"Blood, like Roots" in Flashing Swords #12 |
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