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Throwing stars
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JmOz01
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PostPosted: Sun Dec 19, 2010 10:07 pm    Post subject: Throwing stars Reply with quote

Does anyone have stats on throwing stars? more official the better

Right now my main question is what should the weight for them be

I am thinking STR +d4, May be readied as a free action. -1 to use as Melee weapon (and still considered unarmed for purpose of defender rules)
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robert4818
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PostPosted: Sun Dec 19, 2010 10:12 pm    Post subject: Re: Throwing stars Reply with quote

JmOz01 wrote:
Does anyone have stats on throwing stars? more official the better

Right now my main question is what should the weight for them be

I am thinking STR +d4, May be readied as a free action. -1 to use as Melee weapon (and still considered unarmed for purpose of defender rules)


If you want the action movie feel for them, I would allow for the following with them as well. ROF3, may be used against multiple targets (-2 penalty for each additional target)
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kreider204
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PostPosted: Sun Dec 19, 2010 10:24 pm    Post subject: Reply with quote

I believe Iron Dynasty has their weight listed as 1/10 pound each.
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UmbraLux
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PostPosted: Sun Dec 19, 2010 11:00 pm    Post subject: Re: Throwing stars Reply with quote

JmOz01 wrote:
Does anyone have stats on throwing stars? more official the better

Right now my main question is what should the weight for them be

I am thinking STR +d4, May be readied as a free action. -1 to use as Melee weapon (and still considered unarmed for purpose of defender rules)
PEG's version is listed in The Flood. The official version isn't as strong as yours. Wink
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Sitting Duck
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PostPosted: Mon Dec 20, 2010 9:09 am    Post subject: Reply with quote

I believe this has been mentioned before, but IIRC real life throwing stars were used more for distraction than as a weapon. So perhaps they could instead provide a bonus to Agility Tricks.
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77IM
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PostPosted: Mon Dec 20, 2010 12:08 pm    Post subject: Reply with quote

They can also be used to deliver poison.

I'd go with the ROF3 idea (treat it just like autofire, but only uses 3 ammo instead of 9, and no suppressing fire). So you can draw 3 at a time and throw 3 at once. I'd probably keep the damage at Str+d4, but make it useless in melee (so it's like a dagger that can only be thrown, but has ROF3).

-- 77IM
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newForumNewName
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PostPosted: Mon Dec 20, 2010 12:48 pm    Post subject: Reply with quote

77IM wrote:
They can also be used to deliver poison.

I'd go with the ROF3 idea (treat it just like autofire, but only uses 3 ammo instead of 9, and no suppressing fire). So you can draw 3 at a time and throw 3 at once. I'd probably keep the damage at Str+d4, but make it useless in melee (so it's like a dagger that can only be thrown, but has ROF3).

-- 77IM

I would make a throwing star's usefulness in combat a matter of edges rather than an innate property of the weapon itself. As someone pointed out to me in a discussion about unarmed defenders and rifles, the ability to effectively use a weapon that requires training is a matter of edges, not a property of the weapon itself. Keep the shurikan stats like this:
Shurikan (covers most throwing stars)- small ranged weapon, range: 3/6/12, damage: str+1, RoF: 1

Then add edges like this:
Shurikan Training
Requirements: Novice, Throwing d6, Agility d8
The hero is trained to quickly throw weapons. The hero can draw and throw up to 2 thrown weapons in a round and shurikans are considered to have a RoF of 2 for the hero.


And this:
Advanced Shurikan Training
Requirements: Shurikan Training, Seasoned, Throwing d10
As with Shurikan Training, but the RoF becomes 3 and the hero can draw and throw up to 9 shurikan in a round, allowing suppressive fire from shurikans (should the hero have that many).


My 0.02.
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ValhallaGH
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PostPosted: Mon Dec 20, 2010 3:12 pm    Post subject: Reply with quote

newForumNewName wrote:
Shurikan (covers most throwing stars)- small ranged weapon, range: 3/6/12, damage: str+1, RoF: 1

Then add edges like this:
Shurikan Training
Requirements: Novice, Throwing d6, Agility d8
The hero is trained to quickly throw weapons. The hero can draw and throw up to 2 thrown weapons in a round and shurikans are considered to have a RoF of 2 for the hero.


And this:
Advanced Shurikan Training
Requirements: Shurikan Training, Seasoned, Throwing d10
As with Shurikan Training, but the RoF becomes 3 and the hero can draw and throw up to 9 shurikan in a round, allowing suppressive fire from shurikans (should the hero have that many).


My 0.02.

That's a valuable couple of pennies. Take the deal!
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newForumNewName
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PostPosted: Mon Dec 20, 2010 3:19 pm    Post subject: Reply with quote

ValhallaGH wrote:
newForumNewName wrote:
Shurikan (covers most throwing stars)- small ranged weapon, range: 3/6/12, damage: str+1, RoF: 1

Then add edges like this:
Shurikan Training
Requirements: Novice, Throwing d6, Agility d8
The hero is trained to quickly throw weapons. The hero can draw and throw up to 2 thrown weapons in a round and shurikans are considered to have a RoF of 2 for the hero.


And this:
Advanced Shurikan Training
Requirements: Shurikan Training, Seasoned, Throwing d10
As with Shurikan Training, but the RoF becomes 3 and the hero can draw and throw up to 9 shurikan in a round, allowing suppressive fire from shurikans (should the hero have that many).


My 0.02.

That's a valuable couple of pennies. Take the deal!

I'll take the compliment with as much grace as I can muster Smile
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JmOz01
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PostPosted: Mon Dec 20, 2010 3:36 pm    Post subject: Reply with quote

I like the edges, and will probably adopt it in some form. Probably not in this campeign however (My next is going to be a cyberpunk, and I want a very street fighter type vibe, so it should go well).

So what books have they been in? I'm guessing right now that they are Str +1 3/6/12, -1 fighting?
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newForumNewName
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PostPosted: Mon Dec 20, 2010 5:27 pm    Post subject: Reply with quote

JmOz01 wrote:
I like the edges, and will probably adopt it in some form. Probably not in this campeign however (My next is going to be a cyberpunk, and I want a very street fighter type vibe, so it should go well).

So what books have they been in? I'm guessing right now that they are Str +1 3/6/12, -1 fighting?

As far as I can tell, Shurikan only appear in The Flood. Improvised Weapons (which I think should be a core rule) are in Pirates of the Spanish Main. The combination of a few of the edges and the Improvised Weapons rule from PotSM and the Shurikan stats from The Flood should pretty much cover everything you need. Add the edges that I mention (and made up on the spot, I might add) above and you've got yourself a ninja.

As far as core rules go, I've been admonished enough times to have memorized "you can't use ranged weapons in melee." The exceptions, of course, are the dagger and the throwing axe which can be both thrown and used in melee. That's why every SW game I run uses the Improvised Weapons rules from PotSM.
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kreider204
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PostPosted: Mon Dec 20, 2010 5:37 pm    Post subject: Reply with quote

JmOz01 wrote:

So what books have they been in?


Iron Dynasty has them.
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JmOz01
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PostPosted: Mon Dec 20, 2010 6:46 pm    Post subject: Reply with quote

OK, come the new year I will pick up one of those books (Probably Iron Dynasty). Improvisational weapons have been in a number of the books, and really SHOULD be included in the next edition of the rules. A while ago I posted a thread about house rules, the reason I did so was I like the idea of options in rules that you can choose to use or not use
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Rachan
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PostPosted: Mon Dec 20, 2010 7:28 pm    Post subject: Reply with quote

I made some shiruken up in a game I ran last night. Str+d4 damage, ROF 3. The party was playing the ninjas, ambushing some mooks through a window, each putting all three shots on their respective mooks.

The second round didn't do much damage all, but the first round I gave them the Drop … so every shot raised, and the extra 3d6+4 per action totaled over 10 Wounds a piece. It was literally a scene from a 1980's splattergore kung-fu movie!
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kreider204
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PostPosted: Mon Dec 20, 2010 7:34 pm    Post subject: Reply with quote

JmOz01 wrote:
OK, come the new year I will pick up one of those books (Probably Iron Dynasty).


You won't regret getting Iron Dynasty - it's a darn good setting. Smile
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Sitting Duck
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PostPosted: Tue Dec 21, 2010 9:20 am    Post subject: Reply with quote

JmOz01 wrote:
Improvisational weapons have been in a number of the books, and really SHOULD be included in the next edition of the rules.


For the record, the first setting to utilize them was Rippers.
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ValhallaGH
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PostPosted: Tue Dec 21, 2010 9:21 am    Post subject: Reply with quote

JmOz01 wrote:
Improvisational weapons have been in a number of the books, and really SHOULD be included in the next edition of the rules.

And as your thread taught me, the best rules for Improvised Weapons are extremely setting dependent.
For some settings, they need to be worthless. For other settings they need to be okay. For a few rare settings (such as most supers games) they need to be awesome but fragile.
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Merlin_Sylver
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PostPosted: Tue Dec 21, 2010 9:33 am    Post subject: Reply with quote

Sitting Duck wrote:

For the record, the first setting to utilize them was Rippers.


Perhaps as far as printed rules go. Personally, as a GM, I've seen people use improvised weapons in nearly EVERY game I've ever run. I agree that improved weapons should be in the core rules... but it's also so easy to adjudicate that it's not that big a deal.

As to Shurikens, I'm not sure what the rationalization behind a ROF of 3... is it because you're tucking stars between your fingers? Just grab a stack of three and throw? Holding stars in one hand, and using the other hand to quickly throw? And why wouldn't all of these ALSO apply to throwing knives?
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ValhallaGH
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PostPosted: Tue Dec 21, 2010 9:39 am    Post subject: Reply with quote

Merlin_Sylver wrote:
And why wouldn't all of these ALSO apply to throwing knives?

Because throwing knives aren't teh awesomezz01.

RoF 2 would actually be great for an amazing feat of throwing stars. Rate of Fire 3 or higher is something you only see in anime. Of course, most of the players who want to use such weapons only know them from anime, so there's the matter of catering to your audience.

Good luck.
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JmOz01
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PostPosted: Tue Dec 21, 2010 9:44 am    Post subject: Reply with quote

ValhallaGH wrote:
JmOz01 wrote:
Improvisational weapons have been in a number of the books, and really SHOULD be included in the next edition of the rules.

And as your thread taught me, the best rules for Improvised Weapons are extremely setting dependent.
For some settings, they need to be worthless. For other settings they need to be okay. For a few rare settings (such as most supers games) they need to be awesome but fragile.


while true, I just feel that some of the more common rules should be in the core book with a note that they are optional (Like droping guts in favor of spirit, or improv weapons)
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