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Some Edges I created, need feedbacks

 
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dentris
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PostPosted: Mon Dec 13, 2010 11:58 pm    Post subject: Some Edges I created, need feedbacks Reply with quote

The idea for these Edges started while reading a thread about Serenity (the series). The main focus was, since Mal seemed like a good warrior, why did he (almost) lost the rapier duel and how it could be translated in Savage Worlds. I designed 2 Edges for evasive and agile fighters to use against big brutes.

Finesse
Requirements: Seasoned, Agility d8+, Fighting d8+

You have +2 Parry against Wild Attacks, essentially negating their attack bonus (but not the damage bonus)

Improved Finesse
Requirements: Veteran, Finesse, Agility d10+

Instead of a Wild Attack, you may make a Fine Attack. You have +2 to your attacks, but -2 to your damage (and no penalty to Parry)

Comments?
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--Baudelaire, Les Fleurs du Mal, 1857, Translated by William Aggeler, 1954
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Sean-Khan
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PostPosted: Tue Dec 14, 2010 12:32 am    Post subject: Reply with quote

I like it! I'm not yet familiar enough with the game to know how often wild attacks are used, but I've heard comments about them being overpowered, so I guess the first edge is good enough. And second one is a definite combat style, which I've been looking for in SW. I wonder if they need that high rank requirements though?
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Rachan
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PostPosted: Tue Dec 14, 2010 1:07 am    Post subject: Reply with quote

I kinda like it, too. And the reason I like it is because the benefit is very situational and concise … it seems balanced.

The only thing I'm not sure about is that the first one kinda seems like a squelch for Wild Attacks, and as a player, I'd be choked if it got used against me too often. The high requirements set that off for beginning games, but at higher ranks, it would become a lot more common, which might get frustrating.

I would suggest something like this:


Finesse
Requirements: Seasoned, Agility d8+, Fighting d8+

You can spend a benny to gain +2 Parry against a Wild Attack, essentially negating their attack bonus (but not the damage bonus)


That way squelching the Wild Attack is a matter of choice, of strategy, and not simply an "always on" effect. If it seems too weak this way, make it a +4 Parry instead—now you're using your attacker's recklessness against him to give him a net penalty instead of just taking away his bonus.

I'd still keep the requirements high for both of them—particularly the rank requirements. This represents experience, rather than training … and you just can't "teach" finesse.
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kreider204
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PostPosted: Tue Dec 14, 2010 11:23 am    Post subject: Reply with quote

I strongly disagree that Wild Attack is overpowered - I'm not sure who you heard say that, but I'd be interested in their reasons. If my character makes a Wild Attack, his Parry is reduced by 2 until his next action, so every single opponent on the battlefield basically gets the equivalent of a +2 Fighting against my opponent - that's quite a trade-off. Furthermore, if PCs can Wild Attack, so can NPCs, especially the PCs' enemies, so that really balances things out.

Wild Attacks are a very carefully designed feature of the combat rules - the PEG folks were thinking about all this folks, trust me - and I'd be very careful about introducing edges that essentially bypass it. I'm not saying don't do it - just be very careful to think about all the consequences, and give it a rigorous playtesting before making it an official part of your house rules.
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Rachan
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PostPosted: Tue Dec 14, 2010 11:29 am    Post subject: Reply with quote

Yeah ... actually, on second thought, Kreider's right.

I might still give a thumbs up to the first one, if you have to spend a benny. But negating the Parry penalty on Improved Finesse is a lot bigger benefit than I realized.
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Lord Lance
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PostPosted: Tue Dec 14, 2010 1:55 pm    Post subject: Reply with quote

kreider204 wrote:
I strongly disagree that Wild Attack is overpowered - I'm not sure who you heard say that, but I'd be interested in their reasons.

Totally OT:
Well, there is at least a recent topic about "Wild Attack Overpowered?".
Sincerely, I played S.W. a lot, and me too think wild attack is a little bit overpowered.
Of course, we should to see every particular situation, but as general option I see Wild Attack as a totally positive technique to use - a lot. There is just a situation you have to avoid Wild Attack: you are alone, and surrounded by 2 wild cards, OR a lot of extras.
You have to fear just the First Strike - but if you wield a weapon with Reach, you are safe & sound.

In my games, when 2 or 3 characters has initiative, and run against a single "boss", if they Wild Attack all together, often the game is over - my boss doesn't ever see his turn... or he starts to worry about Shaken, Wounds, and walking along the death spiral. Mr. Green

Come on, +2 to attack (so more chances to hit, or +50% chances to get a Raise >> so another +1d6 damage) AND +2 damage are impressive bonuses in the S.W. scale, and USUALLY you don't need to worry about the -2 Parry if you have a couple of "friends" that cover your back from enemies gangin'up.

Totally IT:
Ehi, about the first two edges... Great idea. There are few defensive edges, and a "negate wild attack" is a nice move. I have to playtest them for a while. Kudos
PS: maybe those edge should / could work against Berserk ability / edge (same concept, same "in game justification")
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77IM
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PostPosted: Tue Dec 14, 2010 2:26 pm    Post subject: Reply with quote

Finesse seems rather weak to me. In general, "+2 Parry, but only some of the time" seems balanced (since "+1 Parry, all the time" is balanced). BUT in this case, your opponent has full control of the situation; if they decide not to Wild Attack, then your edge never takes effect.

Plus, there's just something a little dull about an edge with the sole purpose of negating someone else's maneuver. I dunno, I see where you are going with it but it really would not excite me as a player. Ways I might improve this:
- Apply the bonus against Wild Attacks, Called Shots, and Fine Attacks. This might be too good, though. In general, a +2 Parry should apply 50% of the time to be balanced. The danger is stacking it with existing Parry-bonus technology. If a player is trying to max their Parry, a +2 against so many different sorts of attacks sounds too good.
- Apply the bonus when you get hit with a raise (effectively, melee attackers must exceed your Parry by 6 in order to hit with a raise). So the character isn't any harder to hit, just harder to accidentally wallop. Ironically, this makes Called Shots and Wild Attacks more attractive against such a character. I kind of like that, since it adds a tactical aspect to the fight.



I really like the second edge (Improved Finesse). +2 Attack/-2 Damage is a straight trade-off, but it could be useful in a lot of situations, so I think it's worth an edge. You should clarify:
- Is it melee attacks only?
- Can you use it with Frenzy, Sweep, and fighting with two weapons?
- Can you use it with Called Shots?

If the answer is "yes," this edge opens up some interesting possibilities. Like, instead of taking Improved Sweep, just perform a Fine Sweep and transfer your attack penalty into a damage penalty. OR make a Fine Called Shot to the Vitals for -2 attack, but only +2 damage. OR take multiple actions (Acrobatic Agility Trick + Fine Attack) and the MAP applies to damage rather than attack. Pretty sweet stuff, and I don't think it's unbalanced at all.

The "edge case" here (hehe), might be combining it with Improved Trademark Weapon. A Fine Called Shot to the Vitals would be +0 attack, +2 damage! Or, a regular Fine Attack is +4 attack, which is a very good chance of a raise (+1d6 damage, -2 for Fine attack, expected value +2 damage). Granted, the player has piled on the edges in order to get that damage, so it doesn't seem imbalanced, but if you play test it, it might be.

-- 77IM
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ogbendog
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PostPosted: Tue Dec 14, 2010 3:55 pm    Post subject: Reply with quote

well, even if your foe has Finesse, and you wild attack, you still get +2 to damage. the thing is, if you Wild Attack, and miss becuae of finesse, now you are -2 to parry and might get smacked pretty hard by your foe.

Might be tempting to say, the bonus is +2 with dagger, staff, or rapier, +1 otherwise
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kreider204
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PostPosted: Tue Dec 14, 2010 4:27 pm    Post subject: Reply with quote

LL: Do you have a link to the thread you mentioned? I did a couple of searches and can't find it (I'm probably just overlooking something obvious), and I'd be interested to see the discussion.
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kreider204
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PostPosted: Tue Dec 14, 2010 4:28 pm    Post subject: Reply with quote

77IM wrote:

Plus, there's just something a little dull about an edge with the sole purpose of negating someone else's maneuver.


Indeed. And if Wild Attack is genuinely overpowered, maybe it would be better simply to remove it.
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Lord Lance
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PostPosted: Tue Dec 14, 2010 6:11 pm    Post subject: Reply with quote

kreider204 wrote:
LL: Do you have a link to the thread you mentioned? I did a couple of searches and can't find it (I'm probably just overlooking something obvious), and I'd be interested to see the discussion.

Wink The trick is to use the "Search" button up there, putting all the interesting words in the Search query, choose the option "Search for all terms", select "Display results as: Posts" and finally push "Search" button.
^^ Attention please, I'm not ironic - Clint taught the "right way" to me, time ago, and now my search-fu is much powerful!!!

So, I put "Wild Attack Overpowered" and I got:
http://www.peginc.com/forum/viewtopic.php?p=298676&highlight=wild+attack+overpowered#298676 that bring here: http://www.peginc.com/forum/viewtopic.php?p=272504#272504

Notice the highlighted words, so you can find important words easily!
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kreider204
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PostPosted: Tue Dec 14, 2010 6:12 pm    Post subject: Reply with quote

Lord Lance wrote:

Wink The trick is to use the "Search" button up there, putting all the interesting words in the Search query, choose the option "Search for all terms", select "Display results as: Posts" and finally push "Search" button.
^^ Attention please, I'm not ironic - Clint taught the "right way" to me, time ago, and now my search-fu is much powerful!!!


I swear I did that - I must be tired ...

Anyhoo, thanks, I'll read up and contribute there.

EDIT: It seems to me Clint did a pretty good job defending the balance of Wild Attack there, so I won't belabor the point.
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Last edited by kreider204 on Wed Dec 15, 2010 11:51 am; edited 1 time in total
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dentris
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PostPosted: Tue Dec 14, 2010 6:25 pm    Post subject: Reply with quote

77IM wrote:
Finesse seems rather weak to me. In general, "+2 Parry, but only some of the time" seems balanced (since "+1 Parry, all the time" is balanced). BUT in this case, your opponent has full control of the situation; if they decide not to Wild Attack, then your edge never takes effect.
-- 77IM


On the contrary, if the opponent decided not to Wild Attack you because you have Finesse, the Edge worked just fined, it prevented you from being Wild Attacked. Razz
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But the Voice consoles me and it says: "Keep your dreams;
Wise men do not have such beautiful ones as fools!"
--Baudelaire, Les Fleurs du Mal, 1857, Translated by William Aggeler, 1954
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islan
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PostPosted: Tue Dec 14, 2010 6:35 pm    Post subject: Reply with quote

I kinda wonder why it's called Finesse. It also seems a little odd that an Edge that let's you do a different version of Wild Attack (which I guess is meant to get around the Finesse Edge) would require the Finesse Edge.
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Sean-Khan
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PostPosted: Tue Dec 14, 2010 11:16 pm    Post subject: Reply with quote

I guess the power of wild attack depends on gm'ing style - in other games I've often thrown single boss monsters against players, so I could immediately see all players using wild attacks to mob such, and saw some other opinions too.

I agree ogbendog on limiting the edge on mentioned weapons - it would also be fair on the wild attack -using characters, as opponent's weapon could hint them about possibility of this combat style.

I could see the first edge working on benny use only if it could be used after the attack roll.
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dentris
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PostPosted: Tue Dec 14, 2010 11:27 pm    Post subject: Reply with quote

77IM wrote:

I really like the second edge (Improved Finesse). +2 Attack/-2 Damage is a straight trade-off, but it could be useful in a lot of situations, so I think it's worth an edge. You should clarify:
- Is it melee attacks only?
- Can you use it with Frenzy, Sweep, and fighting with two weapons?
- Can you use it with Called Shots?
-- 77IM


1) It should be melee attack only. I doubt I can justify this with a revolver...
2) I'm not sure, but I would be tempted to say yes. If the character has Improved Finesse and Improved Frenzy, it represents quite a few edges the player has invested in his character and it should be worth it.
3) I can't see why not.
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Wise men do not have such beautiful ones as fools!"
--Baudelaire, Les Fleurs du Mal, 1857, Translated by William Aggeler, 1954
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