Posted: Mon Nov 29, 2010 7:22 pm Post subject: Collision Damage
Quote:
If 2 vehicles each with 2 passengers are involved in a 7d6 collision (relative speed of 35") then do you roll 7d6 separately for each vehicle and each passenger for a total of 6 damage rolls?
You said: "The damage would be rolled separately".
Can you give an example with dice damage and all the cars and people. I thought that you would just role 7d6 add it all up then role the 6's to explode them and add that then apply that to each characters and auto. I don't get your answer at all. Thanks.
Posted: Tue Nov 30, 2010 10:20 am Post subject: Re: Collision Damage
magick.crow wrote:
Quote:
If 2 vehicles each with 2 passengers are involved in a 7d6 collision (relative speed of 35") then do you roll 7d6 separately for each vehicle and each passenger for a total of 6 damage rolls?
You said: "The damage would be rolled separately".
Can you give an example with dice damage and all the cars and people. I thought that you would just role 7d6 add it all up then role the 6's to explode them and add that then apply that to each characters and auto. I don't get your answer at all. Thanks.
Well, it would work as the example listed, with 2 vehicles with 2 passengers each, 6 damage rolls would made, one for each participant.
To be specific (and as varied as possible), let's say a Semi hits an SUV at a relative speed of 35" for 7d6 damage, each vehicle has a driver and one passenger. The passenger is both cases is wearing a seat belt and the driver is not. The SUV also has air bags where the Semi does not.
The Semi takes 7d6 damage applied against its Toughness.
The SUV takes 7d6 damage applied against its Toughness.
The driver of the Semi (no seat belt/no air bag) takes 7d6 damage applied against his Toughness (+4 for the Semi's Armor).
The passenger of the Semi (seat belt/no air bag) takes 3d6 damage applied against his Toughness (+4 for the Semi's Armor).
The driver of the SUV (no seat belt/air bag) takes 2d6 damage applied against his Toughness (+3 for the SUV's Armor).
The passenger of the SUV (seat belt & air bag) takes 1d6 damage applied against his Toughness (+3 for the SUV's Armor).
Each of those damage rolls is made individually, even the ones with the same number of dice. _________________ Clint Black
Savage Worlds Core Rules Brand Manager
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