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alpasdebol Novice
Joined: 21 Sep 2009 Posts: 6
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Posted: Wed Oct 06, 2010 11:07 am Post subject: Force tricks |
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Hello!
I want to try a new trick based on block and push the opponent.
Like a swordman I want to block the opponent's attack with my sword then push his arm to distract him.
I don't how to get this effect in game terms: I suggest a defensive position (+2 with parry) combined with an opposed roll of strenght.
What would you suggest?  |
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SlasherEpoch Legendary

Joined: 07 Jul 2003 Posts: 5625 Location: Off stage left
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Posted: Wed Oct 06, 2010 12:06 pm Post subject: |
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Hm...actually, I would count what you're talking about as just a trapping of Parry. I assume swordsmen are using all the tools at their disposal as people actually would have outside a formal dual or sporting match.
Now, if you're talking about shoving your opponent off balance...
PERSONALLY
I don't have a problem with a Trick that uses Strength (for the shove) vs. Agility (to regain footing), but that's all it needs to be - a Trick. _________________ Proud Savagepedia contributor.
Evil Wig Enterprises Minion #15 - "The
Machete" |
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Takeda Heroic
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Joined: 28 Apr 2009 Posts: 1328
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Posted: Wed Oct 06, 2010 12:25 pm Post subject: |
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I agree with SlasherEpoch but I take it it would be 'effective strength' for a force ability.
It could be used exactly the same way if you want to shove an opponent off their feet/balance in a weapon with sword and board, etc.
If attack is parried it could be reasoned the weapon/shield is still in contact with the attacker's weapon/shield so a shove as a trick Str vs Agl or Str to resist. I've done it that way in my game from the beginning.  _________________ Dean: "Ya' know she could be faking."
Sam: "Yeah, what do you wanna do, poke her with a stick?"
[Dean nods]
Sam: "Dude, you're not gonna poke her with a stick?"
Supernatural Quotes |
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Dylan S Veteran
Joined: 15 Oct 2009 Posts: 515
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Posted: Wed Oct 06, 2010 12:35 pm Post subject: |
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I invented a "Shove" maneuver for my 80s Action Movie setting based on Disarm. The attacker makes an attack at -2. Damage is resolved normally. Then the defender must roll STR or AGI (their choice) against the damage. If they fail, the attacker can Shove them a distance of one square, or two squares with a raise. A raise is also required to lift someone straight up in the air. 'Shove' can also be attempted with firearms, to a maximum push of a single square (this for the classic scene of a villain being riddled with bullets and staggering off a catwalk, out a window, etc). Worked well for us.
But if it's not important that you actually move the opponent on the grid, then just do what Slasher and Epoch suggested: describe it as a Trick. |
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Granthar Seasoned

Joined: 09 Jul 2010 Posts: 113
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Magnus Veteran

Joined: 31 Jan 2007 Posts: 858 Location: Avalon (www.avalon.dk)
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alpasdebol Novice
Joined: 21 Sep 2009 Posts: 6
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Posted: Fri Oct 08, 2010 5:27 am Post subject: |
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I'm really a dumber
My stupid french tongue made a mistake: I AM TALKING ABOUT STRENGHT TRICKS
I don't want to disarm the opponent but only distract him with a little push after blocking his attack... |
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Magnus Veteran

Joined: 31 Jan 2007 Posts: 858 Location: Avalon (www.avalon.dk)
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Posted: Fri Oct 08, 2010 6:32 am Post subject: |
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| alpasdebol wrote: |
I'm really a dumber
My stupid french tongue made a mistake: I AM TALKING ABOUT STRENGHT TRICKS
I don't want to disarm the opponent but only distract him with a little push after blocking his attack... |
Pardon, j'ai pas fait attention. Prochaine fois je vais lire le "thread*" avant de faire des commentaires...
Magnus - Le Piorad Danois.
*Quel est le mot pour un "thread" en Francais? _________________ Garden of Athena
Book 1: Dogs of Hades |
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Snate56 Legendary

Joined: 11 Jun 2006 Posts: 3629 Location: Monroe, Washington
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Posted: Fri Oct 08, 2010 8:14 am Post subject: |
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Aaaahh!!!
So, in addition to Agility Tricks and Smarts Tricks, you wish to add Strength Tricks to the ...errr, ..ummm....Repertoire!
Actually, I don't see why not. If a big, burly guy wishes to shove a small, scrawny guy off-ballance, it would be an opposed Strength vs Strength roll, right?
The result being not to push him off a cliff or prone, but to get the -2 and/or Shaken result.
SteveN _________________ "We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller> |
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alpasdebol Novice
Joined: 21 Sep 2009 Posts: 6
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Posted: Fri Oct 08, 2010 9:00 am Post subject: |
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| Snate56 wrote: | Aaaahh!!!
So, in addition to Agility Tricks and Smarts Tricks, you wish to add Strength Tricks to the ...errr, ..ummm....Repertoire!
Actually, I don't see why not. If a big, burly guy wishes to shove a small, scrawny guy off-ballance, it would be an opposed Strength vs Strength roll, right?
The result being not to push him off a cliff or prone, but to get the -2 and/or Shaken result.
SteveN |
Absolutely / Tout a fait!!!
The trick I want to simulate is a blocking action combined with a strenght trick.
The opponent attacks, I block his arm with my weapon or my arm then I push his arm to destabilize him  |
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SlasherEpoch Legendary

Joined: 07 Jul 2003 Posts: 5625 Location: Off stage left
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Posted: Fri Oct 08, 2010 12:13 pm Post subject: |
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| alpasdebol wrote: | The trick I want to simulate is a blocking action combined with a strenght trick.
The opponent attacks, I block his arm with my weapon or my arm then I push his arm to destabilize him  |
Then all you're actually doing is the Strength Trick. The blocking thing is just how you describe it happening. _________________ Proud Savagepedia contributor.
Evil Wig Enterprises Minion #15 - "The
Machete" |
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