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Brainstorm inspired by 50 Fathoms Explorer's Edition

 
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Kodyax
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Joined: 29 Sep 2010
Posts: 492

PostPosted: Thu May 17, 2012 2:04 am    Post subject: Brainstorm inspired by 50 Fathoms Explorer's Edition Reply with quote

I just got 50 Fathoms today at my friendly local game store and I find myself inspired! First off here is a miniature I bought because he looked like a certain D&D monster Paizo can't officially have but couldn't this be a dead ringer for a kraken mage in any 50 Fathoms game?

http://www.reapermini.com/OnlineStore/Legendary%20Encounters/sku-down/20021

Next order of business is that I'm only just into the GM section, and if this gets run in my area, more than likely I'm going to be the schmuck that runs it, but I digress, and I can't leave well enough alone. First off I am thinking of running this without humans, the maiden is takeing the "humans" from a furry world, I'm taking partial inspiration for this idea after a book called Furry Pirates that I bought more for the artwork than for the mechanics, and I got to thining that maybe this is the Earth she's drawing from? Then in reading the back story in the GM's section I got another thought: maybe the Dark Gods these buggers are making sacrifices to could be Cthulhu and friends? That would give me as GM license to bring Realms of Cthulhu and it to the mix. I'm already darn sure that I'm bringing in the Fantasy and Horror Companions and mixing in material from there to add a little extra spice.

So I ask you, how far off the deep end am I going with this idea?
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Snate56
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Joined: 11 Jun 2006
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Location: Monroe, Washington

PostPosted: Thu May 17, 2012 9:46 am    Post subject: Reply with quote

Depends on how many campaigns you've run. I wouldn't take on so much at once so good luck!

And who needs humans anyway?



SteveN
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"We've got a blind date with destiny... and it looks like she's ordered the lobster." <The Shoveller>
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Kodyax
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Joined: 29 Sep 2010
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PostPosted: Fri May 18, 2012 3:46 am    Post subject: Reply with quote

I've run a few campaigns in other systems and run Savage Worlds at cons to great success. I have an abundance of imagination
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farik
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Joined: 12 Mar 2008
Posts: 322

PostPosted: Fri May 18, 2012 2:45 pm    Post subject: Reply with quote

The biggest barrier I see to what you're proposing is that it will be hard to maintain a "tone" for the game. To use an extreme example it would be like combining X-Files with Parks and Recreation. To cite more specifically characters engaging in the swashbuckling antics associated with most pirate games will get them killed (or insane) within moments if used against the mind shattering horrors of Cthulhu while the steadfast investigators who normally hold back the horrors that shall not be named would be really boring pirates.

I'm not saying combining the two couldn't be an awesome game. I'm just saying make sure you and the players are all on the same page for what type of game it will be.
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Kodyax
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PostPosted: Sat May 19, 2012 1:58 am    Post subject: Reply with quote

Well one to help it oalong is to take from Pirates of the Caribbean mvies 1 & 2 with bits of 3 as well. I stopped watching after World's End. I'm also thinking of moving the time line somewhat, say 20 years after the events in the plot point campaign have resolved themselves. The world is still flooded but it's stabilized more or less. The visitors are trapped on Kahrybdus and are now called Newcomers, mainly since it's become obvious that they can't leave and there are enough of them around that simply killing them is not going to happen. I'm also thinking of drawing in a bit more from the one cartoon that inspired the setting. You could almost call the campaign model I'm thinking of building 50 Fathoms: The Tides of Darkness where new visiotrs have come even worse than the Terrans.
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Cloud Divider
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Joined: 12 Mar 2004
Posts: 164
Location: Yuma, AZ

PostPosted: Sat Jun 09, 2012 11:48 am    Post subject: Reply with quote

I did something similar to you a few years back; a follow-on campaign set a few years after the defeat of the Hags. With the seas receding (a little bit), it meant that there was a new expansionist effort going on by the different nations as they tried to claim newly-exposed territory. So colonization, and fights over territory became the big conflict.

The Elementals were still present (...so you could still be a mage), but it generally meant that you had made some kind of pact with a given Elemental for some of his power (ie a Vow hindrance to go along with the Arcane Background).

The one mage character, for instance, had made a pact that every time he reached a new island, he'd set a small fire in honor of his patron elemental - and that elemental had effectively made a "claim" on that land, as well... Whether those "claims" actually did something was a mystery for the future.

Another big subplot was that while the Hags were defeated, and the Elementals had been released from their servitude to the Kraken, a few of the greater Elementals had become corrupted in the last gasp of the Hags' magic. The Black Water was an all-consuming sludge (...like in Pirates of Dark Water). There was an Eternal Storm (a corrupted Air Elemental) that wandered around, laying out destruction. If I remember correctly, there was also to have been a giant volcano (Earth/Fire elemental), too.
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Kodyax
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PostPosted: Sat Jun 09, 2012 12:31 pm    Post subject: Reply with quote

Sounds like quite the interesting set up.;
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