 |
Great White Games/Pinnacle Entertainment Group Discussion Forum for PEG/GWG
|
| View previous topic :: View next topic |
| Author |
Message |
frankfrey Seasoned
Joined: 14 May 2003 Posts: 110 Location: Tampa, Florida
|
Posted: Sat Aug 28, 2010 2:26 pm Post subject: Volley Fire! |
|
|
Since I like to do a lot of ACW skirmishing, I developed a set of rules for massed volley fire in Showdown. These rules should work for anything from a unit of elvish archers to a line of Civl War infantry. They're basically a varian of the Suppressive Fire Rule on p.10 of Showdown.
Volley Fire:
In order to fire a controlled volley, a unit must consist of between 6-12 figures all armed with the same missle weapon. Any excess figures above 12 should be treated as seperate units following the same 6-12 figure limit.
The unit must be formed in close order with no more than a 1/2" seperating each figure. There must also be a command figure(usually an NCO) with the unit. This figure doesn't have to be a Wild Card.
The units arc of fire is directly to its front.
Roll a firing die with all applicable modifiers (including Snapfire) for the following effect
Failure= No Effect
Success = Normal Results (Figure hit on Spirit Roll of 1)
Success With Raise = Figure Is Hit On Roll of 1-2
Succes With Two or More Raises = Figure Is Hit On A Roll of 1-3
I've found that if you simply take the average damage of a weapon (say 8 for a roll of 2d8) it can save a lot of die rolling. I also add a +1 to this number if the volley is fired at medium to close range.
For the ACW, I also add an additional +1 at close range if the unit is armed with smoothbores to simulate the devastating effects of "Buck and Ball"
Anyway, I've found these rules to add a great deal of flavor to black powder skirmishes. I look forward to your comments.
Frank Frey |
|
| Back to top |
|
 |
ogbendog Heroic
Joined: 29 Jul 2004 Posts: 1913
|
Posted: Mon Aug 30, 2010 4:45 pm Post subject: |
|
|
From what I've read in historical fiction novels, volley fire's main use was in breaking morale; of 12 guys shoot and drop, say, 6 guys in 30 seconds it's not as scary as a volley of 12 muskets suddently dropping 6 guys all at once.
the downside is you ahve to wait for the slowest guy to load. I'd be tempted to say, takes an extra round to prepare for volley fire, but the unit attacked must make a morale check or be shaken? |
|
| Back to top |
|
 |
CynicalMisfit Novice

Joined: 28 Oct 2009 Posts: 54
|
Posted: Mon Sep 13, 2010 11:54 am Post subject: |
|
|
| ogbendog wrote: | From what I've read in historical fiction novels, volley fire's main use was in breaking morale; of 12 guys shoot and drop, say, 6 guys in 30 seconds it's not as scary as a volley of 12 muskets suddently dropping 6 guys all at once.
the downside is you ahve to wait for the slowest guy to load. I'd be tempted to say, takes an extra round to prepare for volley fire, but the unit attacked must make a morale check or be shaken? |
I like it. Simple, easy, definately FFF in my book.  |
|
| Back to top |
|
 |
SlasherEpoch Legendary

Joined: 07 Jul 2003 Posts: 5625 Location: Off stage left
|
Posted: Mon Sep 13, 2010 12:47 pm Post subject: |
|
|
| CynicalMisfit wrote: | | ogbendog wrote: | From what I've read in historical fiction novels, volley fire's main use was in breaking morale; of 12 guys shoot and drop, say, 6 guys in 30 seconds it's not as scary as a volley of 12 muskets suddently dropping 6 guys all at once.
the downside is you ahve to wait for the slowest guy to load. I'd be tempted to say, takes an extra round to prepare for volley fire, but the unit attacked must make a morale check or be shaken? |
I like it. Simple, easy, definately FFF in my book.  |
Alternately, treat a volley fire just like Suppressive Fire, but it can never hit more targets than there are guns firing? _________________ Proud Savagepedia contributor.
Evil Wig Enterprises Minion #15 - "The
Machete" |
|
| Back to top |
|
 |
CynicalMisfit Novice

Joined: 28 Oct 2009 Posts: 54
|
Posted: Mon Sep 13, 2010 6:52 pm Post subject: |
|
|
| SlasherEpoch wrote: | | Alternately, treat a volley fire just like Suppressive Fire, but it can never hit more targets than there are guns firing? |
Oh sure, go ahead and make it even more easy
SlasherEpoch's idea seems like the least system obtrusive advice as it uses something that's already in the core book. |
|
| Back to top |
|
 |
frankfrey Seasoned
Joined: 14 May 2003 Posts: 110 Location: Tampa, Florida
|
Posted: Tue Sep 14, 2010 10:12 am Post subject: |
|
|
| SlasherEpoch wrote: | | CynicalMisfit wrote: | | ogbendog wrote: | From what I've read in historical fiction novels, volley fire's main use was in breaking morale; of 12 guys shoot and drop, say, 6 guys in 30 seconds it's not as scary as a volley of 12 muskets suddently dropping 6 guys all at once.
the downside is you ahve to wait for the slowest guy to load. I'd be tempted to say, takes an extra round to prepare for volley fire, but the unit attacked must make a morale check or be shaken? |
I like it. Simple, easy, definately FFF in my book.  |
Alternately, treat a volley fire just like Suppressive Fire, but it can never hit more targets than there are guns firing? |
Harrummph! How dare you make it easy and simple
This is definitely a better way to do it. |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|